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Indiana Jones and the Infernal Machine is a game released for the Nintendo 64, PC, and Game Boy Color. This is the first 3D game in which you get to play the famous archaeologist, Indiana Jones. The story revolves around finding artifacts of the Babaloynian Infernal Machine while fighting creatures right out ancient mythology and fending off Russian troops.
Gameplay[]
Infernal Machine is an action-adventure and, as such, features a hybrid of various gameplay mechanics. The player sees Indiana Jones from a third-person perspective and controls him through 17 levels of a fully polygonal 3D world. A recurring element of Infernal Machine are platforming sections, for which a combination of running, jumping, climbing, and the use of the protagonist's trademark bullwhip is required. Furthermore, several human, animal and supernatural enemies are encountered during the course of the game, which the player can fight off with numerous firearms, the aforementioned whip, and a machete. In addition to these obstacles, the game largely focuses on solving puzzles and discovering treasures. Some levels include vehicle-themed portions such as rafting, jeep treks, and mine cart chases. The main objective of the game is to collect four machine parts in order to complete the titular Infernal Machine.
Glitches[]
- Indiana Jones gets stuck in the rock while jumping. In the game if the player has Indiana Jones land on a sloped rock or a hill he will slide around and get stuck and, in some cases, cause him to be unable to land resulting in the game becoming unwinnable.
- King Solomon's Mines Switch house climbing in Mine cart graphical glitch. If the player saves at the switch house and then climbs into the minecart the graphics of the game will warp and glitch before it returns to normal.
- Treasure red gem in sarcophagus coffin is hard to get, Inside the Meroe Pyramids stage in order to get the red gem. Have Indiana Jones leap several times until he is stuck in the sarcophagus coffin you can then get the red gem treasure and save your game and you can restore from last save to easily get out of the coffin which is hard to jump out of.
- Saving while fighting the second form of Marduk in Stage 16 Aethurium making the tube energy turn off causes the level to make Indiana Jones unable to swim safely down resulting him falling to his death. resulting the game becoming unwinnable. The player has no choice but reset the level. To avoid this glitch, don't save while fighting the second form and try to have Indiana Jones escape Aethurium temple and save the game after the credits.
- In the Palawan Voclcano level, near the end, push the crate near the lift. which will freeze up the game.
- The game freezing at random. Sometimes on the unofficial pirated copies of Indiana Jones. The game will slow down and eventually freeze suddenly without warning resulting a power off and turning back on to fix the issue making it harder to play the game.
Version differences from the PC version[]
- The Secret of Monkey Island hidden area in the last stage of the PC version in Aethurium was removed resulting in the treasure being relocated in the final area hidden in the dark wall.
- One treasure in Shambala Sanctuary, Olmec Valley, and Aetherium were put in different locations.
- The Characters mouths don't move while they talk.
- There is auto targeting in the Nintendo 64 version making it easier to shoot snakes, spiders, scorpions, lizards, soldier men.
Development[]
Reception[]
The game got mixed to positive reviews.
External links[]
- Indiana Jones and the Infernal Machine at Wikipedia, the free encyclopedia
- Indiana Jones and the Infernal Machine at GameFAQs
| Indiana Jones series | |
|---|---|
| Main series | Temple of Doom (NES) • Last Crusade (NES, 1991) • Young Indiana Jones (NES) • Last Crusade (NES 1993, GB, 1994) • Greatest Adventures (SNES) • Infernal Machine (N64/GBC) Lego Indiana Jones (Wii/DS) • Lego Indiana Jones 2 (Wii/DS) • Staff of Kings (Wii/DS) |
| Related | LucasArts • Factor 5 • Star Wars • Tomb Raider |