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{{Infobox CVG
 
{{Infobox CVG
|caption = Find Mii 1's start screen
+
|caption = Find Mii 1's start screen.
 
|image = [[File:Find Mii-2.png|200px]]
 
|image = [[File:Find Mii-2.png|200px]]
 
|logo =
 
|logo =
 
|platforms =
 
|platforms =
|name = Streetpass Quest/Find Mii
+
|name = ''StreetPass Quest/Find Mii''
 
|system1 = 3DS|system1NA = March 27, [[2011]]
 
|system1 = 3DS|system1NA = March 27, [[2011]]
 
|system1JP = February 26, [[2011]]
 
|system1JP = February 26, [[2011]]
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| Fix = a
 
| Fix = a
 
}}
 
}}
'''Streetpass Quest''' (known in America as '''Find Mii''') is a game that comes pre-installed with every [[Nintendo 3DS]] system. It can be found in the [[StreetPass Mii Plaza]] and is one of multiple games in the plaza that make use of the system's [[StreetPass]] functionality. With it, players can go on an adventure and save their Mii. Gather heroes either by passing by other 3DS users or by using [[Play Coins]]. For 2 Play Coins, the user can hire a single hero (level 1-2). Hired heroes are either cats or dogs, depending on what pet animal the player says he or she prefers. They can earn unique hats by fighting their way through the game's levels and to the boss.
 
   
 
'''''StreetPass Quest''''' (known in America as '''''Find Mii''''') is a game that comes pre-installed with every [[Nintendo 3DS]] system. It can be found in the [[StreetPass Mii Plaza]] and is one of multiple games in the plaza that make use of the system's [[StreetPass]] functionality. With it, players can go on an adventure and save their Mii. Gather heroes either by passing by other 3DS users or by using [[Play Coins]]. For 2 Play Coins, the user can hire a single hero (level 1-2). Hired heroes are either cats or dogs, depending on what pet animal the player says he or she prefers. They can earn unique hats by fighting their way through the game's levels and to the boss.
When ''Streetpass Quest'' is first started, a little story is played out about how the chosen Mii is the monarch, then he/she takes a nap. When the monarch wakes up, he/she has been captured by Ghosts in a plan crafted by the [[Dark Lord]] and calls out for help.
 
  +
 
When ''StreetPass Quest'' is first started, a little story is played out about how the chosen Mii is the monarch, then he/she takes a nap. When the monarch wakes up, he/she has been captured by Ghosts in a plan crafted by the [[Dark Lord]] and calls out for help.
   
 
Each time a player reconnects to a previously StreetPassed player, the corresponding fighter increases in strength and level, up to 7.
 
Each time a player reconnects to a previously StreetPassed player, the corresponding fighter increases in strength and level, up to 7.
   
==Streetpass Quest==
+
==StreetPass Quest==
 
[[File:Find Mii.png|thumb|194px]]In Quest 1, the Monarch (chosen [[Mii]]) is in their castle, when they are captured by ghosts and locked into a cage. Players then have to go through many stages, battling various ghosts and demons by collecting "heroes" through StreetPass or purchasing them for 2 Play Coins. After the Ultimate Ghost is vanquished, the player receives the Regal Crown. A replay of the quest again unlocks the Ultimate Helmet and the second quest.
 
[[File:Find Mii.png|thumb|194px]]In Quest 1, the Monarch (chosen [[Mii]]) is in their castle, when they are captured by ghosts and locked into a cage. Players then have to go through many stages, battling various ghosts and demons by collecting "heroes" through StreetPass or purchasing them for 2 Play Coins. After the Ultimate Ghost is vanquished, the player receives the Regal Crown. A replay of the quest again unlocks the Ultimate Helmet and the second quest.
 
===Rooms===
 
===Rooms===
 
{{Main|List of rooms in Find Mii 1}}
 
{{Main|List of rooms in Find Mii 1}}
   
==Streetpass Quest II==
+
==StreetPass Quest II==
 
[[File:Find Mii 2.png|thumb]]This quest is only playable after players finish the first quest twice. New additions to Quest II include the options to hire Miis previously met, combine two Miis of similar colors to form teams, and purchase various potions.
 
[[File:Find Mii 2.png|thumb]]This quest is only playable after players finish the first quest twice. New additions to Quest II include the options to hire Miis previously met, combine two Miis of similar colors to form teams, and purchase various potions.
   
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===Keys===
 
===Keys===
There are a total of three "Locked" paths, one in ''Streetpass Quest II'' and two in the ''Secret Quest''. The locked path in ''Streetpass Quest II'' is opened by the bronze key, obtained after beating it twice. The two locked paths in the ''Secret Quest'' require the silver and gold keys, respectively. Currently, silver is obtained after traversing rooms 25 and 19 (Requiring two playthroughs), whereas gold is awarded at the end of the second playthrough. Prior to this, earning the gold key would require the player to traverse the ''Secret Quest'' with a very small number of adventurers.
+
There are a total of three "Locked" paths, one in ''StreetPass Quest II'' and two in the ''Secret Quest''. The locked path in ''StreetPass Quest II'' is opened by the bronze key, obtained after beating it twice. The two locked paths in the ''Secret Quest'' require the silver and gold keys, respectively. Currently, silver is obtained after traversing rooms 25 and 19 (Requiring two playthroughs), whereas gold is awarded at the end of the second playthrough. Prior to this, earning the gold key would require the player to traverse the ''Secret Quest'' with a very small number of adventurers.
   
 
Due to the game's expansive maps, and certain rooms requiring three playthroughs in order to obtain all of the hats therein, 100% completion requires a significant amount of restarting. For all hats, the player must put forward a minimum of three playthroughs of ''Streetpass Quest II'', and at least ten playthroughs of the ''Secret Quest''.
 
Due to the game's expansive maps, and certain rooms requiring three playthroughs in order to obtain all of the hats therein, 100% completion requires a significant amount of restarting. For all hats, the player must put forward a minimum of three playthroughs of ''Streetpass Quest II'', and at least ten playthroughs of the ''Secret Quest''.
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===Rooms===
 
===Rooms===
 
{{Main|List of rooms in Find Mii 2}}
 
{{Main|List of rooms in Find Mii 2}}
  +
  +
=== Map ===
  +
You can find a map of Find Mii 2 here: https://pastebin.com/Yc2FGN1U
   
 
==List of Magic==
 
==List of Magic==
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*<span style="color:Brown;">Brown</span>: summons random colour bunny hero, either the level of the summoner, or one level below the summoner (using combo magic will summon a hero equal to the team's level, max. 7, although mostly, it is level 4).
 
*<span style="color:Brown;">Brown</span>: summons random colour bunny hero, either the level of the summoner, or one level below the summoner (using combo magic will summon a hero equal to the team's level, max. 7, although mostly, it is level 4).
 
*<span style="color:SkyBlue;">Light blue</span>: freezes all enemies (''you can hit an enemy until the ice breaks, giving extra hits'').
 
*<span style="color:SkyBlue;">Light blue</span>: freezes all enemies (''you can hit an enemy until the ice breaks, giving extra hits'').
*<span style="color:Green;">Green</span>: doubles level of next hero (max. 7<span style="font-style: italic;">, </span>effect will disappear if your hero returns to the end of the line<span style="display: none;"> </span>, two green heroes will increase the next hero's level to the highest level)
+
*<span style="color:Green;">Green</span>: doubles level of next hero (max. 7, effect will disappear if your hero returns to the end of the line, two green heroes will increase the next hero's level to the highest level)
 
*<span style="color:Blue;">Blue</span>: water magic does damage to all enemies in the room, does double damage to Blood Ghosts, does not work against blue ghosts (two blue heroes are necessary to clear a firey room).
 
*<span style="color:Blue;">Blue</span>: water magic does damage to all enemies in the room, does double damage to Blood Ghosts, does not work against blue ghosts (two blue heroes are necessary to clear a firey room).
 
*<span style="color:LightGreen;">Light green</span>: puts enemies to sleep for a random amount of time (sometimes it gives heroes extra hits).
 
*<span style="color:LightGreen;">Light green</span>: puts enemies to sleep for a random amount of time (sometimes it gives heroes extra hits).
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==List of Hats==
 
==List of Hats==
   
The following is a list of hats in ''Streetpass Quest/Find Mii''.
+
The following is a list of hats in ''StreetPass Quest/Find Mii''.
   
 
As of the April 2015 update, players can see where the Hats they have not obtained are located in-game, by holding X whenever they can see the Map)
 
As of the April 2015 update, players can see where the Hats they have not obtained are located in-game, by holding X whenever they can see the Map)
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==List of enemies==
 
==List of enemies==
For "Appears in" <font face=Times New Roman>I</font> = Find Mii 1, <font face=Times New Roman>II</font> = Find Mii 2, <font face=Times New Roman>II*</font> = Find Mii 2 Secret Quest
+
For "Appears in" <font face="Times New Roman">I</font> = Find Mii 1, <font face="Times New Roman">II</font> = Find Mii 2, <font face="Times New Roman">II*</font> = Find Mii 2 Secret Quest
 
{| width="100%" align="center" class="toccolours" cellspacing="2" style="border: 3px solid #5F5F5F; background:#A7A7A8; {{roundy|20px}}"
 
{| width="100%" align="center" class="toccolours" cellspacing="2" style="border: 3px solid #5F5F5F; background:#A7A7A8; {{roundy|20px}}"
 
!Image
 
!Image
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|7
 
|7
 
| -
 
| -
|<font face=Times New Roman>I</font>
+
|<font face="Times New Roman">I</font>
 
|- align="center" style="background: #D1D1D2;"
 
|- align="center" style="background: #D1D1D2;"
 
|[[File:Blue Ghost.png|35px]]
 
|[[File:Blue Ghost.png|35px]]
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|25
 
|25
 
| Unaffected by blue magic, weak to red magic.
 
| Unaffected by blue magic, weak to red magic.
|<font face=Times New Roman>I</font>
+
|<font face="Times New Roman">I</font>
 
|- align="center" style="background: #D1D1D2;"
 
|- align="center" style="background: #D1D1D2;"
 
|[[File:Blood Ghost copy.png|90px]]
 
|[[File:Blood Ghost copy.png|90px]]
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|50
 
|50
 
|Unaffected by red magic, weak to blue magic.
 
|Unaffected by red magic, weak to blue magic.
|<font face=Times New Roman>I</font>
+
|<font face="Times New Roman">I</font>
 
|- align="center" style="background: #D1D1D2;"
 
|- align="center" style="background: #D1D1D2;"
 
|[[File:Armored ghost.png|90px]]
 
|[[File:Armored ghost.png|90px]]
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|10
 
|10
 
|Sword attacks -1 damage. Unaffected by level 1 heroes.
 
|Sword attacks -1 damage. Unaffected by level 1 heroes.
|<font face=Times New Roman>I</font>
+
|<font face="Times New Roman">I</font>
 
|- align="center" style="background: #D1D1D2;"
 
|- align="center" style="background: #D1D1D2;"
 
|[[File:Armored demon copy.png|90px]]
 
|[[File:Armored demon copy.png|90px]]
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|25
 
|25
 
|Sword attacks -1 damage. Unaffected by level 1 heroes.
 
|Sword attacks -1 damage. Unaffected by level 1 heroes.
|<font face=Times New Roman>I</font>
+
|<font face="Times New Roman">I</font>
 
|- align="center" style="background: #D1D1D2;"
 
|- align="center" style="background: #D1D1D2;"
 
|[[File:Armored fiend copy.png|90px]]
 
|[[File:Armored fiend copy.png|90px]]
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|60
 
|60
 
|Sword Attacks -1 damage.
 
|Sword Attacks -1 damage.
|<font face=Times New Roman>I</font>
+
|<font face="Times New Roman">I</font>
 
|- align="center" style="background: #D1D1D2;"
 
|- align="center" style="background: #D1D1D2;"
 
|[[File:Ultimate Ghost.png|90px]]
 
|[[File:Ultimate Ghost.png|90px]]
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|145
 
|145
 
|Will catch the first hero encountered off guard.
 
|Will catch the first hero encountered off guard.
|<font face=Times New Roman>I</font>
+
|<font face="Times New Roman">I</font>
 
|- align="center" style="background: #D1D1D2;"
 
|- align="center" style="background: #D1D1D2;"
 
|[[File:Ultimate Ghost.png|90px]]
 
|[[File:Ultimate Ghost.png|90px]]
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|150
 
|150
 
|Will catch the first hero encountered off guard.
 
|Will catch the first hero encountered off guard.
|<font face=Times New Roman>I</font>
+
|<font face="Times New Roman">I</font>
 
|- align="center" style="background: #D1D1D2;"
 
|- align="center" style="background: #D1D1D2;"
 
|[[File:Yellow slime.png|100px]]
 
|[[File:Yellow slime.png|100px]]
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|10
 
|10
 
| -
 
| -
|<font face=Times New Roman>II</font>
+
|<font face="Times New Roman">II</font>
 
|- align="center" style="background: #D1D1D2;"
 
|- align="center" style="background: #D1D1D2;"
 
|[[File:Blue slime.png|50px]]
 
|[[File:Blue slime.png|50px]]
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|25
 
|25
 
| Uses healing magic.
 
| Uses healing magic.
|<font face=Times New Roman>II</font>
+
|<font face="Times New Roman">II</font>
 
|- align="center" style="background: #D1D1D2;"
 
|- align="center" style="background: #D1D1D2;"
 
|[[File:Blue Ghost.png|35px]]
 
|[[File:Blue Ghost.png|35px]]
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|25
 
|25
 
| Makes an illusion, weak to red magic
 
| Makes an illusion, weak to red magic
|<font face=Times New Roman>II</font>
+
|<font face="Times New Roman">II</font>
 
|- align="center" style="background: #D1D1D2;"
 
|- align="center" style="background: #D1D1D2;"
 
|[[File:Pink slime copy.png|90px]]
 
|[[File:Pink slime copy.png|90px]]
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|50
 
|50
 
| Grow after every attack. If it grows to become the size of the screen, it will end your session.
 
| Grow after every attack. If it grows to become the size of the screen, it will end your session.
|<font face=Times New Roman>II</font>
+
|<font face="Times New Roman">II</font>
 
|- align="center" style="background: #D1D1D2;"
 
|- align="center" style="background: #D1D1D2;"
 
|[[File:Green slime copy.png|90px]]
 
|[[File:Green slime copy.png|90px]]
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|3
 
|3
 
| High evasive rate, dodges most magic (can be put to sleep or frozen)
 
| High evasive rate, dodges most magic (can be put to sleep or frozen)
|<font face=Times New Roman>II*</font>
+
|<font face="Times New Roman">II*</font>
 
|- align="center" style="background: #D1D1D2;"
 
|- align="center" style="background: #D1D1D2;"
 
|[[File:Shamblingmummy copy.png|90px]]
 
|[[File:Shamblingmummy copy.png|90px]]
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|15
 
|15
 
| May catch the first hero in line of guard, making the hero run away; weak to red magic
 
| May catch the first hero in line of guard, making the hero run away; weak to red magic
|<font face=Times New Roman>II</font>
+
|<font face="Times New Roman">II</font>
 
|- align="center" style="background: #D1D1D2;"
 
|- align="center" style="background: #D1D1D2;"
 
|[[File:Roaming mummy copy.png|90px]]
 
|[[File:Roaming mummy copy.png|90px]]
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|30
 
|30
 
| May catch the first hero in line off guard, uses healing magic, weak to red magic
 
| May catch the first hero in line off guard, uses healing magic, weak to red magic
|<font face=Times New Roman>II</font>
+
|<font face="Times New Roman">II</font>
 
|- align="center" style="background: #D1D1D2;"
 
|- align="center" style="background: #D1D1D2;"
 
|[[File:Marauding mummy copy.png|90px]]
 
|[[File:Marauding mummy copy.png|90px]]
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|45
 
|45
 
| May catch the first hero in line off guard, weak to red magic
 
| May catch the first hero in line off guard, weak to red magic
|<font face=Times New Roman>II</font>
+
|<font face="Times New Roman">II</font>
 
|- align="center" style="background: #D1D1D2;"
 
|- align="center" style="background: #D1D1D2;"
 
|[[File:Rampaging Mummy copy.png|90px]]
 
|[[File:Rampaging Mummy copy.png|90px]]
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|60
 
|60
 
| Will catch the first hero in line off guard, weak to red magic
 
| Will catch the first hero in line off guard, weak to red magic
|<font face=Times New Roman>II*</font>
+
|<font face="Times New Roman">II*</font>
 
|- align="center" style="background: #D1D1D2;"
 
|- align="center" style="background: #D1D1D2;"
 
|[[File:Reaper cadet copy.png|90px]]
 
|[[File:Reaper cadet copy.png|90px]]
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|30
 
|30
 
| Uses curse gas which has a high chance of making the hero lose its turn while trying to attack.
 
| Uses curse gas which has a high chance of making the hero lose its turn while trying to attack.
|<font face=Times New Roman>II</font>
+
|<font face="Times New Roman">II</font>
 
|- align="center" style="background: #D1D1D2;"
 
|- align="center" style="background: #D1D1D2;"
 
|[[File:Reaper captain copy.png|90px]]
 
|[[File:Reaper captain copy.png|90px]]
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|45
 
|45
 
| Uses barrier gas to make it impossible to use magic, -1 damage to sword and magic attacks.
 
| Uses barrier gas to make it impossible to use magic, -1 damage to sword and magic attacks.
|<font face=Times New Roman>II</font>
+
|<font face="Times New Roman">II</font>
 
|- align="center" style="background: #D1D1D2;"
 
|- align="center" style="background: #D1D1D2;"
 
|[[File:Reaper commander copy.png|90px]]
 
|[[File:Reaper commander copy.png|90px]]
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|60
 
|60
 
| Uses curse gas, -1 damage to sword and magic attacks, uses healing magic.
 
| Uses curse gas, -1 damage to sword and magic attacks, uses healing magic.
|<font face=Times New Roman>II*</font>
+
|<font face="Times New Roman">II*</font>
 
|- align="center" style="background: #D1D1D2;"
 
|- align="center" style="background: #D1D1D2;"
 
|[[File:Reapergeneral copy.png|90px]]
 
|[[File:Reapergeneral copy.png|90px]]
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|60
 
|60
 
| Uses reviving magic to revive a defeated monster, -2 damage to sword and magic attacks
 
| Uses reviving magic to revive a defeated monster, -2 damage to sword and magic attacks
|<font face=Times New Roman>II*</font>
+
|<font face="Times New Roman">II*</font>
 
|- align="center" style="background: #D1D1D2;"
 
|- align="center" style="background: #D1D1D2;"
 
|[[File:Granite golem copy.png|90px]]
 
|[[File:Granite golem copy.png|90px]]
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|45
 
|45
 
| Sword attacks -2 damage.
 
| Sword attacks -2 damage.
|<font face=Times New Roman>II</font>
+
|<font face="Times New Roman">II</font>
 
|- align="center" style="background: #D1D1D2;"
 
|- align="center" style="background: #D1D1D2;"
 
|[[File:Iron golem copy.png|90px]]
 
|[[File:Iron golem copy.png|90px]]
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|60
 
|60
 
| Sword attacks -2 damage.
 
| Sword attacks -2 damage.
|<font face=Times New Roman>II</font>
+
|<font face="Times New Roman">II</font>
 
|- align="center" style="background: #D1D1D2;"
 
|- align="center" style="background: #D1D1D2;"
 
|[[File:Gold golem copy.png|90px]]
 
|[[File:Gold golem copy.png|90px]]
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|65
 
|65
 
| Sword Attacks -2 damage.
 
| Sword Attacks -2 damage.
|<font face=Times New Roman>II</font>
+
|<font face="Times New Roman">II</font>
 
|- align="center" style="background: #D1D1D2;"
 
|- align="center" style="background: #D1D1D2;"
 
|[[File:Diamond golem copy.png|90px]]
 
|[[File:Diamond golem copy.png|90px]]
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|85
 
|85
 
| Sword attacks -2 damage, weak to black magic. Uses fortifying magic to increase defense.
 
| Sword attacks -2 damage, weak to black magic. Uses fortifying magic to increase defense.
|<font face=Times New Roman>II*</font>
+
|<font face="Times New Roman">II*</font>
 
|- align="center" style="background: #D1D1D2;"
 
|- align="center" style="background: #D1D1D2;"
 
|[[File:Armored arachfiend copy.png|90px]]
 
|[[File:Armored arachfiend copy.png|90px]]
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|60
 
|60
 
| -1 damage to sword attacks. Uses fortifying magic to increase defense.
 
| -1 damage to sword attacks. Uses fortifying magic to increase defense.
|<font face=Times New Roman>II</font>
+
|<font face="Times New Roman">II</font>
 
|- align="center" style="background: #D1D1D2;"
 
|- align="center" style="background: #D1D1D2;"
 
|[[File:Ultimate ghost-2 copy.png|90px]]
 
|[[File:Ultimate ghost-2 copy.png|90px]]
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|150
 
|150
 
|Will catch the first hero encountered off guard, uses level down gas which decreases all heroes' levels by 1 (level 1 heroes unaffected), dispels magic (pink, orange), which ignores bottled barrier.
 
|Will catch the first hero encountered off guard, uses level down gas which decreases all heroes' levels by 1 (level 1 heroes unaffected), dispels magic (pink, orange), which ignores bottled barrier.
|<font face=Times New Roman>II</font>
+
|<font face="Times New Roman">II</font>
 
|- align="center" style="background: #D1D1D2;"
 
|- align="center" style="background: #D1D1D2;"
 
|[[File:Dark lord copy.png|90px]]
 
|[[File:Dark lord copy.png|90px]]
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|200
 
|200
 
|Uses level down gas, unaffected by sleep, poison, and freezing magic.
 
|Uses level down gas, unaffected by sleep, poison, and freezing magic.
|<font face=Times New Roman>II</font>
+
|<font face="Times New Roman">II</font>
 
|- align="center" style="background: #D1D1D2;"
 
|- align="center" style="background: #D1D1D2;"
 
|[[File:Dark emperor copy.png|90px]]
 
|[[File:Dark emperor copy.png|90px]]
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|250
 
|250
 
|Uses level down gas, unaffected by sleep, poison, and freezing magic.
 
|Uses level down gas, unaffected by sleep, poison, and freezing magic.
|<font face=Times New Roman>II*</font>
+
|<font face="Times New Roman">II*</font>
  +
|}
  +
''Note:'' Enemies can sometimes avoid attacks. Some use shields to block sword attacks from Miis that are not the same color as their shield, although offensive magic attacks can damage them with lessened damage. To break a ghost's shield, you will need someone of the same.
  +
[[Category:Nintendo 3DS applications]]
  +
[[Category:Find Mii]]
  +
[[Category:StreetPass Mii Plaza]]
  +
[[Category:StreetPass games]]
  +
[[Category:Nintendo games]]

Revision as of 23:54, 12 January 2020

StreetPass Quest (known in America as Find Mii) is a game that comes pre-installed with every Nintendo 3DS system. It can be found in the StreetPass Mii Plaza and is one of multiple games in the plaza that make use of the system's StreetPass functionality. With it, players can go on an adventure and save their Mii. Gather heroes either by passing by other 3DS users or by using Play Coins. For 2 Play Coins, the user can hire a single hero (level 1-2). Hired heroes are either cats or dogs, depending on what pet animal the player says he or she prefers. They can earn unique hats by fighting their way through the game's levels and to the boss.

When StreetPass Quest is first started, a little story is played out about how the chosen Mii is the monarch, then he/she takes a nap. When the monarch wakes up, he/she has been captured by Ghosts in a plan crafted by the Dark Lord and calls out for help.

Each time a player reconnects to a previously StreetPassed player, the corresponding fighter increases in strength and level, up to 7.

StreetPass Quest

Find Mii

In Quest 1, the Monarch (chosen Mii) is in their castle, when they are captured by ghosts and locked into a cage. Players then have to go through many stages, battling various ghosts and demons by collecting "heroes" through StreetPass or purchasing them for 2 Play Coins. After the Ultimate Ghost is vanquished, the player receives the Regal Crown. A replay of the quest again unlocks the Ultimate Helmet and the second quest.

Rooms

StreetPass Quest II

Find Mii 2

This quest is only playable after players finish the first quest twice. New additions to Quest II include the options to hire Miis previously met, combine two Miis of similar colors to form teams, and purchase various potions.

In Quest II, players have to save the Monarch yet again, as well as the Monarch's son and daughter (who all share quite the family resemblance) from the Dark Lord and his slimes, ghosts, and other monsters. This quest allows players to pick individual paths, and each path yields different hats. In order to save the royal family, the heroes must battle both old and new enemies. The quest is finished once the Dark Lord is vanquished. After Find Mii II is completed for the first time, the player is given the option to begin the Secret Quest, a harder version of Find Mii II with different rooms and enemies.

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Keys

There are a total of three "Locked" paths, one in StreetPass Quest II and two in the Secret Quest. The locked path in StreetPass Quest II is opened by the bronze key, obtained after beating it twice. The two locked paths in the Secret Quest require the silver and gold keys, respectively. Currently, silver is obtained after traversing rooms 25 and 19 (Requiring two playthroughs), whereas gold is awarded at the end of the second playthrough. Prior to this, earning the gold key would require the player to traverse the Secret Quest with a very small number of adventurers.

Due to the game's expansive maps, and certain rooms requiring three playthroughs in order to obtain all of the hats therein, 100% completion requires a significant amount of restarting. For all hats, the player must put forward a minimum of three playthroughs of Streetpass Quest II, and at least ten playthroughs of the Secret Quest.

Rooms

Map

You can find a map of Find Mii 2 here: https://pastebin.com/Yc2FGN1U

List of Magic

Screen Shot 2012-04-29 at 1.50

Each hero can either attack with their sword, or cast magic depending on their clothing color.

  • Black: darkens the room (one will darken a dazzling room), does double damage to certain golems.
  • Brown: summons random colour bunny hero, either the level of the summoner, or one level below the summoner (using combo magic will summon a hero equal to the team's level, max. 7, although mostly, it is level 4).
  • Light blue: freezes all enemies (you can hit an enemy until the ice breaks, giving extra hits).
  • Green: doubles level of next hero (max. 7, effect will disappear if your hero returns to the end of the line, two green heroes will increase the next hero's level to the highest level)
  • Blue: water magic does damage to all enemies in the room, does double damage to Blood Ghosts, does not work against blue ghosts (two blue heroes are necessary to clear a firey room).
  • Light green: puts enemies to sleep for a random amount of time (sometimes it gives heroes extra hits).
  • Orange: invigorates Heroes (allowing them to get one extra sword strike. With combo magic, you will be able to get two extra hits).
  • Pink: makes your heroes full of daring (heroes will always land a critical hit. The only major drawback is that it decreases the accuracy of landing sword attacks. With combo magic, no accuracy is lost.)
  • Purple: poisons all enemies in the room for 1 damage after each end of turn (2 damage from a combo magic).
  • Red: fire magic does damage to all enemies in the room, does double damage to Blue Ghosts and all mummies, does not work against Blood Ghosts (two red heroes are necessary to clear an icy room).
  • White: lights up the room (all heroes run away until you have a white hero in room 12 in Find Mii 1, or second to last room in Find Mii 2 secret quest), does double damage to reapers.
  • Yellow: brings a sandstorm in the room (lowers all heroes' chance to hit, to clear poison gas).

Note: Some enemies are immune to certain magic, e.g. Blood Ghosts are invulnerable to red magic and Blue Ghosts are immune to blue magic.

List of Potions

  • Vial of Valor - Calls back 3 heroes who have left (8 Play Coins).
  • Power Potion - Boosts your heroes' levels (20 Play Coins).
  • Dispelling Draft - Blows away gas spewed by enemies (2 Play Coins).
  • Bottled Barrier - Nullifies enemy magic (2 Play Coins).

Note: The Dispelling Drafts and the Bottled Barriers do sometimes fail and nothing will happen.

Note: When ordering a potion besides a Vial of Valor, one needs to make sure that another hero is behind the one that is ordering the potion, or else, the player will let the potion go to waste.

List of Hats

The following is a list of hats in StreetPass Quest/Find Mii.

As of the April 2015 update, players can see where the Hats they have not obtained are located in-game, by holding X whenever they can see the Map)

  • No Hat
  • Mario's Cap * (?)
  • Luigi's Cap ** (?)
  • Peach's Crown ***
  • Daisy's Crown ****
  • Yoshi Hat *** (?)
  • Yellow Yoshi Hat ****
  • Light Blue Yoshi Hat ****
  • Pink Yoshi Hat ****
  • Toad Hat ** (?)
  • Wario's Cap ***
  • Waluigi's Cap ****
  • Bowser Hat ** (?)
  • Boo Hat ***
  • Shy Guy Mask ***
  • Chomp Hat
  • Blooper Hat ****
  • Piranha Plant Hat ****
  • Warp Pipe Hat ****
  • ? Block Hat ****
  • Red Pikmin's Hat * (?)
  • Blue Pikmin's Hat ** (?)
  • Yellow Pikmin's Hat ** (?)
  • Link's Cap * (?)
  • Triforce Hat ***
  • Epona Hat ***
  • Samus's Helmet * (?)
  • Metroid Hat ** (?)
  • Kirby Hat * (?)
  • Donkey Kong Hat ***
  • Arwing Hat ***
  • Fox Hat ***
  • Barbara the Bat Wig ****
  • Nintendo 3DS ****
  • NES Hat ****
  • Famicom Hat ****
  • Ice Cream Hat ****
  • Cake Hat ***
  • Tomato Hat ****
  • Cheeseburger Hat ***
  • Pizza Hat ***
  • Hot Dog Hat ****
  • Ramen Hat ****
  • Soccer Ball Hat ***
  • Football Helmet ****
  • Swimming Cap ****
  • Red Ribbon ***
  • Hibiscus ****
  • Tiny Top Hat ****
  • Lacy Headband ****
  • Beehive Wig ***
  • Floral Hat ***
  • Straw Hat ****
  • Top Hat ***
  • Pirate Hat ***
  • Chef Hat ****
  • Ninja Hood ***
  • Samurai Wig ****
  • Devil Horns ****
  • Magic Hat ****
  • Hatchet Hat
  • Sunflower ****
  • Panda Hat ****
  • Bear Hat ****
  • Penguin Hat ****
  • Cat Ears * (?)
  • Dog Ears * (?)
  • Bunny Ears ** (?)
  • Regal Crown * (?)
  • Prince's Crown ***
  • Princess's Crown ****
  • Ultimate Helmet ** (?)
  • Dark Lord Helmet ***
  • Dark Emperor Helmet ****

* indicates a hat that is found during the first playthrough of Find Mii

** indicates a hat that is found during the second playthrough of Find Mii

*** indicates a hat that is found during Find Mii II

**** indicates a hat that is found during a secret quest in Find Mii II

(?) is a link to where the hat is obtained

Hats


List of enemies

For "Appears in" I = Find Mii 1, II = Find Mii 2, II* = Find Mii 2 Secret Quest

Image Name Health Abilities Appears in
Ghost Find Mii Ghost 7 - I
Blue Ghost Blue Ghost 25 Unaffected by blue magic, weak to red magic. I
Blood Ghost copy Blood Ghost 50 Unaffected by red magic, weak to blue magic. I
Armored ghost Armored Ghost 10 Sword attacks -1 damage. Unaffected by level 1 heroes. I
Armored demon copy Armored Demon 25 Sword attacks -1 damage. Unaffected by level 1 heroes. I
Armored fiend copy Armored Fiend 60 Sword Attacks -1 damage. I
Ultimate Ghost Ultimate Ghost
(1st Battle)
145 Will catch the first hero encountered off guard. I
Ultimate Ghost Ultimate Ghost
(2nd Battle)
150 Will catch the first hero encountered off guard. I
Yellow slime Yellow Slime 10 - II
Blue slime Blue Slime 25 Uses healing magic. II
Blue Ghost Blue Ghost 25 Makes an illusion, weak to red magic II
Pink slime copy Pink Slime 50 Grow after every attack. If it grows to become the size of the screen, it will end your session. II
Green slime copy Green Slime 3 High evasive rate, dodges most magic (can be put to sleep or frozen) II*
Shamblingmummy copy Shambling Mummy 15 May catch the first hero in line of guard, making the hero run away; weak to red magic II
Roaming mummy copy Roaming Mummy 30 May catch the first hero in line off guard, uses healing magic, weak to red magic II
Marauding mummy copy Marauding Mummy 45 May catch the first hero in line off guard, weak to red magic II
Rampaging Mummy copy Rampaging Mummy 60 Will catch the first hero in line off guard, weak to red magic II*
Reaper cadet copy Reaper Cadet 30 Uses curse gas which has a high chance of making the hero lose its turn while trying to attack. II
Reaper captain copy Reaper Captain 45 Uses barrier gas to make it impossible to use magic, -1 damage to sword and magic attacks. II
Reaper commander copy Reaper Commander 60 Uses curse gas, -1 damage to sword and magic attacks, uses healing magic. II*
Reapergeneral copy Reaper General 60 Uses reviving magic to revive a defeated monster, -2 damage to sword and magic attacks II*
Granite golem copy Granite Golem 45 Sword attacks -2 damage. II
Iron golem copy Iron Golem 60 Sword attacks -2 damage. II
Gold golem copy Gold Golem 65 Sword Attacks -2 damage. II
Diamond golem copy Diamond Golem 85 Sword attacks -2 damage, weak to black magic. Uses fortifying magic to increase defense. II*
Armored arachfiend copy Armored Archfiend 60 -1 damage to sword attacks. Uses fortifying magic to increase defense. II
Ultimate ghost-2 copy Ultimate Ghost
(3rd Battle)
150 Will catch the first hero encountered off guard, uses level down gas which decreases all heroes' levels by 1 (level 1 heroes unaffected), dispels magic (pink, orange), which ignores bottled barrier. II
Dark lord copy Dark Lord 200 Uses level down gas, unaffected by sleep, poison, and freezing magic. II
Dark emperor copy Dark Emperor 250 Uses level down gas, unaffected by sleep, poison, and freezing magic. II*

Note: Enemies can sometimes avoid attacks. Some use shields to block sword attacks from Miis that are not the same color as their shield, although offensive magic attacks can damage them with lessened damage. To break a ghost's shield, you will need someone of the same.