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| speaker =
 
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| class = B}}
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{{VG Location
 
{{VG Location
 
| name = Ghost Valley 2
 
| name = Ghost Valley 2
 
| image = [[File:Ghost Valley 2 SMK.png|250px]]
 
| image = [[File:Ghost Valley 2 SMK.png|250px]]
| caption = Ghost Valley 2 as it appears in ''Super Mario Kart''
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| caption1 = Ghost Valley 2 as it appears in ''Super Mario Kart''.
| series = [[Mario Kart (series)|''Mario Kart '' series]]
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| series = ''[[Mario Kart (series)|Mario Kart]]''
| firstgame = ''[[Super Mario Kart]]''
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| firstgame = ''[[Super Mario Kart]]'' (1992)
 
| creator = [[Nintendo EAD]]
 
| creator = [[Nintendo EAD]]
 
| designer =
 
| designer =
 
}}
 
}}
'''Ghost Valley 2''' is a course found in ''[[Super Mario Kart]]'', ''[[Mario Kart: Super Circuit]]'' and ''[[Mario Kart Wii]]''.
 
==Description==
 
===Super Mario Kart===
 
'''Ghost Valley 2''' is the second course in [[Flower Cup]]. This course is similar to [[Ghost Valley 1]], having walls in most places (and the blocks that make the wall can also fall still). The background is basically the same also, having [[Boo]]s again. While it contains a [[Dash Panel|Zipper]] at the end of the course, it's very difficult to use and is recommended only for advanced players, because it's positioned right after a curve at the edge of the track. Preceding this zipper, there's a jump line with an [[Item Box]] behind it. The [[Cape Feather]] is put to extremely good use here, as it can help the player jump over the gap at the beginning of the course whilst other players just take the standard route round (where the two single [[Item Box]]es are).
 
===Mario Kart Wii===
 
In ''[[Mario Kart Wii]]'', a remake of the course is included just as one of the four [[Retro Cup|Retro tracks]] in the [[Shell Cup]]. However, because the [[Cape Feather]]s didn't exist post-''[[Super Mario Kart]]'', a ramp was positioned there to help out. Tricks must be done to get to the other side, however.
 
   
Because the original is pure-2D, Nintendo had to remake the entire course in a 3D environment. The Boos in the background became 3D, most of them disappearing and then reappearing again. Some even seem to be on the track, unlike the original where they stayed in the background. The walls became 3D, originally being flat blocks. The Zipper at the end is easier to get to without falling off, noting that the handling in this installment is much easier than that of the version in the SNES installment.
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'''Ghost Valley 2''' is the second course of the [[Flower Cup]] in ''[[Super Mario Kart]]''. Like the [[Ghost Valley 1|first]], it is a dark bridge surrounded by [[Boo]]s, and was reused in both ''[[Mario Kart: Super Circuit]]'' and ''[[Mario Kart Wii]]''.
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==Course Layout==
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It is easy to accidentally fall from the stage, due to the blocks on the sides of the bridges being easily knocked off the course on contact. It is longer than the first, however, and features more sudden drop offs and sharp turns. It also features a zipper at the end of the course, which may save time but is difficult to use, since it is placed right after a curve at the edge of the track. Just after the zipper there is a [[jump]] line with a ? Panel behind. The [[Cape Feather|Feather]] is of use at this course again: It can help the player to jump over the gap soon after the start, while others would normally take the regular track around (where the two ? Panels are).
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==''Mario Kart: Super Circuit''==
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The course reappeared in ''[[Mario Kart: Super Circuit]]'', and is the third track in the Extra Flower Cup. It uses the background from [[Boo Lake]]. The Dash Panel and ramp in front of the last [[Item Box]], as well as the legs holding up the track, were removed.
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==''Mario Kart Wii''==
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Ghost Valley 2 returns in ''[[Mario Kart Wii]]'' as the third track of the [[Shell Cup]]. Since there are no Feathers in the game, a ramp was placed at the shortcut, although light and middleweights do not need a boost to get across. In Time Trials, the blocks on the side do not fall off when the player bumps into them, instead doing so as the race progresses. A silhouette of what appears to be [[Luigi's Mansion (location)|Luigi's Mansion]] can be seen in the background. This is the shortest course in the game.
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This course and [[Moo Moo Meadows]] are the only courses in ''Mario Kart Wii'' where a [[Mario Kart Wii#Tournaments|Tournament]] did not take place.
   
The music wasn't changed, apart from being upgraded to Wii-standard sound quality.
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===Official Descriptions===
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*'''Sites'''
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**[[File:NA.png|20px]] "''Parts of the guard walls fall away as you bump them, making the track tougher as the race goes on.''"
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**[[File:EU.png|20px]] "''If you drive as fast as you can, you might prevent fear from setting in. With Boos overhead, collapsing sides around the track and darkness below, there's plenty to be scared of in Ghost Valley!''"
   
 
{{Mario Kart Courses}}
 
{{Mario Kart Courses}}
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[[Category:Mario Kart: Super Circuit courses]]
 
[[Category:Mario Kart: Super Circuit courses]]
 
[[Category:Mario Kart Wii courses]]
 
[[Category:Mario Kart Wii courses]]
[[Category:Song Adaptations]]
 

Latest revision as of 00:08, January 13, 2020


Ghost Valley 2 is the second course of the Flower Cup in Super Mario Kart. Like the first, it is a dark bridge surrounded by Boos, and was reused in both Mario Kart: Super Circuit and Mario Kart Wii.

Course LayoutEdit

It is easy to accidentally fall from the stage, due to the blocks on the sides of the bridges being easily knocked off the course on contact. It is longer than the first, however, and features more sudden drop offs and sharp turns. It also features a zipper at the end of the course, which may save time but is difficult to use, since it is placed right after a curve at the edge of the track. Just after the zipper there is a jump line with a ? Panel behind. The Feather is of use at this course again: It can help the player to jump over the gap soon after the start, while others would normally take the regular track around (where the two ? Panels are).

Mario Kart: Super CircuitEdit

The course reappeared in Mario Kart: Super Circuit, and is the third track in the Extra Flower Cup. It uses the background from Boo Lake. The Dash Panel and ramp in front of the last Item Box, as well as the legs holding up the track, were removed.

Mario Kart WiiEdit

Ghost Valley 2 returns in Mario Kart Wii as the third track of the Shell Cup. Since there are no Feathers in the game, a ramp was placed at the shortcut, although light and middleweights do not need a boost to get across. In Time Trials, the blocks on the side do not fall off when the player bumps into them, instead doing so as the race progresses. A silhouette of what appears to be Luigi's Mansion can be seen in the background. This is the shortest course in the game.

This course and Moo Moo Meadows are the only courses in Mario Kart Wii where a Tournament did not take place.

Official DescriptionsEdit

  • Sites
    • NA "Parts of the guard walls fall away as you bump them, making the track tougher as the race goes on."
    • EU "If you drive as fast as you can, you might prevent fear from setting in. With Boos overhead, collapsing sides around the track and darkness below, there's plenty to be scared of in Ghost Valley!"
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