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{{DISPLAYTITLE:''Illusion of Gaia''}}
{{Infobox CVG
 
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{{Head
|title = ''Illusion of Gaia''
 
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| type = Game
|image = [[Image:illusiongaia.jpg|230px]]
 
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| quote =
|developer = [[Quintet]]
 
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| speaker =
|publisher = [[Nintendo]], [[Enix]]
 
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| stub = X
|released = [[Image:japan.gif|15 px]] November 27, [[1993]]<br>[[Image:america.gif|15 px]] January 1, [[1994]]<br>[[Image:europe.gif|15 px]] April 27, [[1995]]
 
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| class = D
|genre = Action RPG
 
|modes = Single player
 
|ratings = ESRB: [[Image:Everyone.png|15 px]] Everyone
 
|platforms = [[Super Nintendo Entertainment System]]
 
|media =
 
|preceded =
 
|followed =
 
 
}}
 
}}
 
{{Infobox CVG (Nintendo)
'''''Illusion of Gaia''''' is an action RPG video game released on the [[SNES]] in the early and mid 90's. It was developed by Quintet, and published by [[Nintendo]] and [[Enix]].
 
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| name = ''Illusion of Gaia''
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| image = File:Illusion of Gaia (NA).jpg
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| caption = North American box art.
 
| developer = [[Quintet]]
 
| publisher = [[Nintendo]]<br>[[Enix]] (JP)
 
| system1 = Super Nintendo Entertainment System
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| system1NA = September [[1994]]
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| system1JP = November 27, [[1993]]
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| system1EU = April 27, [[1995]]
 
| genre = Role-playing
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}}
 
'''''Illusion of Gaia'''''{{Japanese|ガイア幻想紀|Gaia Gensōki}}, in the PAL Region known as '''Illusion of Time''', is an action [[role-playing game]] released on the [[Super Nintendo Entertainment System]] in [[1994]]. It was developed by [[Quintet]] and published by [[Nintendo]].
   
==Setting==
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==Plot==
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{{expansion}}
The game takes place on a past earth, though obviosly, most of the events that take place are fictional. There are however many real world areas such as the Great Wall of China and the Egyptian pyramids.
 
   
 
==Gameplay==
 
==Gameplay==
While ''Illusion of Gaia'' has a large cast of characters, Will, Freedan, and Shadow are the only playable characters in the game. They each have unique abilities, and certain areas are impassable without a specific character. The characters gain techniques as part of the story. Will's techniques are all based on reaching new areas with incidental combat applications, while Freedan's techniques are more combat-oriented. Shadow arrives late in the game, but being such a powerful character, he causes Freedan to be nearly obsolete.
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While the game has a large cast of characters, [[Will (Illusion of Gaia)|Will]], [[Freedan]], and [[Shadow (Illusion of Gaia|Shadow]] are the only playable characters in the game. They each have unique abilities, and certain areas are impassable without a specific character. The characters gain techniques as part of the story. Will's techniques are all based on reaching new areas with incidental combat applications, while Freedan's techniques are more combat-oriented. Shadow arrives late in the game, but he is such a powerful character that Freedan becomes basically obsolete with Shadow's arrival.
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===Setting===
 
The game takes place on a past earth, though most of the events that take place are fictional. There are however many real world areas such as the Great Wall of China and the Egyptian pyramids. Each of these ruins hold a piece of the final puzzle, unveiled at the top of the Tower of Babel.
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==Development==
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{{expansion}}
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==Reception==
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''Illusion of Gaia'' was rated the 186th best game made on a Nintendo System in [[Nintendo Power]]'s Top 200 Games list.
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==Trivia==
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*The game was featured on the cover of ''[[Nintendo Power V65]]''.
   
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==External links==
Combat is relatively simple. Characters share the same health and defense scores, but have different levels of strength. Freedan, for example, does noticeably more damage, and has a longer reach than Will. In turn, Shadow does more damage than Freedan. Attacks are almost exclusively melee, using Will's flute, Freedan's sword, or Shadow's pseudopod. Enemies' health bars appear upon attacking, displaying as a series of red spheres that represent hit points. Bosses cannot be revisited, and enemies do not reappear unless Will loses all his lives or completely exits an area and then returns.
 
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*{{WP link|Illusion of Gaia|''Illusion of Gaia''}}
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*[https://gamefaqs.gamespot.com/snes/588383-illusion-of-gaia ''Illusion of Gaia''] at [[GameFAQs]]
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*[https://www.mobygames.com/game/illusion-of-gaia ''Illusion of Gaia''] at [[MobyGames]]
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*[https://quintet.fandom.com/wiki/Illusion_of_Gaia Title on Quintet Wiki]
   
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{{Square Enix RPG games}}
''Illusion of Gaia'' has a general design that is uniquely simple as RPGs go. The game eschews the experience system of typical RPGs; instead, the game has a more novel system for advancing the player character's statistics. Defeating all enemies in a room earns the player a permanent stat bonus in the form of a jewel. These jewels boost attack, defense, or health power. While returning to a cleared area will cause enemies to reappear, the bonuses for defeating them again do not. Also, after an enemy is killed, it will leave a stone—either a small or a great one. Collecting 100 of these allows you to restart closer to where you died with all enemies still defeated.
 
   
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[[ES:Illusion of Gaia]]
Also, the game has no currency or equipment systems. There is only one healing item (herbs), and only a small number of those in the game. Unlike most games of its type, formerly visited areas become impossible to revisit almost immediately after the story progresses beyond them until the last third of the game, though areas from the first two-thirds of the game remain inaccessible. The only side quest in the game, finding Red Jewels, then becomes impossible to complete if the player fails to find them before advancing the story.
 
   
Like most RPGs, the game has only one difficulty setting. Saving is accomplished at Dark Spaces located throughout each level—including areas without enemies, such as Will's hometown. Will can recover lost health within the Dark Spaces, and occasionally switch forms or gain new abilities.
 
 
[[Category:Super Nintendo Entertainment System games]]
 
[[Category:Super Nintendo Entertainment System games]]
 
[[Category:Role-playing games]]
 
[[Category:Role-playing games]]
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[[Category:1994 video games]]
 
[[Category:1994 video games]]
 
[[Category:1995 video games]]
 
[[Category:1995 video games]]
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[[Category:Quintet games]]
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[[Category:Enix games]]
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[[Category:Games published by Nintendo]]

Latest revision as of 19:20, 21 October 2023

Illusion of Gaia(JP), in the PAL Region known as Illusion of Time, is an action role-playing game released on the Super Nintendo Entertainment System in 1994. It was developed by Quintet and published by Nintendo.

Plot

Gameplay

While the game has a large cast of characters, Will, Freedan, and Shadow are the only playable characters in the game. They each have unique abilities, and certain areas are impassable without a specific character. The characters gain techniques as part of the story. Will's techniques are all based on reaching new areas with incidental combat applications, while Freedan's techniques are more combat-oriented. Shadow arrives late in the game, but he is such a powerful character that Freedan becomes basically obsolete with Shadow's arrival.

Setting

The game takes place on a past earth, though most of the events that take place are fictional. There are however many real world areas such as the Great Wall of China and the Egyptian pyramids. Each of these ruins hold a piece of the final puzzle, unveiled at the top of the Tower of Babel.

Development

Reception

Illusion of Gaia was rated the 186th best game made on a Nintendo System in Nintendo Power's Top 200 Games list.

Trivia

External links