Nintendo
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| caption = The model of the Game Boy Advance.
 
| caption = The model of the Game Boy Advance.
 
| manufacturer = [[Nintendo]]
 
| manufacturer = [[Nintendo]]
| release = [[File:JP.png|15 px]] March 21, [[2001]]<br>[[File:NA.png|15 px]] June 11, [[2001]]<br>[[File:EU.png|15 px]] June 22, [[2001]]<br>[[File:AU.png|15 px]] March 8, [[2002]]<br>[[File:KO.png|15 px]] April 7, [[2003]]
+
| release = '''Game Boy Advance:'''<br>[[File:JP.png|15px]] March 21, [[2001]]<br>[[File:NA.png|15px]] June 11, [[2001]]<br>[[File:AU.png|15px]] June 20, [[2001]]<br>[[File:EU.png|15px]] June 22, [[2001]]<br>[[File:KO.png|15px]] April 7, [[2004]]<br>[[File:CH.png|15px]] June 8, 2004<br>'''Game Boy Advance SP:'''<br>[[File:JP.png|15px]] February 14, [[2003]]<br>[[File:EU.png|15px]] March 23, [[2003]]<br>[[File:NA.png|15px]] March 28, [[2003]]<br>[[File:AU.png|15px]] April 10, [[2003]]<br>'''Backlit:'''<br>[[File:CH.png|15px]] [[2003]]<br>[[File:JP.png|15px]] September 19, [[2005]]<br>[[File:NA.png|15px]] March 27, [[2006]]<br>'''Game Boy Micro:'''<br>[[File:JP.png|15px]] September 13, [[2005]]<br>[[File:NA.png|15px]] September 19, [[2005]]<br>[[File:AU.png|15px]] November 3, 2005<br>[[File:EU.png|15px]] November 4, [[2005]]<br>[[File:CH.png|15px]] March 23, [[2006]]
  +
| discontinued = [[File:JP.png|15px]] November 2008 (all three models)<br>[[File:EU.png|15px]] October 16, 2009 (all three models)<br>[[File:NA.png|15px]] December 9, 2009 (all three models)<br>[[File:KO.png|15px]] 2009 (all three models)
| generation = Sixth generation
+
| generation = [[wikipedia:Sixth generation of video game consoles|Sixth]]
 
| processor = ARM7TDMI, 16.78 MHz
 
| processor = ARM7TDMI, 16.78 MHz
 
| gpu = Custom 2D core
 
| gpu = Custom 2D core
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| codename = Advanced Game Boy
 
| codename = Advanced Game Boy
 
| size = 3.2 by 5.6 by 1 inch (82 by 144.5 by 24.5 mm)
 
| size = 3.2 by 5.6 by 1 inch (82 by 144.5 by 24.5 mm)
| shipped = 81.41 million (incl. GBA revisions)
+
| shipped = 81.51 million (incl. ''GBA'' revisions)
| bestseller = ''[[Pokémon Ruby and Sapphire]]''
+
| bestseller = ''[[Pokémon Ruby and Sapphire]]'' (2002)
 
| backward = [[Game Boy]] cartridges
 
| backward = [[Game Boy]] cartridges
| preceded = [[Game Boy Color]]<br>(1998)
+
| preceded = [[Game Boy Color]] (1998)
| followed = [[Game Boy Advance SP]]<br>(2003)
+
| followed = [[Nintendo DS]] (2004-2014)
  +
|dimensions = '''W:''' 144.5 mm (5.69 in)<br/>'''H:''' 82 mm (3.2 in)<br/>'''D:''' 24.5 mm (0.96 in)
  +
|mass = 140 g (4.9 oz)
  +
|memory = 32 KB + 96 KB VRAM / 256 KB DRAM
 
|battery = 2 AA batteries
  +
|display = 2.91 in (74 mm) thin film transistor (TFT), 240x160 px resolution (99 ppi), 3:2 aspect ratio
 
}}
 
}}
'''Game Boy Advance''' {{Japanese|ゲームボーイアドバンス|Gēmu Bōi Adobansu}} (abbreviated as '''GBA''') is a 32-bit [[Nintendo]] portable system initially released in [[Japan]] on March 21, [[2001]]. A part of the sixth generation of video games, the Game Boy Advance was noted as the final [[Game Boy]] iteration. A couple of redesigns were released including the [[Game Boy Advance SP]] and the [[Game Boy Micro]]. The Game Boy Advance received somewhat some criticism, for it didn't have a backlight, and that was one of the most requested additions from the consumers. Therefore, from the GBA SP and onwards, a backlight was an essential. It was succeeded by the [[Nintendo DS]] line. The Game Boy Advance systems quickly became Nintendo's best selling system of all time within a few years, accumulating a total of 81.41 million sales worldwide, including 43.49 million SP units and 2.42 million Micro units. In [[2008]], the Nintendo DS surpassed this and continued on its path of domination by managing to move a total of 130 million units worldwide. Like the [[Game Boy Light]] and the [[Game Boy Color]], the Game Boy Advance requires two AA batteries. The Game Boy Advance is the last Nintendo handheld to require batteries and it is also the last Nintendo handheld to not have a clamshell design until the [[Game Boy Micro]] and the [[Nintendo 2DS]].
 
   
  +
The '''[[wikipedia:Game Boy Advance|Game Boy Advance]]''' {{Japanese|ゲームボーイアドバンス|Gēmu Bōi Adobansu}} (abbreviated as '''''GBA''''') is a 32-bit [[Nintendo]] portable system initially released in [[Japan]] on March 21, [[2001]]. A part of the sixth generation of video games, the Game Boy Advance was noted as the final Game Boy iteration. It was succeeded by the [[Nintendo DS]] line in 2004.
In 2008, production and sales ended. The original model was discontinued in 2004, while the SP and Micro were discontinued in 2008..
 
   
  +
In Japan, the Game Boy Advance was one of the first two Nintendo systems to have its games rated by the [[Computer Entertainment Rating Organization]] (CERO), whose rating system had been put to use during the system's lifetime.
==Technical Specifications==
 
*'''Length''': approximately 14.45 cm (5.69 in).
 
* '''Width''': approximately 2.25 cm (0.96 in).
 
* '''Height''': approximately 8.2 cm (3.2 in).
 
* '''Mass''': approximately 5 oz (140 g).
 
* '''Screen''': 2.9 inch reflective thin-film transistor (TFT) color LCD.
 
* '''Power''': 2 AA batteries.
 
* '''Battery life''': approximately 15 hours on average while playing Game Boy Advance games (also dependent on the Game Pak being played, volume setting and any external peripherals being used - e.g. a Worm Light or Screen Illumination Connection.)
 
* '''CPU''': 16.8 MHz 32-bit ARM7TDMI with embedded memory. 8 or 4 MHz 8-bit Z80 coprocessor for Game Boy backward compatibility.
 
* '''Memory''': 32 kilobyte + 96 kilobyte VRAM (internal to the CPU), 256 kilobyte DRAM (outside the CPU).
 
* '''Display Size: '''1.6" by 2.4" (40.8 by 61.2 mm)
 
* '''Resolution''': 240 × 160 pixels (3:2 aspect ratio).
 
* '''Color support''': 15-bit RGB (5 bits depth per channel), capable of displaying 512 simultaneous colors in "character mode" and 32,768 simultaneous colors in "bitmap mode".
 
* '''Sound''': Dual 8-bit DAC for stereo sound (called Direct Sound), plus all legacy channels from Game Boy. The new DACs can be used to play back streams of wave data, or can be used to output multiple wave samples processed/mixed in software by the CPU.
 
   
  +
Production and sales of the Game Boy Advance ended in 2010. The original model, along with the SP and Micro, were discontinued in December 2009.
==Games==
 
   
  +
==Hardware==
===Top Ten Best Selling Games===
 
 
===Technical Specifications===
 
*'''Length:''' approximately 14.45 cm (5.69 in).
 
*'''Width:''' approximately 2.25 cm (0.96 in).
 
*'''Height:''' approximately 8.2 cm (3.2 in).
 
*'''Mass:''' approximately 5 oz (140 g).
 
*'''Screen:''' 2.9 inch reflective thin-film transistor (TFT) color LCD.
  +
*'''Power:''' 2 AA batteries.
 
*'''Battery Life:''' approximately 15 hours on average while playing Game Boy Advance games (also dependent on the Game Pak being played, volume setting and any external peripherals being used - e.g. a Worm Light or Screen Illumination Connection.)
 
*'''CPU:''' 16.8 MHz 32-bit ARM7TDMI with embedded memory. 8 or 4 MHz 8-bit Z80 coprocessor for Game Boy backward compatibility.
 
*'''Memory:''' 32 kilobyte + 96 kilobyte VRAM (internal to the CPU), 256 kilobyte DRAM (outside the CPU).
 
*'''Display Size:''' 1.6" by 2.4" (40.8 by 61.2 mm)
 
*'''Resolution:''' 240 × 160 pixels (3:2 aspect ratio).
 
*'''Color Support:''' 15-bit RGB (5 bits depth per channel), capable of displaying 512 simultaneous colors in "character mode" and 32,768 simultaneous colors in "bitmap mode".
  +
*'''Colors per sprite:''' 16 or 256 (includes transparency)
 
*'''Sound:''' Dual 8-bit DAC for stereo sound (called Direct Sound), plus all legacy channels from Game Boy. The new DACs can be used to play back streams of wave data, or can be used to output multiple wave samples processed/mixed in software by the CPU.
   
  +
===Design, operation, and variants===
#[[Pokémon Ruby and Sapphire]]
 
  +
{{main|Game Boy Advance SP|Game Boy Micro}}[[File:Game Boy Advance SP Red Model.png|thumb|A red '''Game Boy Advance SP'''.]]
#[[Pokémon FireRed and LeafGreen]]
 
  +
Like the [[Game Boy Light]] and the Game Boy Color, the Game Boy Advance requires two AA batteries. The Game Boy Advance is the last Nintendo handheld to require batteries and it is also the last Nintendo handheld to not have a clamshell design until the Game Boy Micro and the [[Nintendo 2DS]].
#[[Pokémon Emerald]]
 
   
  +
[[File:Game Boy Micro - Grey Model.png|thumb|A grey '''Game Boy Micro'''.]]
[[File:Pokemonemerald-image.jpg]]
 
   
  +
A couple of redesigns were released including the [[Game Boy Advance SP]] and the [[Game Boy Micro]]. The Game Boy Advance received somewhat some criticism, for it didn't have a backlight, and that was one of the most requested additions from the consumers. Therefore, from the GBA SP and onwards, a backlight was an essential.
#[[Mario Kart: Super Circuit]]
 
#[[Super Mario Advance 2: Super Mario World]]
 
#[[Super Mario Advance]]
 
#[[Super Mario Advance 4: Super Mario Bros. 3]]
 
#[[Namco Museum]]
 
#[[Pac-Man Collection]]
 
#[[Yoshi's Island: Super Mario Advance 3]]
 
   
== Development ==
+
==Games==
 
===Top Ten Best-Selling ''GBA'' Games===
A successor to the Game Boy called [[Project Atlantis]] was originally planned in the mid 1990s. It would support 32-bit ARM CPU and would practically be able to run games like the SNES, being on par with it. This device was scrapped with the revival of Game Boy sales in the other revisions and the enormous form factor.
 
 
[[File:Pokemonemerald-image.jpg|thumb|A scene from ''[[Pokémon Emerald]]''.]]
  +
 
#''[[Pokémon Ruby and Sapphire]]'' (2002)
 
#''[[Pokémon FireRed and LeafGreen]]'' (2004)
 
#''[[Pokémon Emerald]]'' (2004)
 
#''[[Mario Kart: Super Circuit]]'' (2001)
 
#''[[Super Mario Advance 2: Super Mario World]]'' (2001)
 
#''[[Super Mario Advance]]'' (2001)
 
#''[[Super Mario Advance 4: Super Mario Bros. 3]]'' (2003)
 
#''[[Namco Museum]]'' (1999)
 
#''[[Pac-Man Collection]]'' (2001)
 
#''[[Yoshi's Island: Super Mario Advance 3]]'' (2002)
  +
  +
==Development==
 
A successor to the Game Boy called Project Atlantis was originally planned in the mid 1990s. It would support 32-bit ARM CPU and would practically be able to run games like the SNES, being on par with it. This device was scrapped with the revival of Game Boy sales in the other revisions and the enormous form factor.
   
 
The actual development of the Game Boy Advance was not started until the Game Boy Color was started. It was first mentioned as a successor to the Game Boy Color in October 1999. The development cycle was relatively fast, completed within 2 years. It had the codename of Advanced Game Boy, very similar to the final name. The system was unveiled at Spaceworld 2000 on August 24, [[2000]].
 
The actual development of the Game Boy Advance was not started until the Game Boy Color was started. It was first mentioned as a successor to the Game Boy Color in October 1999. The development cycle was relatively fast, completed within 2 years. It had the codename of Advanced Game Boy, very similar to the final name. The system was unveiled at Spaceworld 2000 on August 24, [[2000]].
   
==Related==
+
==Sales==
  +
The Game Boy Advance systems quickly became Nintendo's best selling system of all time within a few years, accumulating a total of 81.51 million sales worldwide, including 43.57 million SP units and 2.42 million Micro units. In [[2009]], the Nintendo DS surpassed this and continued on its path of domination by managing to move a total of 154.02 million units worldwide.
*[[Nintendo Game Boy Advance SP]]
 
*[[Nintendo Game Boy Micro]]
 
   
 
==See also==
 
==See also==
 
*[[Game Boy Advance SP]]
 
*[[Game Boy Micro]]
 
*[[List of Game Boy Advance games]]
 
*[[List of Game Boy Advance games]]
 
 
   
 
{{Systems}}
 
{{Systems}}

Revision as of 23:42, 5 January 2020


The Game Boy Advance (JP) (abbreviated as GBA) is a 32-bit Nintendo portable system initially released in Japan on March 21, 2001. A part of the sixth generation of video games, the Game Boy Advance was noted as the final Game Boy iteration. It was succeeded by the Nintendo DS line in 2004.

In Japan, the Game Boy Advance was one of the first two Nintendo systems to have its games rated by the Computer Entertainment Rating Organization (CERO), whose rating system had been put to use during the system's lifetime.

Production and sales of the Game Boy Advance ended in 2010. The original model, along with the SP and Micro, were discontinued in December 2009.

Hardware

Technical Specifications

  • Length: approximately 14.45 cm (5.69 in).
  • Width: approximately 2.25 cm (0.96 in).
  • Height: approximately 8.2 cm (3.2 in).
  • Mass: approximately 5 oz (140 g).
  • Screen: 2.9 inch reflective thin-film transistor (TFT) color LCD.
  • Power: 2 AA batteries.
  • Battery Life: approximately 15 hours on average while playing Game Boy Advance games (also dependent on the Game Pak being played, volume setting and any external peripherals being used - e.g. a Worm Light or Screen Illumination Connection.)
  • CPU: 16.8 MHz 32-bit ARM7TDMI with embedded memory. 8 or 4 MHz 8-bit Z80 coprocessor for Game Boy backward compatibility.
  • Memory: 32 kilobyte + 96 kilobyte VRAM (internal to the CPU), 256 kilobyte DRAM (outside the CPU).
  • Display Size: 1.6" by 2.4" (40.8 by 61.2 mm)
  • Resolution: 240 × 160 pixels (3:2 aspect ratio).
  • Color Support: 15-bit RGB (5 bits depth per channel), capable of displaying 512 simultaneous colors in "character mode" and 32,768 simultaneous colors in "bitmap mode".
  • Colors per sprite: 16 or 256 (includes transparency)
  • Sound: Dual 8-bit DAC for stereo sound (called Direct Sound), plus all legacy channels from Game Boy. The new DACs can be used to play back streams of wave data, or can be used to output multiple wave samples processed/mixed in software by the CPU.

Design, operation, and variants

Game Boy Advance SP Red Model

A red Game Boy Advance SP.

Like the Game Boy Light and the Game Boy Color, the Game Boy Advance requires two AA batteries. The Game Boy Advance is the last Nintendo handheld to require batteries and it is also the last Nintendo handheld to not have a clamshell design until the Game Boy Micro and the Nintendo 2DS.

Game Boy Micro - Grey Model

A grey Game Boy Micro.

A couple of redesigns were released including the Game Boy Advance SP and the Game Boy Micro. The Game Boy Advance received somewhat some criticism, for it didn't have a backlight, and that was one of the most requested additions from the consumers. Therefore, from the GBA SP and onwards, a backlight was an essential.

Games

Top Ten Best-Selling GBA Games

Pokemonemerald-image

A scene from Pokémon Emerald.

  1. Pokémon Ruby and Sapphire (2002)
  2. Pokémon FireRed and LeafGreen (2004)
  3. Pokémon Emerald (2004)
  4. Mario Kart: Super Circuit (2001)
  5. Super Mario Advance 2: Super Mario World (2001)
  6. Super Mario Advance (2001)
  7. Super Mario Advance 4: Super Mario Bros. 3 (2003)
  8. Namco Museum (1999)
  9. Pac-Man Collection (2001)
  10. Yoshi's Island: Super Mario Advance 3 (2002)

Development

A successor to the Game Boy called Project Atlantis was originally planned in the mid 1990s. It would support 32-bit ARM CPU and would practically be able to run games like the SNES, being on par with it. This device was scrapped with the revival of Game Boy sales in the other revisions and the enormous form factor.

The actual development of the Game Boy Advance was not started until the Game Boy Color was started. It was first mentioned as a successor to the Game Boy Color in October 1999. The development cycle was relatively fast, completed within 2 years. It had the codename of Advanced Game Boy, very similar to the final name. The system was unveiled at Spaceworld 2000 on August 24, 2000.

Sales

The Game Boy Advance systems quickly became Nintendo's best selling system of all time within a few years, accumulating a total of 81.51 million sales worldwide, including 43.57 million SP units and 2.42 million Micro units. In 2009, the Nintendo DS surpassed this and continued on its path of domination by managing to move a total of 154.02 million units worldwide.

See also