Donkey Kong Land 2 is a handheld video game for the Game Boy. It was developed by Rare, and published by Nintendo in 1996. It is the follow-up to Donkey Kong Land and before the events of Donkey Kong Land III. This game has a banana yellow cartridge, like the two other Donkey Kong Land games and also allows compatibility with the Super Game Boy, allowing more colors to be display on the system. This game has Diddy and Dixie as the playable characters.

This game is often mistaken as a Game Boy remake of Donkey Kong Country 2: Diddy's Kong Quest, due to the huge amounts of similarities. There are some differences as well. The differences are Crocodile Cauldron and Krem Quay merged into Krem Cauldron after sinking out from the water. Kleever is the boss of this area while Kudgel is entirely scrapped from the game. Another difference is that Haunted Hall and Castle Crush were both replaced with Krazy Koaster and Dungeon Danger respectively. The game also has level remodels and lacks Cranky and Swanky. All of this is because the limitations of the Game Boy.


Taken from the poorly revised manual;

King K. Rool and his band of Kremlings apenapped Donkey Kong. They're demanding the Kongs to hand over the banana hoard for Donkey's safe return. Donkey Kong would have a fit if they lost the banana hoard again. So it's up to Diddy and Dixie Kong to save him. Help the two monkeys make their way through all the Kremlings and all the traps to find Donkey Kong.



  • Diddy Kong - While Diddy has no exclusive special abilities he jumps lower than Dixie, making it an advantage on jumping lower areas when needed.
  • Dixie Kong - Dixie has a special ability called the Helicopter Twirl. This allows herself to break her fall while twirling. This also allows her to reach further areas.


Animal Buddies



Worlds and Levels

World 1:
Gangplank Galleon
Pirate Panic Mainbrace Mayhem Gangplank Galley Lockjaw's Locker Topsail Trouble Krow's Nest
World 2:
Krem Cauldron
Hothead Hop Kannon's Klaim Lava Lagoon Redhot Ride Squawk's Shaft Barrel Bayou Glimmer's Galleon Krockhead Klamber Rattle Battle Slime Climb Kleaver's Kiln
World 3:
Krazy Kremland
Hornet Hole Target Terror Bramble Blast Rickety Race Bramble Scramble Mudhole Marsh Rambi Rumble King Zing Sting
World 4:
Gloomy Gulch
Ghostly Grove Krazy Koaster Gusty Glade Parrot Chute Panic Web Woods Kreepy Krow
World 5:
K. Rool's Keep
Arctic Abyss Windy Well Dungeon Danger Clapper's Cavern Chain Link Chamber Toxic Tower Stronghold Showdown
World 6:
The Flying Krock
Screech's Sprint K. Rool Duel
World 7:
Lost World
Jungle Jinx Black Ice Battle Fiery Furnace Klobber Karnage Animal Antics Krocodile Kore

Manual Errors

Kutlass (DKL2 Manual)

Kutlass is one of the many examples of an error in the manual.

As the manual was lazily put together and simply ripped from Donkey Kong Country 2: Diddy's Kong Quest's manual, many errors within the manual can be found below;

  • On page 6, grayscale in-game world maps for Gangplank Galleon and Gloomy Gulch from Donkey Kong Country 2: Diddy's Kong Quest can be seen. It also says there there is a map for all the worlds in the game, but rather has only two. Grayscale image renders for Kong Kollege and Klubba's Kiosk were also put on page 23.
  • On page 12, it is said in the description of DK Coins that Cranky hid these coins, but the coins aren't in the game itself. Also, the DK Coin is called Cranky's Video Game Hero Coins.
  • On page 12 and 23, Banana Coins are called Banana Bunch Koins.
  • On page 14, it is said that kannons flash when loaded, but kannons don't do that in the game.
  • On page 19, it is said that Rambi can charge with the A button, but the correct button is the B button.
  • On page 25, Kaboing is mentioned, but Kaboom is pictured instead of Kaboing itself.
  • Kutlass is mentioned on Page 26 as one of the enemies in the game, even if Kutlass doesn't appear in the game himself.


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