Nintendo

Dynami Tracer is a adventure game developed by Square for the Satellaview.

The game was broadcasted for 2 hours a day from January 27, 1996 to March 8, 1996. There were never any re-broadcasts of Dynami Tracer.

Gameplay[]

Choose one of the six playable characters and take on the challenge of a space race called Dynami Trace. The remaining 5 characters that were not selected will appear as rivals.

You move between 9 planets and collect treasure to get points. When you are done collecting treasure you enter the goal and bonus points will be given depending on the order of arrival:

1st Place: 1000 bonus points

2nd Place: 500 bonus points

3rd Place: 300 bonus points

4th Place: 200 bonus points

5th Place: 100 bonus points

6th Place: 0 bonus points

At the end of the game a reporter will write an article about how well you did.

Music[]

The games music was composed by Nobuo Uematsu, most famous for his work on the Final Fantasy franchise.

Dynami Tracer's soundtrack was first released officially as a limited time release sold at TOKYO GAME SHOW 2021 as a part of the "Square Treasured Sound Source Collection PRESERVED TRACKS COLLECTION from 1986-1996" CD

Levels[]

  • Bone Skull
  • Twin Star
  • Music Factory (Game world name: Octave)
  • Adult Planet
  • Clockwork Star
  • Space Station (Game world name: Satella)
  • Monster Stomach
  • Sand Planet
  • Minimum Star (only accessible if Space Station/Satella completed.)

Interview[]

Interview with producer Takashi Tokita from "Famitsu January 26, 1996, p. 174".

"Interviewer: We talked to Takashi Tokita, the producer of Dynami Tracer, whose software is about to be broadcasted.

What kind of game is Dynami Tracer?

Tokita: This is a game where you compete for how fast you can collect treasure. If you clear it, the score will be displayed based on the time taken to reach the goal and the value of the collected items. If you write your points on a postcard and send it to St.GIGA, you can see your national ranking.

Interviewer: Was the development difficult?

Tokita: Not at all. We had to work with only 8Mb and a development time of four months. We were fortunate to have such restrictions placed on us, since it made the game very simple to put together.

Interviewer: Finally, do you have a message for the players?

Tokita: The key to winning is getting good items before your rivals in the game. There are also hidden items, so please clear all the planets.[1]

Trivia[]

None of the people in the development team was able to solve the "Square Quiz" in the Monster Stomach level by themselves.

The max points achievable in the game is 9999 points. [2]

External links[]