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Dynamax is a special technique in the Pokémon series. Pokémon that perform this technique will grow drastically. Dynamax will increase their HP and they will use Max Moves instead of their normal moves. However, the Pokémon will return to their normal size after a few turns. It can only be activated in special arenas or Max Raid Battles.
Dynamax and Gigantamax did not return in the Ninth Pokémon generation.
Mechanics[]
Dynamax will only last for 3 turns, but it increases their HP by at least 50%. Their Dynamax level will add 5% for each stage. In addition, Dynamaxed Pokémon cannot be flinched, switched out (except by Emergency Exit), or have their ability be changed.
Max Moves[]
Replacing the Pokémon's normal moves, the Max Moves are stronger versions but with a uniform additional effect. Max Moves bypass Protect like Z-Moves, dealing a portion of the damage. Here are the Max Moves with their corresponding effects.
- Max Strike (Normal) - Lowers enemy Speed
- Max Knuckle (Fighting) - Increases ally Attack
- Max Airstream (Flying) - Increases ally Speed
- Max Ooze (Poison) - Increase ally Special Attack
- Max Quake (Ground) - Increase ally Special Defense
- Max Rockfall (Rock) - Activate Sandstorm
- Max Flutterby (Bug) - Decrease enemy Special Attack
- Max Phantasm (Ghost) - Decrease enemy Defense
- Max Steelspike (Steel) - Increase ally Defense
- Max Flare (Fire) - Activate harsh sunlight
- Max Geyser (Water) - Create rain
- Max Overgrowth (Grass) - Create Grassy Terrain
- Max Lightning (Electric) - Create Electric Terrain
- Max Mindstorm (Psychic) - Create Psychic Terrain
- Max Hailstorm (Ice) - Activate Hail
- Max Wyrmwind (Dragon) - Lower enemy Attack
- Max Darkness (Dark) - Lower enemy Special Defense
- Max Starfall (Fairy) - Activate Misty Terrain
- Max Guard (Status Moves) - Protects team from all moves including Max Moves
Restrictions[]
There are currently 3 Pokémon that cannot naturally Dynamax. They are:
Gigantamax[]
Gigantamax is similar to Dynamaxing except the Pokémon changes its form when it grows extremely large. Additionally, one of the Max Moves is replaced with a G-Max Move corresponding to the Pokémon's type. Pokémon that Gigantamax cannot normally Dynamax. The Pokémon that can Gigantamax are:
- Charizard - G-Max Wildfire (Fire) - Damage non-Fire-type enemies for four turns
- Butterfree - G-Max Befuddle (Bug) - Inflict poison, paralysis, or sleep on all enemies
- Pikachu - G-Max Volt Crash (Electric) - Paralyze all enemies
- Meowth - G-Max Gold Rush (Normal) - Scatter Pokémon dollars on the ground that are then collected by the Pokémon Trainer and confuse all enemies. The value of the Pokémon dollars is equal to 100 × the user's level (200 × user's level with an Amulet Coin)
- Machamp - G-Max Chi Strike (Fighting) - Give user and allies the pumped up status, increasing the chance of critical hits by one stage. Unlike other critical hit chance-increasing moves, the effect stacks with itself and with moves like Focus Energy
- Gengar - G-Max Terror (Ghost) - Prevent enemy from escaping or being switched out
- Kingler - G-Max Foam Burst (Water) - Lower Speed of all enemies by one stage
- Lapras - G-Max Resonance (Ice) - Decrease damage taken from Physical and Special moves for five turns
- Eevee - G-Max Cuddle (Normal) - Give the infatuated status to enemies of the opposite gender as the user
- Snorlax - G-Max Replenish (Normal) - 50% chance to restore user or ally's used Berries
- Garbodor - G-Max Malodor (Poison) - Inflict poison on all enemies
- Melmetal - G-Max Meltdown (Steel) - Make enemies unable to use the same move twice in a row
- Corviknight - G-Max Wind Rage (Flying) - Negate effects of moves such as Reflect, Light Screen, Spikes, and terrains from the enemy side of the field
- Orbeetle - G-Max Gravitas (Psychic) - Intensify gravity for five turns, making Flying-type enemies and enemies with the Levitate ability able to be damaged by Ground-type moves
- Drednaw - G-Max Stonesurge (Water) - Create a Stealth Rock effect on the enemy side of the field
- Coalossal - G-Max Volcalith (Rock) - Damage non-Rock-type enemies for four turns
- Flapple - G-Max Tartness (Grass) - Lower evasiveness of all enemies by one stage
- Appletun - G-Max Sweetness (Grass) - Cure user and allies of all status conditions
- Sandaconda - G-Max Sandblast (Ground) - Trap enemy in Sand Tomb for four to five turns
- Toxtricity - G-Max Stun Shock (Electric) - Poison or paralyze all enemies
- Centiskorch - G-Max Centiferno (Fire) - Trap enemy in Fire Spin for four to five turns
- Hatterene - G-Max Smite (Fairy) - Confuse all enemies
- Grimmsnarl - G-Max Snooze (Dark) - 50% chance of making enemy drowsy, making it fall asleep at the end of the next turn
- Alcremie - G-Max Finale (Fairy) - Heal user and allies by 1/6 their maximum HP
- Copperajah - G-Max Steelsurge (Steel) - Scatter sharp spikes around the field as an entry hazard
- Duraludon - G-Max Depletion (Dragon) - Remove 2 PP from the last move used by the target
Expansion Pass[]
- Venusaur - G-Max Vine Lash (Grass) - Damage non-Grass-type enemies for four turns
- Blastoise - G-Max Cannonade (Water) - Damage non-Water-type enemies for four turns
- Rillaboom - G-Max Drum Solo (Grass) - Can be used on enemies regardless of their abilities, and always has a base power of 160 regardless of base move
- Cinderace - G-Max Fireball (Fire) - Can be used on enemies regardless of their abilities, and always has a base power of 160 regardless of base move
- Inteleon - G-Max Hydrosnipe (Water) - Can be used on enemies regardless of their abilities, and always has a base power of 160 regardless of base move
- Urshifu (Single Strike Style) - G-Max One Blow (Dark) - Hit the enemy even through protection moves, including Max Guard
- Urshifu (Rapid Strike Style) - G-Max Rabid Flow (Water) - Hit the enemy even through protection moves, including Max Guard