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{{Head
 
{{Head
| type =
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| type = Location
 
| quote =
 
| quote =
 
| speaker =
 
| speaker =
 
| stub =
 
| stub =
| class =
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| class = B
 
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{{VG Location
 
{{VG Location
 
| name = Ghost Valley 2
 
| name = Ghost Valley 2
 
| image = [[File:Ghost Valley 2 SMK.png|250px]]
 
| image = [[File:Ghost Valley 2 SMK.png|250px]]
| caption = Ghost Valley 2 as it appears in ''Super Mario Kart''
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| caption1 = Ghost Valley 2 as it appears in ''Super Mario Kart''.
| series = [[Mario Kart (series)|''Mario Kart '' series]]
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| series = ''[[Mario Kart (series)|Mario Kart]]''
| firstgame = ''[[Super Mario Kart]]''
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| firstgame = ''[[Super Mario Kart]]'' (1992)
 
| creator = [[Nintendo EAD]]
 
| creator = [[Nintendo EAD]]
 
| designer =
 
| designer =
 
}}
 
}}
'''Ghost Valley 2''' is a course found in ''[[Super Mario Kart]]'', ''[[Mario Kart: Super Circuit]]'' and ''[[Mario Kart Wii]]''.
 
   
==History==
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'''Ghost Valley 2''' is the second course of the [[Flower Cup]] in ''[[Super Mario Kart]]''. Like the [[Ghost Valley 1|first]], it is a dark bridge surrounded by [[Boo]]s, and was reused in both ''[[Mario Kart: Super Circuit]]'' and ''[[Mario Kart Wii]]''.
===''Super Mario Kart''===
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===''Mario Kart: Super Circuit''===
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==Course Layout==
===''Mario Kart Wii''===
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It is easy to accidentally fall from the stage, due to the blocks on the sides of the bridges being easily knocked off the course on contact. It is longer than the first, however, and features more sudden drop offs and sharp turns. It also features a zipper at the end of the course, which may save time but is difficult to use, since it is placed right after a curve at the edge of the track. Just after the zipper there is a [[jump]] line with a ? Panel behind. The [[Cape Feather|Feather]] is of use at this course again: It can help the player to jump over the gap soon after the start, while others would normally take the regular track around (where the two ? Panels are).
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==''Mario Kart: Super Circuit''==
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The course reappeared in ''[[Mario Kart: Super Circuit]]'', and is the third track in the Extra Flower Cup. It uses the background from [[Boo Lake]]. The Dash Panel and ramp in front of the last [[Item Box]], as well as the legs holding up the track, were removed.
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==''Mario Kart Wii''==
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Ghost Valley 2 returns in ''[[Mario Kart Wii]]'' as the third track of the [[Shell Cup]]. Since there are no Feathers in the game, a ramp was placed at the shortcut, although light and middleweights do not need a boost to get across. In Time Trials, the blocks on the side do not fall off when the player bumps into them, instead doing so as the race progresses. A silhouette of what appears to be [[Luigi's Mansion (location)|Luigi's Mansion]] can be seen in the background. This is the shortest course in the game.
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This course and [[Moo Moo Meadows]] are the only courses in ''Mario Kart Wii'' where a [[Mario Kart Wii#Tournaments|Tournament]] did not take place.
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===Official Descriptions===
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*'''Sites'''
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**[[File:NA.png|20px]] "''Parts of the guard walls fall away as you bump them, making the track tougher as the race goes on.''"
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**[[File:EU.png|20px]] "''If you drive as fast as you can, you might prevent fear from setting in. With Boos overhead, collapsing sides around the track and darkness below, there's plenty to be scared of in Ghost Valley!''"
   
 
{{Mario Kart Courses}}
 
{{Mario Kart Courses}}
{{MarioStub}}
 
 
[[Category:Mario Kart courses]]
 
[[Category:Mario Kart courses]]
 
[[Category:Super Mario Kart courses]]
 
[[Category:Super Mario Kart courses]]

Latest revision as of 00:08, January 13, 2020


Ghost Valley 2 is the second course of the Flower Cup in Super Mario Kart. Like the first, it is a dark bridge surrounded by Boos, and was reused in both Mario Kart: Super Circuit and Mario Kart Wii.

Course LayoutEdit

It is easy to accidentally fall from the stage, due to the blocks on the sides of the bridges being easily knocked off the course on contact. It is longer than the first, however, and features more sudden drop offs and sharp turns. It also features a zipper at the end of the course, which may save time but is difficult to use, since it is placed right after a curve at the edge of the track. Just after the zipper there is a jump line with a ? Panel behind. The Feather is of use at this course again: It can help the player to jump over the gap soon after the start, while others would normally take the regular track around (where the two ? Panels are).

Mario Kart: Super CircuitEdit

The course reappeared in Mario Kart: Super Circuit, and is the third track in the Extra Flower Cup. It uses the background from Boo Lake. The Dash Panel and ramp in front of the last Item Box, as well as the legs holding up the track, were removed.

Mario Kart WiiEdit

Ghost Valley 2 returns in Mario Kart Wii as the third track of the Shell Cup. Since there are no Feathers in the game, a ramp was placed at the shortcut, although light and middleweights do not need a boost to get across. In Time Trials, the blocks on the side do not fall off when the player bumps into them, instead doing so as the race progresses. A silhouette of what appears to be Luigi's Mansion can be seen in the background. This is the shortest course in the game.

This course and Moo Moo Meadows are the only courses in Mario Kart Wii where a Tournament did not take place.

Official DescriptionsEdit

  • Sites
    • NA "Parts of the guard walls fall away as you bump them, making the track tougher as the race goes on."
    • EU "If you drive as fast as you can, you might prevent fear from setting in. With Boos overhead, collapsing sides around the track and darkness below, there's plenty to be scared of in Ghost Valley!"
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