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An unique feature of Gradius is the power-up system. In the bottom of the screen, there is a bar with the multiple amelioration, collecting an capsule (wich can be gained by either destroying a formation of enemy or destroying orange-colred enemy) will highlit the first option: Speed Up, wich boost the speed of the ship. The player can either choose to activate it, reverting the Power-up bar to its original, non-highlited state, or picking-up another capsule and spend it on the next option: a missile. The power-up are: Speed Up, Missile, "Double" (A second shot at a 45-degree angle.), an armor-piercing laser, two "Option" (Drone that mimic the player movement and firepower.) and a shield. Double and Laser can't be activated at the same time, it's either one or the other. Another type of power-up is the blue capsule, wich destroy every weak-enemy and shot on the screen. |
An unique feature of Gradius is the power-up system. In the bottom of the screen, there is a bar with the multiple amelioration, collecting an capsule (wich can be gained by either destroying a formation of enemy or destroying orange-colred enemy) will highlit the first option: Speed Up, wich boost the speed of the ship. The player can either choose to activate it, reverting the Power-up bar to its original, non-highlited state, or picking-up another capsule and spend it on the next option: a missile. The power-up are: Speed Up, Missile, "Double" (A second shot at a 45-degree angle.), an armor-piercing laser, two "Option" (Drone that mimic the player movement and firepower.) and a shield. Double and Laser can't be activated at the same time, it's either one or the other. Another type of power-up is the blue capsule, wich destroy every weak-enemy and shot on the screen. |
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==External Links== |
==External Links== |
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* [http://www.meanmachinesmag.co.uk/wii/review/466/gradius.php Gradius at the Virtual Console Archive] |
* [http://www.meanmachinesmag.co.uk/wii/review/466/gradius.php Gradius at the Virtual Console Archive] |
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[[Category:Nintendo Entertainment System games]] |
[[Category:Nintendo Entertainment System games]] |
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[[Category:Virtual Console games]] |
[[Category:Virtual Console games]] |
Revision as of 00:22, 6 December 2010
Gradius is the NES version of the arcade game of the same name. It's an horizontal shoot-em'up and the first in the Gradius series.
Story
The planet Gradius is invaded by the Bacterion Empire, the trans-dimensional starfighter "Vic-Viper" (Named "Warp Rattler in the American localization..) is send on a counter-attack to destroy the "Xaerous Space-Fortress.", home of the invader.
Gameplay
An unique feature of Gradius is the power-up system. In the bottom of the screen, there is a bar with the multiple amelioration, collecting an capsule (wich can be gained by either destroying a formation of enemy or destroying orange-colred enemy) will highlit the first option: Speed Up, wich boost the speed of the ship. The player can either choose to activate it, reverting the Power-up bar to its original, non-highlited state, or picking-up another capsule and spend it on the next option: a missile. The power-up are: Speed Up, Missile, "Double" (A second shot at a 45-degree angle.), an armor-piercing laser, two "Option" (Drone that mimic the player movement and firepower.) and a shield. Double and Laser can't be activated at the same time, it's either one or the other. Another type of power-up is the blue capsule, wich destroy every weak-enemy and shot on the screen.