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{{DISPLAYTITLE:''Hotel Mario''}}
 
{{Head
 
{{Head
|type = Shit
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|type = Game
|quote = The 40% porcent of the game itself
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|quote = ''I hope they made lots of spaghetti!''
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|speaker = Luigi in the opening cutscene
 
|stub = x
 
|stub = x
|class = FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
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|class = D
 
}}
 
}}
 
{{Infobox CVG
 
 
|name = ''Hotel Mario''
 
{{Template:Infobox CVG
 
|name = Hotel Mario
 
 
|image = [[File: Hotel Mario cover.jpg|250px]]
 
|image = [[File: Hotel Mario cover.jpg|250px]]
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|developer = Philips Fantasy Factory
|caption = The biggest boring shit you will ever play
 
|developer = [[Philips Fantasy Factory]]
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|publisher = Philips Ineractive Media
|publisher = [[Philips Ineractive Media]]
 
 
|system1 = CD-i
 
|system1 = CD-i
 
|system1NA = NA April 5,1994
 
|system1NA = NA April 5,1994
 
|system1EU = EU 1994
 
|system1EU = EU 1994
|genre = Puzzle
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|genre = Puzzle
|ESRB = R(Retarded people)
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|ESRB = E
 
|Fix = a
 
|Fix = a
 
}}
 
}}
   
  +
'''''Hotel Mario''''' is a puzzle platform [[Mario (series)|''Mario'' game]] released in [[1994]] by Philips media games for the Philips Cdi. This game was released as a result of a planned CD add on for the [[Super Nintendo Entertainment System]] that was being developed by Philips, in return, [[Nintendo]] gave Philips permission to use their franchises on their console. So three [[The Legend of Zelda (series)|''The Legend of Zelda'' games]] were released as well as the one Mario game, ''Hotel Mario''. There was also another game called Super Mario Wacky World. It was supposed to be a sequel to ''[[Super Mario World]]'', but it was cancelled, and ''Hotel Mario'' was released instead. This game is one of Mario's worst adventures to date.
   
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==Plot==
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The plot of the Game is that [[Mario]] is in a hotel and Mario's enemies keep opening up doors in the Hotel and Mario must keep closing them again. Mario is in a race against the clock to close all the doors in time. As Mario progresses eventually the levels will get more challenging.
   
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==Voice credits==
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*Mark Graue as Mario and [[Luigi]]
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*Jocelyn Benford as [[Princess Peach|Princess Toadstool]]
   
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==Development==
-Nice of the princess to invite us over for a picnic, gay luigi?
 
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{{Wikipedia|Hotel Mario}}
 
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The backgrounds of the hotel stages were designed by freelance artist Trici Venola.<ref>http://www.gamespot.com/cdi/puzzle/hotelmario/tech_info.html?om_act=convert&om_clk=stats&tagstats;techinfo</ref> Having seen Hotel Mario's initial version — which Venola called "mechanical" and "visually no fun" —, she and art director Jeff Zoern decided to use elements from Disney and J. R. R. Tolkien to enhance the game's visual style.<ref name="Interview">https://web.archive.org/web/20071218154551/http://blackmoon.classicgaming.gamespy.com/interviews/trici_venola.html</ref> Illustrations of the stages were composed of several blocks, each of which featured one detail. The first item Venola created for all hotels was the door. Every building took one week to complete and was designed in accordance with a specific theme. For instance, a gothic design was used for Bowser's hotel.
-I hope she made lots of spaghetti!
 
 
-Weege, look!
 
   
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==Planned follow-ups==
It's from Bowser.
 
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{{Main|Super Mario's Wacky Worlds}}There were two follow-ups planned for the game. One of them was ''Super Mario's Wacky Worlds'', Developed by NovaLogic, only 30% of the game was complete before the game was canceled, due to poor sales of the CD-i console. Only three prototypes of the game are known to exist, and a ROM of the game has been available
   
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In 1992, Toronto-based developer Cigam pitched a CD-I game featuring Mario to Philips, who were impressed and funded the game. The game was to be an educational game featuring Mario visiting various locations in the United States, ''Mario Takes America''. It was to use full-motion video footage, some of which was already recorded, featuring shots taken from helicopters, cars, and speedboats. It used 2D sprites and animation, inspired by the then-recent Mario television cartoons. In case of problems involving the use of Mario, sprites and sequences depicting Sonic the Hedgehog as well as original characters named Metal and Heavy were produced and coded into the game as "backups."
“Dear pesky plumbers: The Koopalings and I have taken over the Mushroom Kingdom. The Princess is now a permanent guest at one of my seven Koopa hotels. I dare you to find her if you can."
 
   
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The video footage taxed the CD-i's memory greatly, and performance was poor. Philips ended up being unimpressed with the progress the developers were making and cut funding. Cigam cancelled development and went bankrupt.
We've got to find the Princess!.
 
   
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==See also==
-'''''AND YOU'VE, GOTTA HELP US'''''
 
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*[http://www.quebecgamers.com/impressions/cdi/hotel_mario/index.html Quebec Gamers: 236 images and 12 videos from the game (including all animations & the ending) (French-Canadian website)]
 
*[http://www.themushroomkingdom.net/manuals/hm.txt If you need instructions on how to get through the hotels, check out the enclosed Instruction Book]
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*[http://www.ptop.aborman.com/index.php?option=com_content&task=view&id=33&Itemid=2 Past to Present Online Feature]
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*[http://www.goodtimeretrocafe.com/cdi/hmario.html Hotel Mario review at the Goodtime Retro Cafe]
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*Mappy and [[Elevator Action]], games with alike setting and play
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*[https://www.unseen64.net/2014/09/15/mario-takes-america-cdi-cancelled/ Interview with the developer of the cancelled ''Mario Takes America'' game]
   
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{{MarioStub}}
'''-'''If you need instructions on how to get through the hotels, check out the enclosed instruction book.
 
 
[[Category:1994 video games]]
 
[[Category:1994 video games]]
 
[[Category:CD-i games]]
 
[[Category:CD-i games]]

Revision as of 16:02, 28 May 2020

Hotel Mario is a puzzle platform Mario game released in 1994 by Philips media games for the Philips Cdi. This game was released as a result of a planned CD add on for the Super Nintendo Entertainment System that was being developed by Philips, in return, Nintendo gave Philips permission to use their franchises on their console. So three The Legend of Zelda games were released as well as the one Mario game, Hotel Mario. There was also another game called Super Mario Wacky World. It was supposed to be a sequel to Super Mario World, but it was cancelled, and Hotel Mario was released instead. This game is one of Mario's worst adventures to date.

Plot

The plot of the Game is that Mario is in a hotel and Mario's enemies keep opening up doors in the Hotel and Mario must keep closing them again. Mario is in a race against the clock to close all the doors in time. As Mario progresses eventually the levels will get more challenging.

Voice credits

Development

Wikipedia
This page contains content from another article at Wikipedia, the free encyclopedia, and is licensed under Creative Commons Attribution-Share Alike License 3.0.
When rewriting sections, remember to adhere to our Manual of Style.

The backgrounds of the hotel stages were designed by freelance artist Trici Venola.[1] Having seen Hotel Mario's initial version — which Venola called "mechanical" and "visually no fun" —, she and art director Jeff Zoern decided to use elements from Disney and J. R. R. Tolkien to enhance the game's visual style.[2] Illustrations of the stages were composed of several blocks, each of which featured one detail. The first item Venola created for all hotels was the door. Every building took one week to complete and was designed in accordance with a specific theme. For instance, a gothic design was used for Bowser's hotel.

Planned follow-ups

There were two follow-ups planned for the game. One of them was Super Mario's Wacky Worlds, Developed by NovaLogic, only 30% of the game was complete before the game was canceled, due to poor sales of the CD-i console. Only three prototypes of the game are known to exist, and a ROM of the game has been available

In 1992, Toronto-based developer Cigam pitched a CD-I game featuring Mario to Philips, who were impressed and funded the game. The game was to be an educational game featuring Mario visiting various locations in the United States, Mario Takes America. It was to use full-motion video footage, some of which was already recorded, featuring shots taken from helicopters, cars, and speedboats. It used 2D sprites and animation, inspired by the then-recent Mario television cartoons. In case of problems involving the use of Mario, sprites and sequences depicting Sonic the Hedgehog as well as original characters named Metal and Heavy were produced and coded into the game as "backups."

The video footage taxed the CD-i's memory greatly, and performance was poor. Philips ended up being unimpressed with the progress the developers were making and cut funding. Cigam cancelled development and went bankrupt.

See also