Nintendo

Fluidity (Hydroventure in PAL) is a WiiWare game developed by Nintendo on the Wii Shop Channel. It was released on December 6, 2010, and can be purchased for 1,200 Nintendo Points.

From December 15th, 2011 to January 1st, 2012, you could get Fluidity from Club Nintendo for 150 Coins. A sequel for the Nintendo 3DS, titled Fluidity: Spin Cycle, was released on December 2012.

Wii Shop Channel Description[]

A magical illustrated encyclopedia, Aquaticus has been tainted by a vial of evil ink called the Influence. You, as a pool of water that can take on other forms of ice and steam, must overcome obstacles scattered across the pages of Aquaticus and save it from the corruptive Influence.

Tilt and twist your Wii Remote controller to use the various forms and properties of water on your free-flowing journey through Aquaticus, where every page has multiple panels and illustrations that have come to life. Tackle problems and defeat enemies to reveal magical Rainbow Drops, each of which restores some of Aquaticus' power and allows it to open more chapters and grant you new powers. These additional powers, such as sticking to objects as a block of ice or shooting bolts of lightning as a steam cloud will be needed to win the day and destroy the Influence and its minions.

Also along the way, you can test your ingenuity and reflexes by finding hidden puzzle pieces. These unlock playrooms that give you the opportunity to use the skills you've learned and dare you to race against the clock and beat as many challenges as possible. These challenges won't affect your quest to restore Aquaticus' powers, but everyone needs a break now and then, right?

Fluidity offers the chance to slosh and slide your way through an imaginative environment, filled with challenging adventures, using intuitive play control. Are you ready to dive into this unique experience and save the day?

Gameplay[]

A level in Fluidity.

A level in Fluidity.

Fluidity utilizes the Wii's motion control capabilities. The player's main method of movement in Fluidity is by tilting the Wii remote from side to side, cause the water the player controls to move in the corresponding direction. The player plays as a large pool of water, however, the water is capable of changing into the other two states of matter. There are four worlds in Fluidity, the first three all introducing a new state of matter. The first world, Chapter 1, excluding the tutorial, is the introduction of the water. The second world, Chapter 2, introduces the player to ice. Lastly, the third world, Chapter 3, introduces the player to the steam cloud. Each state of matter has their own abilities, although each one has at least one more additional ability that can be unlocked after unlocking the state.

Rainbow Drops[]

Rainbow Drops are small, multicolored raindrops that are found floating around every stage in the game. The main objective of the game is to collect these droplets. These Rainbow Drops have two main mechanics. One of which being the small Rainbow Drop Gates located across the levels, which can only be opened once the player reaches a certain number of Rainbow Drops. These Rainbow Drop Gates lead to other parts of the level, which would grant access to more Rainbow Drops, new abilities, or new states of matter. Rainbow Drops' other use is to unlock whole new worlds. Although new chapters aren't unlocked through the player's quantity of Rainbow Drops like Gates are, instead, for each world, once you reach a certain milestone of Rainbow Drops, a small, "boss level" is opened, leading to a gauntlet of challenges that test you on everything you learned from the chapter. These "boss levels" are stated to be where "the heart of the influence is," the influence being the evil ink that fell into the book in which the game takes place. To beat these influence levels, the player must defeat a specific number of enemies to unlock a gate at the far end of the level, which then grants access to a rainbow drop, and a large influence monster spitting out more enemies. Reaching the end will grant the player a Rainbow Drop, alongside defeating the enemy, although the latter has no gameplay effects. Once this specific Rainbow Drop has been collected, the next chapter will be unlocked.

There are many methods of collecting Rainbow Drops. While some may just be in plain sight, waiting for the player to make contact with it, consecutively collecting the Rainbow Drop, there are some more convoluted methods of obtaining them. These methods include but are not limited to; Putting a cog in a machine, returning a fish to its fishbowl, growing flowers, moving robots, collecting small droplets to create a single Rainbow Drop, or defeating a certain number of enemies.

After a Rainbow Drop has been collected for the first time, and added to the player's total Rainbow Drop count, the Rainbow Drop will still appear on the chapter once the player goes into it, however it is now grayed out. If the player collects this grayed out Rainbow Drop, it will have all the theatrics of collecting a regular one, but will not increase the total number of collected Rainbow Drops.

Puzzle Pieces[]

Puzzle Pieces are small, gold puzzle pieces that are hidden in all chapters of Fluidity. These puzzle pieces have no contribution to the main progression of the story, and are purely for fun. They do unlock something, though. What they unlock are the Playrooms.

Playrooms[]

The playrooms are small side modes that are unlocked by collecting a certain number of puzzle pieces, and each playroom utilizes a different state of matter, except the fourth one. These playrooms utilize different mechanics found in each chapter, such as returning fish to a fishbowl, or blowing balloons with a cloud. These playrooms do not achieve anything progression wise, and are strictly for fun and attempting to get a high score.

Plot[]

Development[]

Reception[]

IGN gave Fluidity 8.5 out of 10.

Credits[]

Main article: Fluidity/credits

External links[]