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}}[[File:Super_Smash_Bros_Ultimate_Final_Smashes-screenshot.png|thumb|400px]]
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'''Hyper Rocketbarrel''' is [[Diddy Kong|Diddy Kong's]] new [[Final Smash]] in [[Super Smash Bros. Ultimate]], replacing [[Rocketbarrel Barrage]] from previous games. When it is used, Diddy Kong activates his Rocketbarrel Pack, flying at a high speed in several directions, dealing damage to any opponent upon contact. After a certain period of time, Diddy Kong locks onto his opponent; in the case of battles with more than two fighters, Diddy Kong homes in on the fighter that has taken the most damage. The final hit of Hyper Rocketbarrel launches opponents.
'''Hyper Rocketbarrel''' is [[Diddy Kong|Diddy Kong's]] new [[Final Smash]] in [[Super Smash Bros. Ultimate]], replacing [[Rocketbarrel Barrage]] from previous games. When it is used, Diddy Kong activates his Rocketbarrel Pack, flying at a high speed in several directions, dealing damage to any opponent upon contact. After a certain period of time, Diddy Kong locks onto his opponent; in the case of battles with more than two fighters, Diddy Kong homes in on the fighter that has taken the most damage. The final hit of Hyper Rocketbarrel launches opponents.
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[[File:Diddy Kong Final Smash SSBU.gif|thumb|220x220px]]
   
 
==Trivia==
 
==Trivia==

Latest revision as of 04:35, June 28, 2020

Hyper Rocketbarrel is Diddy Kong's new Final Smash in Super Smash Bros. Ultimate, replacing Rocketbarrel Barrage from previous games. When it is used, Diddy Kong activates his Rocketbarrel Pack, flying at a high speed in several directions, dealing damage to any opponent upon contact. After a certain period of time, Diddy Kong locks onto his opponent; in the case of battles with more than two fighters, Diddy Kong homes in on the fighter that has taken the most damage. The final hit of Hyper Rocketbarrel launches opponents.

Diddy Kong Final Smash SSBU

TriviaEdit

  • This is the only Final Smash that cannot be controlled at all.
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