|Donkey Kong Jungle Beat|
North American box art for GameCube.
|Developer(s)||Nintendo EAD Tokyo|
|ESRB PEGI CERO ACB|
Donkey Kong: Jungle Beat (JP) is a game for the Nintendo GameCube that was released in March 2005. It is one of the few games to use the DK Bongos, and is the only one to take it to either an action, or platformer game, with the others either being music or racing. In the game, you take control of Donkey Kong by drumming on the bongos, and clapping with your hands.
As it did in the past, Donkey Kong will have to do a new adventure by gathering more bananas and drowning the wicked King Gorilla emerging on the jungle's fate in a series of clashes.
The game is divided into four worlds (plus a final level) and each game world is divided into three distinct platform sections, the third of which ends with the boss of the world, for a total of thirteen levels. Donkey Kong jumps, runs, climbs, swims and fights brazenly and frantically in a glowing color environment.
Donkey Kong Jungle Beat uses essentially few but immediate commands: knocking your hand on the right or left bongo will go in the same direction, hitting both of them the gorilla will jump, while a beat of hands will stand up or be tied to a series of specials events. Although the DK Bongos let you think, Jungle Beat is not a real musical game, since the soundtrack does not act or is involved in the action of our hero.
In the Wii version you move with the Nunchuck analogue lever, jump with the A button, you bend with B, and knock your hands at Donkey Kong with a jolt given to the Wii Remote or the Nunchuck. Unlike the Gamecube version, the effect of the beat of hands only affects the direction in which Donkey Kong is turned and not all around. In addition, the system of health and life has been altered, which is no longer guaranteed by the number of beats on the bongos but by the hearts that can be collected during the adventure, for a maximum of three. The Wii version is not compatible with the DK Bongos, but the display has been added to 16:9.
Donkey Kong's moves
- Once you clap your hands, DK will do so with his. This will cause enemies to be knocked over, or effect other items around the level as well.
- Hit the left bongo to go left, and while attacking and enemy it will hurt it.
- Hit the right bongo to go right, and while attacking and enemy it will hurt it.
Rumble Falls, a stage found in Jungle Beat, is featured in the Wii video game Super Smash Bros. Brawl as a scrolling stage. Mulitple stickers, trophies, and CD's are also featured in the game that are based around Jungle Beat in one way or another
- Main article: New Play Control! Donkey Kong Jungle Beat.
- Donkey Kong Jungle Beat is the first-ever video game to have received an "E10+" rating from the ESRB, requiring young players to be 10 years old and older. This was due to to the amount of violence in the game that is above the level of an "E" rating, but not enough for a "T" rating.
- Much of the crew from Nintendo EAD Tokyo would later work on the more-successful Wii title, Super Mario Galaxy, which would also share the same/similar features.
- Sound programmer Masafumi Kawamura is known for his work in harmonizing the game's sound effects to emphasize the visual factor of the player. His feature was previously implemented in The Legend of Zelda: The Wind Waker. The feature, along with many sound effects, are reused in the Galaxy and present 3D Mario games.
- The helper monkeys that instruct the player to perform a certain move (e.g. hitting the bongos, wall-jumping, etc.) later became a returning factor in the Galaxy games where background characters would instruct the player to perform moves.
- Mahito Yokota's first game since joining Nintendo in 2004, he would later work on Super Mario Galaxy and later mainline 3D entries. It is also his only Donkey Kong game, to date.
- The "jingle" heard when Donkey Kong defeats certain enemies before the fruit goal appears is reused in Donkey Kong Country Returns and its sequel when the player reaches the goal barrel.
- Donkey Kong's voice clip when he dies was also used in the later Country games in the same instance.
- This is director Yoshiaki Koizumi's first and only Donkey Kong game; he also produced the Wii version of the game.
- This is the only Donkey Kong side-scrolling platformer outside of the Country games.
- The "Battle for the Storm Hill" soundtrack is the only one to be used in the Super Smash Bros. games. Interestingly, while Super Smash Bros. Brawl introduced the Rumble Falls stage based on the game, only the "Storm Hill" track has been used while the rest are from other games within the Donkey Kong series.
|Donkey Kong series|
|Arcade||Donkey Kong • Donkey Kong Jr• Donkey Kong Jr. Math • Donkey Kong 3 • Donkey Kong '94|
|Donkey Kong Country||Donkey Kong Country • Donkey Kong Country 2 • Donkey Kong Country 3 • Donkey Kong 64 |
Donkey Kong Country Returns (3D) • Donkey Kong Country: Tropical Freeze
Donkey Kong Land • Donkey Kong Land 2 • Donkey Kong Land III
|Mario Vs. Donkey Kong||Mario vs. Donkey Kong • Mario vs. Donkey Kong 2 • Mario vs. Donkey Kong: Mini-land Mayhem! • Mario vs. Donkey Kong: Minis March Again • Mario and Donkey Kong: Minis on the Move • Mario vs. Donkey Kong: Tipping Stars|
|Bongo||Donkey Konga • Donkey Kong Jungle Beat • Donkey Konga 2 • Donkey Konga 3|
|Other||Diddy Kong Racing (DS) • DK: King of Swing • DK: Jungle Climber • Donkey Kong Barrel Blast • Donkey Kong: Jungle Fever • Donkey Kong: Banana Kingdom|