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| stub =
 
| stub =
 
| class = A}}
 
| class = A}}
{{ VG Company
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{{VG Company
| name = Intelligent Systems
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|name = Intelligent Systems
| image = [[File:Intelligent Systems.png]]
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|image = [[File:Intelligent_Systems_Logo.svg|thumb]]
| caption = Logo
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|caption = Logo
| founded = February 18, [[1984]]
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|founded = May 12, [[1986]]
| headquarters = [[File:JP.png|15 px]] Kyoto, [[Japan]]
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|headquarters = [[File:JP.png|15 px]] Kyoto, [[Japan]]
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|people = [[Toshiyuki Nakamura]] (President)<br>[[Ryouichi Kitanishi]] (Chairman)<br>[[Tohru Narihiro]] (Manager of Team Emblem)
| people =
 
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|employees = 151 (2019)
| products = ''[[Fire Emblem (series)|Fire Emblem'' series]], ''[[Nintendo Wars|Nintendo Wars'' series]]'', ''[[Metroid (series)|Metroid'' series]], ''[[Paper Mario (series)|Paper Mario'' series]], ''[[WarioWare (series)|WarioWare'' series]], ''[[Puzzle League (series)|Puzzle League'' series]]}}
 
'''Intelligent Systems''' is a [[Nintendo]] division best known for the ''[[Metroid (series)|Metroid]]'', ''[[Fire Emblem (series)|Fire Emblem]]'', ''[[Kid Icarus (series)|Kid Icarus]]'', ''[[Nintendo Wars]]'', ''[[Paper Mario (series)|Paper Mario]]'', and ''[[Wario (series)|WarioWare]]'' video game series. They are credited as the first development studio within Nintendo, and were initially known as [[Nintendo R&D1]].
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|products = [[Fire Emblem (series)|''Fire Emblem'' series]], [[Nintendo Wars|''Nintendo Wars'' series]], [[Metroid (series)|''Metroid'' series]], [[Paper Mario (series)|''Paper Mario'' series]], [[WarioWare (series)|''WarioWare'' series]], [[Puzzle League|''Puzzle League'' series]]
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|website = https://www.intsys.co.jp/english/
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}}
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'''Intelligent Systems Co., Ltd.''' {{Japanese|株式会社インテリジェントシステムズ|Kabushiki-Gaisha Interijento Shisutemuzu}}{{CorpNum|7130001038292}} is a [[Nintendo]] partner best known for the ''[[Metroid (series)|Metroid]]'', ''[[Fire Emblem (series)|Fire Emblem]]'', ''[[Nintendo Wars]]'', ''[[Paper Mario (series)|Paper Mario]]'', and ''[[Wario (series)|WarioWare]]'' game series. They also develop several development tools for Nintendo hardware.
   
 
==History==
 
==History==
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Intelligent Systems is a company with a very close history with Nintendo. It was established in 1986 with only 13 staff. However, they had notable work early on thanks to [[Tohru Narihiro]] being hired to convert ''[[Metroid]]'' and ''[[Kid Icarus]]'' to the standard NES format for outside of Japan.
   
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Like [[HAL Laboratory]], they were also hired to bolster the NES titles with titles like Tennis and Soccer and ports of a few Nintendo arcade titles. 1990 marked their first breakout title in the first Fire Emblem, ''[[Fire Emblem: Shadow Dragon and the Blade of Light]]''.
[[Hiroshi Yamauchi]] and [[Hiroshi Imanishi]] in the 70's decided to create a video game division when the industry gained popularity. The studio wasn't then known as Intelligent Systems, but rather Nintendo R&D1. Eventually there would be four Research & Development teams in all, with [[Gunpei Yokoi]] heading the first team. The second and third R&D teams would primarily work on hardware designs while R&D1 would capitalize on the creations they made by making the software that would first make use of it. They worked together, and occasionally the other teams would also make games for their own hardware as well. Nevertheless, it was indisputable that the R&D1 team was the most important of the bunch when it game to game design.
 
   
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In 2010, Ryouichi Kitanishi stepped down from the president to chairman with Toshiyuki Nakamura taking up his former position. In October 2013, Intelligent Systems moved offices to its own separate building new Nintendo's new headquarters at the time.
R&D1's first order of business was to create various arcade video games for Nintendo. The first batch of games were rather uninspiring, but that would change after the release of ''[[Radar Scope]]'', which failed to sell in the American market. After Nintendo of America demanded a game that would replace the unsold ''Radar Scope'' units, Hiroshi Yamauchi turned to an unknown within the company named [[Shigeru Miyamoto]] since all of the other R&D people were working on other projects. Gunpei Yokoi was tasked with teaching him and the end result was ''[[Donkey Kong (video game)|Donkey Kong]]'', which after being released turned into the second best selling arcade game of all time, directly behind ''Pac-Man'' (which also included ''Mrs. Pac-Man''). After ''Donkey Kong'' was release, Gunpei Yokoi and Shigeru Miyamoto, a dream team, were separated when Miyamoto was sent to Nintendo R&D4 to head his own game development studio.
 
   
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==Development teams==
==Factions==
 
 
[[File:IntelligentSystems.jpg|thumb|right|230 px|Intelligent Systems has developed many classic games.]]
 
[[File:IntelligentSystems.jpg|thumb|right|230 px|Intelligent Systems has developed many classic games.]]
 
Throughout its history, '''Intelligent Systems''' has divided itself into many smaller groups in order to work on specific projects. Each group has or had its own head, with the now deceased [[Gunpei Yokoi]] overseeing all of the groups. When [[Gunpei Yokoi]] left [[Nintendo]], he was replaced with the director of '''Team Shikamaru''', [[Takehiro Izushi]].
 
Throughout its history, '''Intelligent Systems''' has divided itself into many smaller groups in order to work on specific projects. Each group has or had its own head, with the now deceased [[Gunpei Yokoi]] overseeing all of the groups. When [[Gunpei Yokoi]] left [[Nintendo]], he was replaced with the director of '''Team Shikamaru''', [[Takehiro Izushi]].
 
===GameBoy R&D===
 
 
Responsible for many titles on [[Game Boy]], including [[Super Mario Land 3: Wario Land]] and [[Metroid II: Return of Samus]]. '''GameBoy R&D''' often collaborated with '''Team Shikamaru''', which resulted in games such as [[Wario Land II]] and [[Wario Land 3]].
 
   
 
===Team Emblem===
 
===Team Emblem===
 
'''Team Emblem''' is the creator of the [[Fire Emblem]] series and began development on [[Famicom]] even when the rest of [[Nintendo]] was beginning [[Super Famicom]] development. The [[Fire Emblem]] series was not released outside of Japan until [[Fire Emblem (video game)|Fire Emblem]] on [[Nintendo Game Boy Advance]]. Team Emblem is also responsible for the development of [[Paper Mario]] on [[Nintendo 64]].
 
'''[[Team Emblem]]''' is the creator of the [[Fire Emblem]] series and began development on [[Famicom]] even when the rest of [[Nintendo]] was beginning [[Super Famicom]] development. The [[Fire Emblem]] series was not released outside of Japan until [[Fire Emblem : Rekka no Ken (ファイアーエムブレム 烈火の剣)]] on [[Nintendo Game Boy Advance]]. '''Team Emblem''' is also responsible for the development of [[Paper Mario]] on [[Nintendo 64]].
 
   
 
===Team Shikamaru===
 
===Team Shikamaru===
 
 
'''Team Shikamaru''' is known for [[Mario Paint]], [[Sim City]], [[Tetris & Dr. Mario]], and [[Super Play Action Football]] on [[Super Famicom]], [[Tetris 2]] on the [[Famicom]] and [[Game Boy]], and [[Mario's Excitebike]] and [[Wrecking Crew '98]] on [[Satellaview]].
 
'''Team Shikamaru''' is known for [[Mario Paint]], [[Sim City]], [[Tetris & Dr. Mario]], and [[Super Play Action Football]] on [[Super Famicom]], [[Tetris 2]] on the [[Famicom]] and [[Game Boy]], and [[Mario's Excitebike]] and [[Wrecking Crew '98]] on [[Satellaview]].
   
The team also assisted in the creation of [[Wario Land II]] and [[Wario Land 3]] on [[GameBoy]], and also assisted [[Nintendo EAD]] in the creation of [[The Legend of Zelda: Link's Awakening]] on [[GameBoy]]. '''Team Shikamaru''' also assisted in [[Virtual Boy]] development, working on [[3D Tetris]], [[Mario Clash]], [[Galactic Pinball]], [[Mario's Tennis]], and most significantly, [[Virtual Boy Wario Land]].
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The team also assisted in the creation of [[Wario Land II]] and [[Wario Land 3]] on [[Game Boy]], and also assisted [[Nintendo EAD]] in the creation of [[The Legend of Zelda: Link's Awakening]] on [[Game Boy]]. '''Team Shikamaru''' also assisted in [[Virtual Boy]] development, working on [[3D Tetris]], [[Mario Clash]], [[Galactic Pinball]], [[Mario's Tennis]], and most significantly, [[Virtual Boy Wario Land]].
   
Perhaps most significantly, however, '''Team Shikamaru''' is the creator of [[GameBoy Camera]].
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Perhaps most significantly, however, '''Team Shikamaru''' is the creator of [[GameBoy Camera|Game Boy Camera]].
   
 
===Team Battle Clash===
 
===Team Battle Clash===
 
'''Team Battle Clash''' is responsible for the creation of the [[Super Scope 6]] peripheral for [[Super Famicom]], as well as the games [[Battle Clash]], [[Metal Combat 2: Falcon's Revenge]], and [[Panel de Pon (video game)|Panel de Pon]] (known outside of Japan as [[Tetris Attack]]) for [[Super Famicom]]. The team began creating a sequel to [[Panel de Pon (video game)|Panel de Pon]] on [[Nintendo 64]] before [[Nintendo]] scrapped it, (It was later recompiled for [[Nintendo Puzzle Collection]] in Japan) only to give the engine to [[Nintendo Software Technology Corporation]], where it was turned into [[Pokemon Puzzle League]].
 
'''Team Battle Clash''' is responsible for the creation of the [[Super Scope 6]] peripheral for [[Super Famicom]], as well as the games [[Battle Clash]], [[Metal Combat 2: Falcon's Revenge]], and [[Panel de Pon]] (known outside of Japan as [[Tetris Attack]]) for [[Super Famicom]]. The team began creating a sequel to [[Panel de Pon]] on [[Nintendo 64]] before [[Nintendo]] scrapped it, (It was later recompiled for [[Nintendo Puzzle Collection]] in Japan) only to give the engine to [[Nintendo Software Technology Corporation]], where it was turned into [[Pokemon Puzzle League]].
 
   
 
===Team Deer Force===
 
===Team Deer Force===
 
Composed of members from '''Team Shikamaru''' and '''Game Boy R&D''', '''Team Deer Force''' created [[Super Metroid]], one of the most revered games of all time. The team began creating a 3rd-person version of [[Metroid]] for the [[Nintendo 64]], which was ultimately scrapped, and they collaborated years later on [[Metroid Fusion]] and [[Metroid: Zero Mission]] for [[GameBoy Advance|Game Boy Advance]].
 
Composed of members from '''Team Shikamaru''' and '''GameBoy R&D''', '''Team Deer Force''' created [[Super Metroid]], one of the most revered games of all time. The team began creating a 3rd-person version of [[Metroid]] for the [[Nintendo 64|Nintendo 64,]] which was ultimately scrapped, and they collaborated years later on [[Metroid Fusion]] and [[Metroid: Zero Mission]] for [[GameBoy Advance]].
 
   
 
==Games developed==
 
==Games developed==
 
 
{{Main|List of Intelligent Systems games}}
 
{{Main|List of Intelligent Systems games}}
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[[ES: Intelligent Systems]]
 
[[Category:Developers]]
 
[[Category:Developers]]
 
[[Category:Intelligent Systems|*]]
 
[[Category:Intelligent Systems|*]]
[[Category:First party developers]]
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[[Category:Companies based in Japan]]
[[Category:Nintendo divisions]]
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[[Category:Second party developers]]
 
[[Category:Companies]]
 
[[Category:Companies]]

Revision as of 22:21, 17 February 2020

Intelligent Systems Co., Ltd. (JP)(CN) is a Nintendo partner best known for the Metroid, Fire Emblem, Nintendo Wars, Paper Mario, and WarioWare game series. They also develop several development tools for Nintendo hardware.

History

Intelligent Systems is a company with a very close history with Nintendo. It was established in 1986 with only 13 staff. However, they had notable work early on thanks to Tohru Narihiro being hired to convert Metroid and Kid Icarus to the standard NES format for outside of Japan.

Like HAL Laboratory, they were also hired to bolster the NES titles with titles like Tennis and Soccer and ports of a few Nintendo arcade titles. 1990 marked their first breakout title in the first Fire Emblem, Fire Emblem: Shadow Dragon and the Blade of Light.

In 2010, Ryouichi Kitanishi stepped down from the president to chairman with Toshiyuki Nakamura taking up his former position. In October 2013, Intelligent Systems moved offices to its own separate building new Nintendo's new headquarters at the time.

Development teams

IntelligentSystems

Intelligent Systems has developed many classic games.

Throughout its history, Intelligent Systems has divided itself into many smaller groups in order to work on specific projects. Each group has or had its own head, with the now deceased Gunpei Yokoi overseeing all of the groups. When Gunpei Yokoi left Nintendo, he was replaced with the director of Team Shikamaru, Takehiro Izushi.

Team Emblem

Team Emblem is the creator of the Fire Emblem series and began development on Famicom even when the rest of Nintendo was beginning Super Famicom development. The Fire Emblem series was not released outside of Japan until Fire Emblem on Nintendo Game Boy Advance. Team Emblem is also responsible for the development of Paper Mario on Nintendo 64.

Team Shikamaru

Team Shikamaru is known for Mario Paint, Sim City, Tetris & Dr. Mario, and Super Play Action Football on Super Famicom, Tetris 2 on the Famicom and Game Boy, and Mario's Excitebike and Wrecking Crew '98 on Satellaview.

The team also assisted in the creation of Wario Land II and Wario Land 3 on Game Boy, and also assisted Nintendo EAD in the creation of The Legend of Zelda: Link's Awakening on Game Boy. Team Shikamaru also assisted in Virtual Boy development, working on 3D Tetris, Mario Clash, Galactic Pinball, Mario's Tennis, and most significantly, Virtual Boy Wario Land.

Perhaps most significantly, however, Team Shikamaru is the creator of Game Boy Camera.

Team Battle Clash

Team Battle Clash is responsible for the creation of the Super Scope 6 peripheral for Super Famicom, as well as the games Battle Clash, Metal Combat 2: Falcon's Revenge, and Panel de Pon (known outside of Japan as Tetris Attack) for Super Famicom. The team began creating a sequel to Panel de Pon on Nintendo 64 before Nintendo scrapped it, (It was later recompiled for Nintendo Puzzle Collection in Japan) only to give the engine to Nintendo Software Technology Corporation, where it was turned into Pokemon Puzzle League.

Team Deer Force

Composed of members from Team Shikamaru and Game Boy R&D, Team Deer Force created Super Metroid, one of the most revered games of all time. The team began creating a 3rd-person version of Metroid for the Nintendo 64, which was ultimately scrapped, and they collaborated years later on Metroid Fusion and Metroid: Zero Mission for Game Boy Advance.

Games developed