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Dragon Ball Z: Super Butōden is a fighting game based on the Dragon Ball anime and manga series. It was released for the Super Famicom in Japan on March 20, 1993, and in France and Spain on November 30, 1993. It was released alongside the Nintendo Switch port of Dragon Ball FighterZ as a pre-order bonus.
Gameplay[]
The game features massive stages divided by a color-coded split-screen border which tells the players how close they are to their opponent. Combat can take place on the ground or in the air. A radar located below the health and power bars tells where the characters are in the stage. There are also unique special moves and "super moves" for each character (Goku's Kamehameha, Vegeta's Final Flash, Android 16's Hell's Flash, etc.). Players can counter super moves by dodging, blocking, or engaging in a beam struggle.
Knock-down recovery takes a fairly long time and leaves the characters open to further attack. Unlike the following games of the series, Ki is charged manually by holding down while flying. In later Super Butōden games, ki is charged by holding B+Y, and this can be done on the ground as well as in the air.
Roster[]
- Goku
- Vegeta
- Android 20
- Android 16
- Piccolo
- Frieza
- Android 18
- Imperfect Cell
Secret Characters[]
- Future Trunks (Super Saiyan)
- Gohan (Super Saiyan)
- Perfect Cell
- Goku (Super Saiyan)
- Vegeta (Super Saiyan)
Plot[]
Reception[]
External links[]
- Dragon Ball Z: Super Butōden at Wikipedia, the free encyclopedia
- Dragon Ball Z: Super Butōden at GameFAQs