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{{DISPLAYTITLE:''Donkey Kong Country 2: Diddy's Kong Quest''}}
 
{{Head
 
{{Head
 
| type = Game
 
| type = Game
  +
| quote = You think your fancy graphics and sound will work again! I think not. You'll be lucky to sell 10 copies this time!
| quote =
 
| speaker =
+
| speaker = Cranky Kong
 
| stub =
 
| stub =
 
| class = A
 
| class = A
 
}}
 
}}
{{Infobox CVG
+
{{Infobox CVG (Nintendo)
| name = Donkey Kong Country 2:<br>Diddy's Kong Quest
+
| name = [[File:Donkey Kong Country 2 logo.png|200px]]
| image = [[File:Donkey Kong Country 2 - Diddy's Kong Quest (NA).png|250px]]
+
| image = File:Donkey Kong Country 2 - Diddy's Kong Quest (NA).png
| caption =
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| caption = North American box art.
| developer = [[Rare, Ltd.]]
+
| developer = [[Rare]]
 
| publisher = [[Nintendo]]
 
| publisher = [[Nintendo]]
| rightsholder = Nintendo
+
| rightsholder = [[Nintendo]]
 
| system1 = Super Nintendo Entertainment System
 
| system1 = Super Nintendo Entertainment System
| system1NA = {{tt|December [[1995]]|Player's Choice version was released in 1998}}
+
| system1NA = November 21, [[1995]]
  +
| system1NA2 = [[1998]] {{small|([[Player's Choice]])}}
| system1JP = {{tt|November 21, 1995|Nintendo Power version was released in September 30, 1997}}
 
| system1EU = December 14, 1995
+
| system1JP = November 20, [[1995]]
  +
| system1JP2 = September 30, [[1997]] {{small|([[Nintendo Power (cartridge)|NP]])}}
  +
| system1EU = December 14, [[1995]]
 
| system1AU = [[1996]]
 
| system1AU = [[1996]]
 
| system2 = Game Boy Advance
 
| system2 = Game Boy Advance
 
| system2NA = November 15, [[2004]]
 
| system2NA = November 15, [[2004]]
| system2JP = July 1, 2004
+
| system2JP = July 1, [[2004]]
| system2EU = June 25, 2004
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| system2EU = June 25, [[2004]]
| system2AU = June 24, 2004<ref>http://web.archive.org/web/20040604213843/http://www.nintendo.com.au/nintendo/games/index.php?action=search&platform=GBA&releasedate=comingsoon</ref>
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| system2AU = June 24, [[2004]]<ref>http://web.archive.org/web/20040604213843/http://www.nintendo.com.au/nintendo/games/index.php?action=search&platform=GBA&releasedate=comingsoon</ref>
 
| system3 = Virtual Console (Wii)
 
| system3 = Virtual Console (Wii)
| system3NA = {{tt|May 21, [[2007]]|De-listed in November 2012}}
+
| system3NA = {{tt|May 21, [[2007]]|De-listed on November 25, [[2012]].}}
| system3JP = October 23, 2007
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| system3JP = {{tt|October 23, [[2007]]|De-listed on November 25, [[2012]].}}
| system3EU = {{tt|May 16, 2007|De-listed on November 25, 2012 and relisted in October 30, 2014}}
+
| system3EU = {{tt|May 16, [[2007]]|De-listed on November 25, [[2012]], but was relisted on October 30, [[2014]].}}
| system3AU = {{tt|May 16, 2007|De-listed on November 25, 2012 and relisted in October 30, 2014}}
+
| system3AU = {{tt|May 16, [[2007]]|De-listed on November 25, [[2012]], but was relisted on October 30, [[2014]].}}
| system3KO = November 25, 2008
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| system3KO = November 25, [[2008]]
 
| system4 = Virtual Console (Wii U)
 
| system4 = Virtual Console (Wii U)
| system4NA =February 26, [[2015]]
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| system4NA = February 26, [[2015]]
|system4JP = November 26, [[2014]]
+
| system4JP = November 26, [[2014]]
 
| system4EU = October 23, [[2014]]
 
| system4EU = October 23, [[2014]]
| system4AU = October 23, [[2014]]
+
| system4AU = October 24, [[2014]]
|system5 = Virtual Console (3DS)
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| system5 = Virtual Console (3DS)
|system5NA = April 14, [[2016]]
+
| system5NA = April 14, [[2016]]
|system5JP = April 6, [[2016]]
+
| system5JP = April 6, [[2016]]
|system5EU = March 24, [[2016]]
+
| system5EU = March 24, [[2016]]
|system5AU = March 24, [[2016]]
+
| system5AU = March 25, [[2016]]
  +
| system6 = Nintendo Switch Online
  +
| system6WW = September 23, [[2020]]
 
| class1 = Player's Choice
  +
| class2 = Nintendo Switch Online
  +
| sales = 6.38 million<br>*5.15 million (SNES)<br>*1.23 million (GBA)
 
| genre = Platformer
 
| genre = Platformer
  +
| ROM = 2.84 MB (SNES)<br>5.96 MB (GBA)
| song = [[Donkey Kong Country 2: Diddy Kong's Quest Soundtrack]]
 
  +
| song = [[Donkey Kong Country 2: Diddy's Kong Quest/soundtrack|''Donkey Kong Country 2: Diddy's Kong Quest'' Soundtrack]]
| rating = Yes
 
| ESRB = E
+
| ESRB = KA (Original) E (Virtual Console)
  +
| PEGI = 3 (re-releases only)
  +
| CERO = A (re-releases only)
 
| USK = 0
 
| ACB = G
 
| ACB = G
| Fix = a
+
| SMECCV = A
  +
| GRAC = All
|PEGI = 3|CERO = A|USK = 0}}
 
  +
| GSRR = 0
'''''Donkey Kong Country 2: Diddy's Kong Quest '''''{{Japanese|スーパードンキーコング 2|Sūpā Donkī Kongu Tsū |fan = Super Donkey Kong 2}} is a platform game made for the [[Super Nintendo Entertainment System]]. This game was released in [[1995]] as a sequel to ''[[Donkey Kong Country]]'' and later followed by ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' in [[1996]].
 
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}}
 
'''''Donkey Kong Country 2: Diddy's Kong Quest '''''{{Japanese|スーパードンキーコング 2|Sūpā Donkī Kongu Tsū |fan = Super Donkey Kong 2}} (also known as '''''Donkey Kong Country 2''''', '''''DKC2''''', or''''' Super Donkey Kong 2 '''''in Japan) is a platform game made for the [[Super Nintendo Entertainment System]]. It is the second game in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]] and the second game in the original ''Donkey Kong Country'' trilogy, overall. This game was released in [[1995]] as a sequel and direct follow-up to ''[[Donkey Kong Country]]'' and later followed by ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' in [[1996]].
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''Donkey Kong Country 2: Diddy's Kong Quest'' was developed by [[Rare|Rareware]] and published by [[Nintendo]]. The game has been re-released for both the [[Game Boy Advance]] and the [[Wii]]'s [[Virtual Console]] in [[2004]] and [[2007]], respectively. On November 25, [[2012]], for reasons unknown, ''Donkey Kong Country 2'' and the other two original ''Donkey Kong Country'' games were delisted from the Wii's Virtual Console worldwide except in South Korea,<ref>[http://gimmegimmegames.com/2012/11/nintendo-removing-all-donkey-kong-country-games-from-virtual-console/ Nintendo removing all ''Donkey Kong'' Country games from Virtual Console - Gimme Gimme Games]</ref> but on October 30, [[2014]], the games were relisted only in Europe and Australia. Around the same time, the games were released on the [[Wii U]]'s Virtual Console in Europe and Australia, in Japan on November 26, 2014, and in the United States and Canada on February 26, [[2015]]. For handhelds, ''Donkey Kong Country 2'' was ported exclusively over to the [[New Nintendo 3DS]]'s Virtual Console in March/April [[2016]]. It was made available on the [[Nintendo Switch Online|Super Nintendo Entertainment System - Nintendo Switch Online]] for the [[Nintendo Switch]] on September 23, [[2020]].
   
''Donkey Kong Country 2: Diddy's Kong Quest'' was developed by [[Rare]]ware and published by [[Nintendo]]. The game has been re-released for both the [[Game Boy Advance]] and the [[Wii]]'s [[Virtual Console]]. For reasons unknown, this game was removed sometime in November in North America without awareness and on November 25, 2012 in Europe, but with awareness. The game was relisted in Europe on October 30, 2014. and the US in early [[2015]].
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''Donkey Kong Country 2: Diddy's Kong Quest'' is the sixth best-selling Super Nintendo Entertainment System game, with its predecessor being the third. A similar [[Game Boy]] title was released a year later, in 1996, titled ''[[Donkey Kong Land 2]]''.
   
 
==Story==
 
==Story==
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In order to progress through the game, players must beat stages by reaching the finish without losing both characters. The stages are divided into worlds, each one normally containing a boss fight at the end which must be beaten in order to move onto the next world.
 
In order to progress through the game, players must beat stages by reaching the finish without losing both characters. The stages are divided into worlds, each one normally containing a boss fight at the end which must be beaten in order to move onto the next world.
   
In comparison with the original ''[[Donkey Kong Country]]'', the game contains many new features. These include a plethora of hidden bonus stages with collectible tokens rewarded for completing, more diversity in level design and level settings, an unlockable "Lost World" with extra levels, and the ability to transform into various [[Animal Buddy|animals]] (the first game included some of these animals, but the characters normally rode them, being able to transform into them only in bonus stages). A portion of the game's theme now involves sailing and pirates, as exemplified in many enemies sporting a pirate fashion and the seaside locations in some levels. While ''Donkey Kong Country 2: Diddy's Kong Quest'' introduced new features such as these, it also abandoned a few from the original. For example, the steel barrel was removed, eliminating the ability to roll on barrels, and the ability to find hidden items in the ground was removed. However, some of these removed features were brought back in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''.
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In comparison with the original ''Donkey Kong Country'', the game contains many new features. These include a plethora of hidden bonus stages with collectible tokens rewarded for completing, more diversity in level design and level settings, an unlockable "Lost World" with extra levels, and the ability to transform into various [[Animal Buddy|animals]] (the first game included some of these animals, but the characters normally rode them, being able to transform into them only in bonus stages). A portion of the game's theme now involves sailing and pirates, as exemplified in many enemies sporting a pirate fashion and the seaside locations in some levels. While ''Donkey Kong Country 2: Diddy's Kong Quest'' introduced new features such as these, it also abandoned a few from the original. For example, the steel barrel was removed, eliminating the ability to roll on barrels, and the ability to find hidden items in the ground was removed. However, some of these removed features were brought back in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
   
 
===Characters===
 
===Characters===
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Aside from [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]], many other non-playable characters can be found throughout the game.
 
Aside from [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]], many other non-playable characters can be found throughout the game.
   
*'''[[King K. Rool|Kaptain K. Rool]]''' - K. Rool is the main [[antagonist]] of the ''Donkey Kong Country'' and the ''[[Donkey Kong Land]]'' spinoff series, and he is the leader of the [[Kremling]]s. Holding the title of "Kaptain" instead of "King" as in the original ''Donkey Kong Country'', K. Rool now appears suited in pirate clothing with a rather large handheld blunderbuss. K. Rool has captured Donkey Kong and retreated to the top of his island where he awaits the player. He has sent his various minions, the majority being that of the Kremling Krew, to many areas of the island, in hopes of capturing Diddy and Dixie.
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*'''[[King K. Rool|Kaptain K. Rool]]''' - K. Rool is the main [[antagonist]] of the ''Donkey Kong Country'' and the ''[[Donkey Kong Land]]'' spin-off series, and he is the leader of the [[Kremling]]s. Holding the title of "Kaptain" instead of "King" as in the original ''Donkey Kong Country'', K. Rool now appears suited in pirate clothing with a rather large handheld blunderbuss. K. Rool has captured Donkey Kong and retreated to the top of his island where he awaits the player. He has sent his various minions, the majority being that of the Kremling Krew, to many areas of the island, in hopes of capturing Diddy and Dixie.
 
*'''[[Donkey Kong (character)|Donkey Kong]]''' - Donkey Kong is the main protagonist in the ''[[Donkey Kong (series)|Donkey Kong]]'' series (not to be confused with [[Cranky Kong]], the main enemy in the original ''[[Donkey Kong (video game)|Donkey Kong]]'' game who is believed to be his grandfather). While not playable, Donkey Kong is a main part of ''Donkey Kong Country 2''<nowiki>'</nowiki>s plot and appears twice throughout the game. The first time the player sees him is in the level titled Stronghold Showdown, the final level in the sixth world, K. Rool's Keep. A boss fight normally takes place in the last level of a world, however, Donkey Kong appears tied in ropes, hanging from the ceiling. He begins screaming loudly in frustration, attempting to break free, but K. Rool pulls him back up into his plane and flies off to the very top of the island (in the [[Game Boy Advance]] version, though, a boss fight is actually present). Donkey Kong later appears at the end of the K. Rool fight, where he breaks free from the same tied ropes he was previously seen in and proceeds to uppercut K. Rool through the roof of his airship.
 
*'''[[Donkey Kong (character)|Donkey Kong]]''' - Donkey Kong is the main protagonist in the ''[[Donkey Kong (series)|Donkey Kong]]'' series (not to be confused with [[Cranky Kong]], the main enemy in the original ''[[Donkey Kong (video game)|Donkey Kong]]'' game who is believed to be his grandfather). While not playable, Donkey Kong is a main part of ''Donkey Kong Country 2''<nowiki>'</nowiki>s plot and appears twice throughout the game. The first time the player sees him is in the level titled Stronghold Showdown, the final level in the sixth world, K. Rool's Keep. A boss fight normally takes place in the last level of a world, however, Donkey Kong appears tied in ropes, hanging from the ceiling. He begins screaming loudly in frustration, attempting to break free, but K. Rool pulls him back up into his plane and flies off to the very top of the island (in the Game Boy Advance version, though, a boss fight is actually present). Donkey Kong later appears at the end of the K.Rool fight, where he breaks free from the same tied ropes he was previously seen in and proceeds to uppercut K. Rool through the roof of his airship.
 
 
 
*'''[[Animal Buddy|Animal Buddies]]''' - Throughout the ''Donkey Kong Country'' series, players are able to find and ride animals to help them get through levels, defeat enemies, and find bonus stages. There are a total of seven animal buddies in ''Donkey Kong Country 2: Diddy's Kong Quest'', as opposed to five in the original. Only five of these animals are actually rideable and able to be transformed into by the player, while the other two help in other ways. The animals can now charge their ability, as well as execute it normally. Using this may reveal a secret passage to a bonus stage, or this can possibly be used as a powerful attack. There is a slight bit more concentration on the animals than in the previous ''Donkey Kong Country'', as they can be found more often and are usually required for accessing bonus stages. The seven animal buddies are as follows:
 
*'''[[Animal Buddy|Animal Buddies]]''' - Throughout the ''Donkey Kong Country'' series, players are able to find and ride animals to help them get through levels, defeat enemies, and find bonus stages. There are a total of seven animal buddies in ''Donkey Kong Country 2: Diddy's Kong Quest'', as opposed to five in the original. Only five of these animals are actually rideable and able to be transformed into by the player, while the other two help in other ways. The animals can now charge their ability, as well as execute it normally. Using this may reveal a secret passage to a bonus stage, or this can possibly be used as a powerful attack. There is a slight bit more concentration on the animals than in the previous ''Donkey Kong Country'', as they can be found more often and are usually required for accessing bonus stages. The seven animal buddies are as follows:
   
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[[Expresso the Ostrich]] and [[Winky the Frog]] from the original ''Donkey Kong Country'' have been removed, although Rattly is often considered to be Winky's replacement due to their similar abilities and slightly similar physical appearance, and Expresso appears in a mini-game in the Game Boy Advance remake.
 
[[Expresso the Ostrich]] and [[Winky the Frog]] from the original ''Donkey Kong Country'' have been removed, although Rattly is often considered to be Winky's replacement due to their similar abilities and slightly similar physical appearance, and Expresso appears in a mini-game in the Game Boy Advance remake.
   
*'''[[Cranky Kong]]''' - Cranky Kong is the aging ancestor of Donkey Kong. Although their relationship is unclear, he is believed to be his father from [[Shigeru Miyamoto]]'s original [[1981]] [[Donkey Kong (video game)|''Donkey Kong'']] arcade game. Cranky is best known for his wise cracks against Donkey Kong and friends, his cranky attitude, and his blatant cockiness. As in ''Donkey Kong Country'', he offers help about stages in whichever particular world the player is in when speaking with him, while making a variety of jokes (often talking about the game's advanced nature or criticizing the player's skill level). Cranky can be found in the Monkey Museum, a small hut containing various Nintendo and Rare items and collectibles, in nearly every world.
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*'''[[Cranky Kong]]''' - Cranky Kong is the aging ancestor of Donkey Kong. Although their relationship is unclear, he is believed to be his father from [[Shigeru Miyamoto]]'s original [[1981]] ''[[Donkey Kong (video game)|Donkey Kong]]'' arcade game. Cranky is best known for his wise cracks against Donkey Kong and friends, his cranky attitude, and his blatant cockiness. As in ''Donkey Kong Country'', he offers help about stages in whichever particular world the player is in when speaking with him, while making a variety of jokes (often talking about the game's advanced nature or criticizing the player's skill level). Cranky can be found in the Monkey Museum, a small hut containing various Nintendo and Rare items and collectibles, in nearly every world.
 
*'''[[Funky Kong]]''' - Funky Kong returns from the original ''Donkey Kong Country'' with a slightly altered look and a new plane. He allows the player to travel back and forth through the many different worlds in ''Donkey Kong Country 2: Diddy's Kong Quest'', excluding the Lost World. In the [[Super Nintendo Entertainment System]] version, this is the only way to travel from world to world, without beating the boss of the world. In the Game Boy Advance version, he has you complete certain tasks where you have to fly from one point to another. In the first ''Donkey Kong Country'', Funky Kong used a Jumbo Jet Barrel (a barrel with wings and a cockpit resembling a Jumbo Jet protruding), but in this game, Funky uses a biplane barrel. In the Game Boy Advance version, however, he uses a gyrocopter. A gyrocopter is also found in this game's sequel, ''Donkey Kong Country 3'', as an unlockable from Funky when collecting all the DK Coins.
 
*'''[[Funky Kong]]''' - Funky Kong returns from the original ''Donkey Kong Country'' with a slightly altered look and a new plane. He allows the player to travel back and forth through the many different worlds in ''Donkey Kong Country 2: Diddy's Kong Quest'', excluding the Lost World. In the Super Nintendo Entertainment Systen version, this is the only way to travel from world to world, without beating the boss of the world. In the Game Boy Advance version, he has you complete certain tasks where you have to fly from one point to another. In the first ''Donkey Kong Country'', Funky Kong used a Jumbo Jet Barrel (a barrel with wings and a cockpit resembling a Jumbo Jet protruding), but in this game, Funky uses a biplane barrel. In the Game Boy Advance version, however, he uses a gyrocopter. A gyrocopter is also found in this game's sequel, ''Donkey Kong Country 3'', as an unlockable from Funky when collecting all the DK Coins.
 
 
 
*'''[[Wrinkly Kong]]''' - Wrinkly Kong is Cranky's wife and a teacher at Kong Kollege. The [[Kong Kollege]] appears in each world of ''Donkey Kong Country 2'', aside from the Lost World, and is the only way to save the game in the original SNES version. It also contains various information about the boss of the world, enemies that may be encountered, among other things. This was her first appearance, and she later appeared in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and ''[[Donkey Kong 64]]''.
 
*'''[[Wrinkly Kong]]''' - Wrinkly Kong is Cranky's wife and a teacher at Kong Kollege. The [[Kong Kollege]] appears in each world of ''Donkey Kong Country 2'', aside from the Lost World, and is the only way to save the game in the original SNES version. It also contains various information about the boss of the world, enemies that may be encountered, among other things. This was her first appearance, and she later appeared in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and ''[[Donkey Kong 64]]''.
 
 
*'''[[Swanky Kong]]''' - Swanky Kong is a flashy game show host gives the player an opportunity to earn extra lives by correctly answering questions pertaining to the game itself. Questions are often about various enemies, levels, and worlds, usually requiring the player to identify their correct names.
 
*'''[[Swanky Kong]]''' - Swanky Kong is a flashy game show host gives the player an opportunity to earn extra lives by correctly answering questions pertaining to the game itself. Questions are often about various enemies, levels, and worlds, usually requiring the player to identify their correct names.
 
 
*'''[[Klubba]]''' - Klubba is an extremely large, strong, and greedy Kremling who guards the entrance to the Lost World. He is green in appearance, like most other Kremlings, and carries a large, spiked club. Klubba will only let the Kongs enter the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest|Lost World]] if they pay him fifteen Kremkoins, although the player may choose the option to fight him. However, this fight is not done through gameplay, but rather a quick, comical scene in which Klubba simply whips the Kongs with his club, causing them to fly off the game screen. Klubba's Kiosk is found in every world except the first and last, Gangplank Galleon and The Flying Krock. Although he is a Kremling and as such a minion of K. Rool, at one point he expresses his hope that the Kongs defeat K. Rool, as K. Rool "treats the [[Kremling]]s like dirt."
 
*'''[[Klubba]]''' - Klubba is an extremely large, strong, and greedy Kremling who guards the entrance to the Lost World. He is green in appearance, like most other Kremlings, and carries a large, spiked club. Klubba will only let the Kongs enter the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest|Lost World]] if they pay him fifteen Kremkoins, although the player may choose the option to fight him. However, this fight is not done through gameplay, but rather a quick, comical scene in which Klubba simply whips the Kongs with his club, causing them to fly off the game screen. Klubba's Kiosk is found in every world except the first and last, Gangplank Galleon and The Flying Krock. Although he is a Kremling and as such a minion of K. Rool, at one point he expresses his hope that the Kongs defeat K. Rool, as K. Rool "treats the [[Kremling]]s like dirt."
   
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*[[Snapjaw]]
 
*[[Snapjaw]]
 
*[[Spiny (Donkey Kong)|Spiny]]
 
*[[Spiny (Donkey Kong)|Spiny]]
  +
*[[Swellbelly]]
 
*[[Zinger]]
 
*[[Zinger]]
   
 
==Worlds==
 
==Worlds==
 
{{spoiler}}
 
{{spoiler}}
''Donkey Kong Country 2: Diddy's Kong Quest'' is a fairly lengthy game for a platformer, with particularly large levels filled with a plentiful amount of secrets, making it larger overall than its predecessor. It is divided into areas called Worlds, each which typically contain a set of levels revolving around a certain themed setting. There are only seven main worlds, with a special eighth world, titled the Lost World, unlocked by using bonus coins, called Kremkoins, found hidden throughout the stages. The Lost World can be accessed from Klubba's Kiosk, found in each world except for the first and the last, and depending on the world it's accessed from, the player will travel to one of the five specific levels. The game's eight worlds, in order, are as follows:
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''Donkey Kong Country 2: Diddy's Kong Quest'' is a fairly lengthy game for a platformer, with particularly large levels filled with a plentiful amount of secrets, making it larger overall than its predecessor. It is divided into areas called Worlds, each which typically contain a set of levels revolving around a certain themed setting. There are only seven main worlds, with a special eighth world, titled the Lost World, unlocked by using bonus Coins, called Kremkoins, found hidden throughout the stages. The Lost World can be accessed from Klubba's Kiosk, found in each world except for the first and the last, and depending on the world it's accessed from, the player will travel to one of the five specific levels. The game's eight worlds, in order, are as follows:
   
*[[Gangplank Galleon]] - The remains of K. Rool's ship from the original [[Donkey Kong Country]], it has beached itself on the rocky coast of Crocodile Isle. Level settings in Gangplank Galleon include decks, flooded holds, and remains of ships. The boss of the world is [[Krow]], an enormous vulture who attacks by dropping eggs and knocking them out of his nest. The player must avoid Krow's eggs and throw them back at him four times to succeed and move on to the next world.
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*[[Gangplank Galleon]] - The remains of K. Rool's ship from the original ''[[Donkey Kong Country]]'', it has beached itself on the rocky coast of Crocodile Isle. Level settings in Gangplank Galleon include decks, flooded holds, and remains of ships. The boss of the world is [[Krow]], an enormous vulture who attacks by dropping eggs and knocking them out of his nest. The player must avoid Krow's eggs and throw them back at him four times to succeed and move on to the next world.
 
*[[Crocodile Cauldron]] - A heated volcanic region covered in lava, oddly the wreckage of several ships is found here. Crocodile Cauldron features mostly lava filled caverns and mine shafts throughout, as well as an area filled primarily with lava and very little land, forcing the player to ride on a hot air balloon in order to cross. The boss of the world is [[Kleever]], a giant Kremling submerged in the lava that attacks by shaking a massive magical sword violently, stabbing forward through the air, and shooting fireballs. During the fight, cannonballs fall out of the sky at periodic intervals; Kleever can be defeated if the player accurately throws these cannonballs at his sword's bladed section six times.
 
*[[Crocodile Cauldron]] - A heated volcanic region covered in lava, oddly the wreckage of several ships is found here. Crocodile Cauldron features mostly lava filled caverns and mine shafts throughout, as well as an area filled primarily with lava and very little land, forcing the player to ride on a hot air balloon in order to cross. The boss of the world is [[Kleever]], a giant Kremling submerged in the lava that attacks by shaking a massive magical sword violently, stabbing forward through the air, and shooting fireballs. During the fight, cannonballs fall out of the sky at periodic intervals; Kleever can be defeated if the player accurately throws these cannonballs at his sword's bladed section six times.
 
*Krem Quay - Supposedly once the port of [[Crocodile Isle]], it is now an overgrown swamp filled with the debris of ships, be they afloat, sinking, or submerged underwater. The setting of a few of Krem Quay's levels is a marsh area with heavily polluted water due to a crashed oil tanker. The boss of the world is [[Kudgel]], a grey pallette swap of Klubba (possibly his brother), who attacks by jumping (when Kudgel lands, the resulting tremors can momentarily stun the player as well) and swinging his large club. The player must defeat Kudgel by hitting him with TNT barrels six times, being able to successfully hurt him only when a [[TNT Barrel]] appears.
 
*Krem Quay - Supposedly once the port of [[Crocodile Isle]], it is now an overgrown swamp filled with the debris of ships, be they afloat, sinking, or submerged underwater. The setting of a few of Krem Quay's levels is a marsh area with heavily polluted water due to a crashed oil tanker. The boss of the world is [[Kudgel]], a grey pallette swap of Klubba (possibly his brother), who attacks by jumping (when Kudgel lands, the resulting tremors can momentarily stun the player as well) and swinging his large club. The player must defeat Kudgel by hitting him with TNT barrels six times, being able to successfully hurt him only when a [[TNT Barrel]] appears.
 
*[[Krazy Kremland]] - A large and rundown amusement park, Krazy Kremland seems to be partially built on a swamp, and many regions within it are filled with [[Zinger]] hives and bramble vines. The levels in the amusement park consist mainly of [[roller coaster]]s, which are not only haunted but also broken. The player actually rides these roller coasters, in a backdrop featuring ferris wheels, fireworks, and other typical carnival scenery. The boss of this world is [[King Zing]], a huge Zinger who attacks by chasing the player, shooting out stingers, and later spawning other Zingers. This boss fight is unique due to the fact that the player must transform into Squawks directly after the level begins and fight the entire battle as him. In order to win, the player must hit King Zing seven times while he is not invulnerable, using Squawks' ability to shoot coconuts.
 
*[[Krazy Kremland]] - A large and rundown amusement park, Krazy Kremland seems to be partially built on a swamp, and many regions within it are filled with [[Zinger]] hives and bramble vines. The levels in the amusement park consist mainly of [[roller coaster]]s, which are not only haunted but also broken. The player actually rides these roller coasters, in a backdrop featuring ferris wheels, fireworks, and other typical carnival scenery. The boss of this world is [[King Zing]], a huge Zinger who attacks by chasing the player, shooting out stingers, and later spawning other Zingers. This boss fight is unique due to the fact that the player must transform into Squawks directly after the level begins and fight the entire battle as him. In order to win, the player must hit King Zing seven times while he is not invulnerable, using Squawks' ability to shoot coconuts.
* [[Gloomy Gulch]] - A creepy forested area filled mainly with ghosts, Gloomy Gulch also features a small Zinger hive, a coaster in a haunted house, and a windy forest. The boss of the world is [[Krow|Kreepy Krow]], the ghost of the first world's Krow, who must now be defeated by barrels. The battle this time is much faster and contains segments where the screen scrolls upwards, forcing the player to keep up by climbing on ropes while simultaneously dodging eggs flying in various directions on the screen. Kreepy Krow only takes three hits, however, the player must defeat a Necky (as well as dodge ghost Neckies) in order to make each barrel appear.
+
*[[Gloomy Gulch]] - A creepy forested area filled mainly with ghosts, Gloomy Gulch also features a small Zinger hive, a coaster in a haunted house, and a windy forest. The boss of the world is [[Krow|Kreepy Krow]], the ghost of the first world's Krow, who must now be defeated by barrels. The battle this time is much faster and contains segments where the screen scrolls upwards, forcing the player to keep up by climbing on ropes while simultaneously dodging eggs flying in various directions on the screen. Kreepy Krow only takes three hits, however, the player must defeat a Necky (as well as dodge ghost Neckies) in order to make each barrel appear.
 
*[[K. Rool's Keep]] - K. Rool's Keep is K. Rool's castle area built near the very top of Crocodile Isle. This world features sections that happen to be frozen and others that are constantly battered with freezing winds. A magical floor rises inside the tower level "Castle Crush", while the climbing level "Chain Link Chamber" seems to have no floor. There is also a continually scrolling castle area and a tower that features a rising toxic liquid, forcing players to keep moving in both. No boss is fought at the end of the world in the original ''Donkey Kong Country 2: Diddy's Kong Quest'', instead, Donkey Kong is seen tied up and hanging from a rope, before being pulled up into K. Rool's airplane which then travels higher into the sky. However, the Game Boy Advance port featured a boss called [[Kerozene]], a massive orange Kremling whose attacks include slashing with two swords (both resembling Kleever), punching, and sending a wave of fire through the ground. The player must throw a cannonball at his face in order to damage Kerozene, and repeat this seven times to defeat him.
 
*[[K. Rool's Keep]] - K. Rool's Keep is K. Rool's castle area built near the very top of Crocodile Isle. This world features sections that happen to be frozen and others that are constantly battered with freezing winds. A magical floor rises inside the tower level "Castle Crush", while the climbing level "Chain Link Chamber" seems to have no floor. There is also a continually scrolling castle area and a tower that features a rising toxic liquid, forcing players to keep moving in both. No boss is fought at the end of the world in the original ''Donkey Kong Country 2: Diddy's Kong Quest'', instead, Donkey Kong is seen tied up and hanging from a rope, before being pulled up into K. Rool's airplane which then travels higher into the sky. However, the Game Boy Advance port featured a boss called [[Kerozene]], a massive orange Kremling whose attacks include slashing with two swords (both resembling Kleever), punching, and sending a wave of fire through the ground. The player must throw a cannonball at his face in order to damage Kerozene, and repeat this seven times to defeat him.
 
*[[The Flying Krock]] - K. Rool's flying fortress, this area is partly in the sky. The Flying Krock has only one level, aside from the final boss level. Titled "Screech's Sprint", it is a challenging race against K. Rool's bird, [[Screech]], through a bramble setting featuring obstacles and enemies such as Zingers impeding the player's progress. The boss of the world is [[King K. Rool|Kaptain K. Rool]], leader of the Kremlings and the game's main antagonist. Upon entering K. Rool's airplane, Donkey Kong is seen once again hanging by and tied to ropes before the battle begins. K. Rool has a large array of moves, mainly, he uses his cannon to fire various projectiles and, towards the end of the battle, suck the player in towards him. To hurt K. Rool, the player must throw cannonballs into his cannon when given the opportunity, which will cause it to malfunction. Doing this nine times will defeat K. Rool and trigger the game's regular ending.
 
*[[The Flying Krock]] - K. Rool's flying fortress, this area is partly in the sky. The Flying Krock has only one level, aside from the final boss level. Titled "Screech's Sprint", it is a challenging race against K. Rool's bird, [[Screech]], through a bramble setting featuring obstacles and enemies such as Zingers impeding the player's progress. The boss of the world is [[King K. Rool|Kaptain K. Rool]], leader of the Kremlings and the game's main antagonist. Upon entering K. Rool's airplane, Donkey Kong is seen once again hanging by and tied to ropes before the battle begins. K. Rool has a large array of moves, mainly, he uses his cannon to fire various projectiles and, towards the end of the battle, suck the player in towards him. To hurt K. Rool, the player must throw cannonballs into his cannon when given the opportunity, which will cause it to malfunction. Doing this nine times will defeat K. Rool and trigger the game's regular ending.
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{{endspoiler}}
 
{{endspoiler}}
   
===Levels===
+
===Levels ===
 
{| class="wikitable"
 
{| class="wikitable"
!bgcolor="#99ccff"|World 1: [[Gangplank Galleon (Donkey Kong Country 2: Diddy's Kong Quest)|Gangplank Galleon]]
+
! bgcolor="#99ccff" |World 1: [[Gangplank Galleon (Donkey Kong Country 2: Diddy's Kong Quest)|Gangplank Galleon]]
|colspan="7"|[[Pirate Panic]]
+
| colspan="7" |[[Pirate Panic]]
|colspan="7"|[[Mainbrace Mayhem]]
+
| colspan="7" |[[Mainbrace Mayhem]]
|colspan="7"|[[Gangplank Galley]]
+
| colspan="7" |[[Gangplank Galley]]
|colspan="7"|[[Lockjaw's Locker]]
+
| colspan="7" |[[Lockjaw's Locker]]
|colspan="7"|[[Topsail Trouble]]
+
| colspan="7" |[[Topsail Trouble]]
|colspan="7"|[[Krow's Nest]]
+
| colspan="7" |[[Krow's Nest]]
 
|-
 
|-
!bgcolor="#99ccff"|World 2: [[Crocodile Cauldron]]
+
! bgcolor="#99ccff" |World 2: [[Crocodile Cauldron]]
|colspan="7"|[[Hot-Head Hop]]
+
| colspan="7" |[[Hot-Head Hop]]
|colspan="7"|[[Kannon's Klaim]]
+
| colspan="7" |[[Kannon's Klaim]]
|colspan="7"|[[Lava Lagoon]]
+
| colspan="7" |[[Lava Lagoon]]
|colspan="7"|[[Red-Hot Ride]]
+
| colspan="7" |[[Red-Hot Ride]]
|colspan="7"|[[Squawk's Shaft]]
+
| colspan="7" |[[Squawk's Shaft]]
|colspan="7"|[[Kleever's Kiln]]
+
| colspan="7" |[[Kleever's Kiln]]
 
|-
 
|-
!bgcolor="#99ccff"|World 3: [[Krem Quay]]
+
! bgcolor="#99ccff" |World 3: [[Krem Quay]]
|colspan="6"|[[Barrel Bayou]]
+
| colspan="6" |[[Barrel Bayou]]
|colspan="6"|[[Glimmer's Galleon]]
+
| colspan="6" |[[Glimmer's Galleon]]
|colspan="6"|[[Krockhead Klamber]]
+
| colspan="6" |[[Krockhead Klamber]]
|colspan="6"|[[Rattle Battle]]
+
| colspan="6" |[[Rattle Battle]]
|colspan="6"|[[Slime Climb]]
+
| colspan="6" |[[Slime Climb]]
|colspan="6"|[[Bramble Blast]]
+
| colspan="6" |[[Bramble Blast]]
|colspan="6"|[[Kudgel's Kontest]]
+
| colspan="6" |[[Kudgel's Kontest]]
 
|-
 
|-
!bgcolor="#99ccff"|World 4: [[Krazy Kremland]]
+
! bgcolor="#99ccff" |World 4: [[Krazy Kremland]]
|colspan="6"|[[Hornet Hole]]
+
| colspan="6" |[[Hornet Hole]]
|colspan="6"|[[Target Terror]]
+
| colspan="6" |[[Target Terror]]
|colspan="6"|[[Bramble Scramble]]
+
| colspan="6" |[[Bramble Scramble]]
|colspan="6"|[[Rickety Race]]
+
| colspan="6" |[[Rickety Race]]
|colspan="6"|[[Mudhole Marsh]]
+
| colspan="6" |[[Mudhole Marsh]]
|colspan="6"|[[Rambi Rumble]]
+
| colspan="6" |[[Rambi Rumble]]
|colspan="6"|[[King Zing Sting]]
+
| colspan="6" |[[King Zing Sting]]
 
|-
 
|-
!bgcolor="#99ccff"|World 5: [[Gloomy Gulch]]
+
! bgcolor="#99ccff" |World 5: [[Gloomy Gulch]]
|colspan="7"|[[Ghostly Grove]]
+
| colspan="7" |[[Ghostly Grove]]
|colspan="7"|[[Haunted Hall]]
+
| colspan="7" |[[Haunted Hall]]
|colspan="7"|[[Gusty Glade]]
+
| colspan="7" |[[Gusty Glade]]
|colspan="7"|[[Parrot Chute Panic]]
+
| colspan="7" |[[Parrot Chute Panic]]
|colspan="7"|[[Web Woods]]
+
| colspan="7" |[[Web Woods]]
|colspan="7"|[[Kreepy Krow]]
+
| colspan="7" |[[Kreepy Krow]]
 
|-
 
|-
!bgcolor="#99ccff" rowspan="2"|World 6: [[K. Rool's Keep]]
+
! rowspan="2" bgcolor="#99ccff" |World 6: [[K. Rool's Keep]]
|rowspan="2" colspan="6"|[[Arctic Abyss]]
+
| colspan="6" rowspan="2" |[[Arctic Abyss]]
|colspan="6"|[[Windy Well]] (SNES)
+
| colspan="6" |[[Windy Well]] (SNES)
|colspan="6"|[[Castle Crush]] (SNES)
+
| colspan="6" |[[Castle Crush]] (SNES)
|colspan="6"|[[Clapper's Cavern]] (SNES)
+
| colspan="6" |[[Clapper's Cavern]] (SNES)
|rowspan="2" colspan="6"|[[Chain Link Chamber]]
+
| colspan="6" rowspan="2" |[[Chain Link Chamber]]
|rowspan="2" colspan="6"|[[Toxic Tower]]
+
| colspan="6" rowspan="2" |[[Toxic Tower]]
|rowspan="2" colspan="6"|[[Stronghold Showdown]]
+
| colspan="6" rowspan="2" |[[Stronghold Showdown]]
 
|-
 
|-
|colspan="6"|Castle Crush (GBA)
+
| colspan="6" |Castle Crush (GBA)
|colspan="6"|Clapper's Cavern (GBA)
+
| colspan="6" |Clapper's Cavern (GBA)
|colspan="6"|Windy Well (GBA)
+
| colspan="6" |Windy Well (GBA)
 
|-
 
|-
!bgcolor="#99ccff"|World 7: [[The Flying Krock]]
+
! bgcolor="#99ccff" |World 7: [[The Flying Krock]]
|colspan="21"|[[Screech's Sprint]]
+
| colspan="21" |[[Screech's Sprint]]
|colspan="21"|[[K. Rool Duel]]
+
| colspan="21" |[[K. Rool Duel]]
 
|-
 
|-
!bgcolor="#99ccff"|World 8: [[Lost World]]
+
! bgcolor="#99ccff" |World 8: [[Lost World]]
|colspan="7"|[[Jungle Jinx]]
+
| colspan="7" |[[Jungle Jinx]]
|colspan="7"|[[Black Ice Battle]]
+
| colspan="7" |[[Black Ice Battle]]
|colspan="7"|[[Klobber Karnage]]
+
| colspan="7" |[[Klobber Karnage]]
|colspan="7"|[[Fiery Furnace]]
+
| colspan="7" |[[Fiery Furnace]]
|colspan="7"|[[Animal Antics]]
+
| colspan="7" |[[Animal Antics]]
|colspan="7"|[[Krocodile Kore]]
+
| colspan="7" |[[Krocodile Kore]]
 
|}
 
|}
   
Line 223: Line 233:
 
The game is often misspelled to ''Diddy Kong's Quest''.
 
The game is often misspelled to ''Diddy Kong's Quest''.
   
==Changes from the SNES and the Game Boy Advance version==
+
== Changes from the SNES and the Game Boy Advance version==
 
*The game now has an intro viewable by creating a new file, which is based on the prologue from the original game's manual.
 
*The game now has an intro viewable by creating a new file, which is based on the prologue from the original game's manual.
 
*The graphics were brightened considerably.
 
*The graphics were brightened considerably.
Line 237: Line 247:
 
*Each level now has a [[Gold Feather]] hidden in it. Each Gold Feather collected helps the player in the aforementioned mini-game.
 
*Each level now has a [[Gold Feather]] hidden in it. Each Gold Feather collected helps the player in the aforementioned mini-game.
 
*Scrapbooks are now hidden throughout some levels and these are needed in order to get certain Hero Coins. Wrinkly Kong offers subtle hints pertaining to their locations.
 
*Scrapbooks are now hidden throughout some levels and these are needed in order to get certain Hero Coins. Wrinkly Kong offers subtle hints pertaining to their locations.
*All the overworld maps are completely redesigned and are now much larger.
+
* All the overworld maps are completely redesigned and are now much larger.
 
*[[Kong Kollege]], Cranky's Hut, [[Funky's Flights II]], and [[Swanky's Bonus Bonanza]] all have a different look.
 
*[[Kong Kollege]], Cranky's Hut, [[Funky's Flights II]], and [[Swanky's Bonus Bonanza]] all have a different look.
 
*Cranky comes along and talks to the player after beating a boss. In the original version, Diddy would play his boom box or Dixie would play her guitar, depending on which character was being controlled at the time the boss was defeated.
 
*Cranky comes along and talks to the player after beating a boss. In the original version, Diddy would play his boom box or Dixie would play her guitar, depending on which character was being controlled at the time the boss was defeated.
Line 245: Line 255:
 
*The inactive Kong is no longer shaded.
 
*The inactive Kong is no longer shaded.
 
*Some glitches have been removed, but a few others still exist.
 
*Some glitches have been removed, but a few others still exist.
[[File:Kremling crew 2.jpg|right|250px|thumb|A [[Kremling Krew]] cast photo featuring the various Kremling enemies from the game]]
+
[[File:Kremling crew 2.jpg|250px|thumb|A [[Kremling Krew]] cast photo featuring the various Kremling enemies from the game.]]
 
*On the levels, ''[[Target Terror]]'' and ''[[Rickety Race]]'', the background was changed from night to early morning, and the screams heard in the background music for those levels were removed.
 
*On the levels, ''[[Target Terror]]'' and ''[[Rickety Race]]'', the background was changed from night to early morning, and the screams heard in the background music for those levels were removed.
 
*Dixie Kong's helicopter-spin can be heard, although it was not heard in the SNES version of ''Donkey Kong Country 2: Diddy's Kong Quest''.
 
*Dixie Kong's helicopter-spin can be heard, although it was not heard in the SNES version of ''Donkey Kong Country 2: Diddy's Kong Quest''.
Line 256: Line 266:
 
''Donkey Kong Country 2'' was highly praised by both critics and fans alike upon release, especially in the platform gaming [[community]]. Acclaimed features such as the impressive and unique level design, well-hidden secrets and easter eggs, highly-detailed rendered graphics, a dark, mysterious atmosphere with a large sense of exploration and discovery, and a memorable [[orchestration|orchestral]] [[Computer and video game music|soundtrack]] are often considered the main reasons for ''Donkey Kong Country 2'''s success and critical praise. While ''Donkey Kong Country 2'' plays very similar to the original ''Donkey Kong Country'', most agreed that the sequel's many improvements and added depth made it a better platform gaming experience. It has an average overall ranking of 93% at [[Game Rankings]].
 
''Donkey Kong Country 2'' was highly praised by both critics and fans alike upon release, especially in the platform gaming [[community]]. Acclaimed features such as the impressive and unique level design, well-hidden secrets and easter eggs, highly-detailed rendered graphics, a dark, mysterious atmosphere with a large sense of exploration and discovery, and a memorable [[orchestration|orchestral]] [[Computer and video game music|soundtrack]] are often considered the main reasons for ''Donkey Kong Country 2'''s success and critical praise. While ''Donkey Kong Country 2'' plays very similar to the original ''Donkey Kong Country'', most agreed that the sequel's many improvements and added depth made it a better platform gaming experience. It has an average overall ranking of 93% at [[Game Rankings]].
   
  +
==Credits==
  +
{{main|Donkey Kong Country 2: Diddy's Kong Quest/credits}}
  +
  +
==Gallery==
  +
{{main|Donkey Kong Country 2: Diddy's Kong Quest/gallery}}
  +
  +
==Soundtrack==
  +
{{main|Donkey Kong Country 2: Diddy's Kong Quest/soundtrack}}
   
 
==Trivia==
 
==Trivia==
Line 270: Line 288:
 
*The game was featured on the cover of ''[[Nintendo Power V79]]''.
 
*The game was featured on the cover of ''[[Nintendo Power V79]]''.
 
*The game won 5 awards in the [[1995 Nintendo Power Awards]]: Best Sound, Best Graphics, Best Challenge, Best Goodie/Sidekick ([[Squitter the Spider]]), and Worst Villain ([[Kaptain K. Rool]]).
 
*The game won 5 awards in the [[1995 Nintendo Power Awards]]: Best Sound, Best Graphics, Best Challenge, Best Goodie/Sidekick ([[Squitter the Spider]]), and Worst Villain ([[Kaptain K. Rool]]).
  +
 
==References==
  +
{{Reflist}}
   
 
==External links==
 
==External links==
*[http://www.nintendo.com/wii/virtualconsole/games/detail/DSPZlkwslhVNXkGjnRgY0tDWBTMm7pr6 Donkey Kong Country 2: Diddy's Kong Quest] at [[Nintendo.com]]
+
*{{WP link|Donkey Kong Country 2: Diddy's Kong Quest|''Donkey Kong Country 2: Diddy's Kong Quest''}}
*[http://www.vc-reviews.com/games/snes/donkey_kong_country_2_diddys_kong_quest Donkey Kong Country 2: Diddy's Kong Quest] at Virtual Console Reviews
+
*[https://gamefaqs.gamespot.com/snes/588283-donkey-kong-country-2-diddys-kong-quest ''Donkey Kong Country 2: Diddy's Kong Quest''] at [[GameFAQs]]
*[[w:c:donkeykong:Donkey Kong Country 2: Diddy's Kong Quest|The article for ''Donkey Kong Country 2: Diddy's Kong Quest'' on Donkey Kong Wikia.]]
+
*[https://www.mobygames.com/game/donkey-kong-country-2-diddys-kong-quest ''Donkey Kong Country 2: Diddy's Kong Quest''] at [[MobyGames]]
  +
*[http://www.nintendo.com/wii/virtualconsole/games/detail/DSPZlkwslhVNXkGjnRgY0tDWBTMm7pr6 ''Donkey Kong Country 2: Diddy's Kong Quest''] at [[Nintendo.com]]
  +
*[http://www.vc-reviews.com/games/snes/donkey_kong_country_2_diddys_kong_quest ''Donkey Kong Country 2: Diddy's Kong Quest''] at Virtual Console Reviews
  +
*[[w:c:donkeykong:Donkey Kong Country 2: Diddy's Kong Quest|The article for ''Donkey Kong Country 2: Diddy's Kong Quest'' on Donkey Kong Wiki]]
  +
*{{SMW link|Donkey Kong Country 2: Diddy's Kong Quest}}
  +
*{{TVtropes game|DonkeyKongCountry2DiddysKongQuest}}
   
==References==
 
<references/>
 
 
{{Donkey Kong games}}
 
{{Donkey Kong games}}
  +
[[es:Donkey Kong Country 2: Diddy's Kong Quest]]
 
 
[[ES:Donkey Kong Country 2: Diddy's Kong Quest]]
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[[Category:Major Nintendo games]]
 
[[Category:Donkey Kong games]]
 
[[Category:1995 video games]]
 
[[Category:1996 video games]]
 
[[Category:2004 video games]]
 
[[Category:2007 video games]]
  +
[[Category:2014 video games]]
  +
[[Category:2015 video games]]
  +
[[Category:2016 video games]]
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[[Category:2020 video games]]
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[[Category:Nintendo games]]
 
[[Category:Super Nintendo Entertainment System games]]
 
[[Category:Super Nintendo Entertainment System games]]
 
[[Category:Game Boy Advance games]]
 
[[Category:Game Boy Advance games]]
Line 285: Line 322:
 
[[Category:Virtual Console games (Wii U, SNES)]]
 
[[Category:Virtual Console games (Wii U, SNES)]]
 
[[Category:Virtual Console games (3DS, SNES)]]
 
[[Category:Virtual Console games (3DS, SNES)]]
[[Category:1995 video games]]
+
[[Category:Nintendo Switch Online games]]
[[Category:2004 video games]]
 
[[Category:2007 video games]]
 
 
[[Category:Rare games]]
 
[[Category:Rare games]]
[[Category:Nintendo games]]
 
[[Category:Donkey Kong games]]
 
[[Category:Platformer games]]
 
 
[[Category:Games published by Nintendo]]
 
[[Category:Games published by Nintendo]]
[[Category:Major Nintendo games]]
+
[[Category:Platformer games]]
[[Category:Games developed by Rare]]
+
[[Category:Multiplatform games]]
[[Category:1996 video games]]
 
[[Category:Player's Choice games]]
 

Latest revision as of 04:05, 29 February 2024

Donkey Kong Country 2: Diddy's Kong Quest (JP) (also known as Donkey Kong Country 2, DKC2, or Super Donkey Kong 2 in Japan) is a platform game made for the Super Nintendo Entertainment System. It is the second game in the Donkey Kong Country series and the second game in the original Donkey Kong Country trilogy, overall. This game was released in 1995 as a sequel and direct follow-up to Donkey Kong Country and later followed by Donkey Kong Country 3: Dixie Kong's Double Trouble! in 1996.

Donkey Kong Country 2: Diddy's Kong Quest was developed by Rareware and published by Nintendo. The game has been re-released for both the Game Boy Advance and the Wii's Virtual Console in 2004 and 2007, respectively. On November 25, 2012, for reasons unknown, Donkey Kong Country 2 and the other two original Donkey Kong Country games were delisted from the Wii's Virtual Console worldwide except in South Korea,[2] but on October 30, 2014, the games were relisted only in Europe and Australia. Around the same time, the games were released on the Wii U's Virtual Console in Europe and Australia, in Japan on November 26, 2014, and in the United States and Canada on February 26, 2015. For handhelds, Donkey Kong Country 2 was ported exclusively over to the New Nintendo 3DS's Virtual Console in March/April 2016. It was made available on the Super Nintendo Entertainment System - Nintendo Switch Online for the Nintendo Switch on September 23, 2020.

Donkey Kong Country 2: Diddy's Kong Quest is the sixth best-selling Super Nintendo Entertainment System game, with its predecessor being the third. A similar Game Boy title was released a year later, in 1996, titled Donkey Kong Land 2.

Story

Like many games in the platform genre, the plot is not necessarily an integral part of the game, and therefore, much of it isn't discussed throughout the game itself. However, there is a fairly long and comical prologue in the instruction manual, covering the events leading up to the beginning of the game. A summarized version of this story can be read below.

"Donkey Kong had been relaxing quietly on the beach when he suddenly and mysteriously disappears over the night. Diddy and Dixie find hundreds of Kremling footprints surrounding Donkey's smashed chair, so they begin to investigate. They quickly find a note left by Kaptain K. Rool demanding the Banana Hoard in exchange for Donkey Kong's safety. While Cranky was willing to give the banana hoard away, Diddy refused to do this after all he and Donkey had previously done to reclaim them (in the events of the original Donkey Kong Country). As Diddy was about to eagerly take off on a quest to defeat K. Rool by himself, Dixie tells him that she was coming along to help and there was no way of persuading her otherwise. Diddy, although displeased, sighed and allowed her to come, knowing that arguing was hopeless. Diddy and Dixie set out the morning after, hoping to prove themselves as "real video game heroes" and save their friend Donkey Kong."

Gameplay

Donkey Kong Country 2: Diddy's Kong Quest starts where the first game left off, in an area known as Gangplank Galleon. After this first world, the player reaches K. Rool's island, called Crocodile Isle, where the rest of the game takes place.

In order to progress through the game, players must beat stages by reaching the finish without losing both characters. The stages are divided into worlds, each one normally containing a boss fight at the end which must be beaten in order to move onto the next world.

In comparison with the original Donkey Kong Country, the game contains many new features. These include a plethora of hidden bonus stages with collectible tokens rewarded for completing, more diversity in level design and level settings, an unlockable "Lost World" with extra levels, and the ability to transform into various animals (the first game included some of these animals, but the characters normally rode them, being able to transform into them only in bonus stages). A portion of the game's theme now involves sailing and pirates, as exemplified in many enemies sporting a pirate fashion and the seaside locations in some levels. While Donkey Kong Country 2: Diddy's Kong Quest introduced new features such as these, it also abandoned a few from the original. For example, the steel barrel was removed, eliminating the ability to roll on barrels, and the ability to find hidden items in the ground was removed. However, some of these removed features were brought back in Donkey Kong Country 3: Dixie Kong's Double Trouble!

Characters

Main

Aside from Diddy and Dixie, many other non-playable characters can be found throughout the game.

  • Kaptain K. Rool - K. Rool is the main antagonist of the Donkey Kong Country and the Donkey Kong Land spin-off series, and he is the leader of the Kremlings. Holding the title of "Kaptain" instead of "King" as in the original Donkey Kong Country, K. Rool now appears suited in pirate clothing with a rather large handheld blunderbuss. K. Rool has captured Donkey Kong and retreated to the top of his island where he awaits the player. He has sent his various minions, the majority being that of the Kremling Krew, to many areas of the island, in hopes of capturing Diddy and Dixie.
  • Donkey Kong - Donkey Kong is the main protagonist in the Donkey Kong series (not to be confused with Cranky Kong, the main enemy in the original Donkey Kong game who is believed to be his grandfather). While not playable, Donkey Kong is a main part of Donkey Kong Country 2's plot and appears twice throughout the game. The first time the player sees him is in the level titled Stronghold Showdown, the final level in the sixth world, K. Rool's Keep. A boss fight normally takes place in the last level of a world, however, Donkey Kong appears tied in ropes, hanging from the ceiling. He begins screaming loudly in frustration, attempting to break free, but K. Rool pulls him back up into his plane and flies off to the very top of the island (in the Game Boy Advance version, though, a boss fight is actually present). Donkey Kong later appears at the end of the K. Rool fight, where he breaks free from the same tied ropes he was previously seen in and proceeds to uppercut K. Rool through the roof of his airship.
  • Animal Buddies - Throughout the Donkey Kong Country series, players are able to find and ride animals to help them get through levels, defeat enemies, and find bonus stages. There are a total of seven animal buddies in Donkey Kong Country 2: Diddy's Kong Quest, as opposed to five in the original. Only five of these animals are actually rideable and able to be transformed into by the player, while the other two help in other ways. The animals can now charge their ability, as well as execute it normally. Using this may reveal a secret passage to a bonus stage, or this can possibly be used as a powerful attack. There is a slight bit more concentration on the animals than in the previous Donkey Kong Country, as they can be found more often and are usually required for accessing bonus stages. The seven animal buddies are as follows:
- Rambi the Rhinoceros
- Enguarde the Swordfish
- Squitter the Spider
- Rattly the Rattlesnake
- Squawks the Parrot
- Clapper the Seal (not rideable)
- Glimmer the Anglerfish (not rideable)

Expresso the Ostrich and Winky the Frog from the original Donkey Kong Country have been removed, although Rattly is often considered to be Winky's replacement due to their similar abilities and slightly similar physical appearance, and Expresso appears in a mini-game in the Game Boy Advance remake.

  • Cranky Kong - Cranky Kong is the aging ancestor of Donkey Kong. Although their relationship is unclear, he is believed to be his father from Shigeru Miyamoto's original 1981 Donkey Kong arcade game. Cranky is best known for his wise cracks against Donkey Kong and friends, his cranky attitude, and his blatant cockiness. As in Donkey Kong Country, he offers help about stages in whichever particular world the player is in when speaking with him, while making a variety of jokes (often talking about the game's advanced nature or criticizing the player's skill level). Cranky can be found in the Monkey Museum, a small hut containing various Nintendo and Rare items and collectibles, in nearly every world.
  • Funky Kong - Funky Kong returns from the original Donkey Kong Country with a slightly altered look and a new plane. He allows the player to travel back and forth through the many different worlds in Donkey Kong Country 2: Diddy's Kong Quest, excluding the Lost World. In the Super Nintendo Entertainment System version, this is the only way to travel from world to world, without beating the boss of the world. In the Game Boy Advance version, he has you complete certain tasks where you have to fly from one point to another. In the first Donkey Kong Country, Funky Kong used a Jumbo Jet Barrel (a barrel with wings and a cockpit resembling a Jumbo Jet protruding), but in this game, Funky uses a biplane barrel. In the Game Boy Advance version, however, he uses a gyrocopter. A gyrocopter is also found in this game's sequel, Donkey Kong Country 3, as an unlockable from Funky when collecting all the DK Coins.
  • Wrinkly Kong - Wrinkly Kong is Cranky's wife and a teacher at Kong Kollege. The Kong Kollege appears in each world of Donkey Kong Country 2, aside from the Lost World, and is the only way to save the game in the original SNES version. It also contains various information about the boss of the world, enemies that may be encountered, among other things. This was her first appearance, and she later appeared in Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong 64.
  • Swanky Kong - Swanky Kong is a flashy game show host gives the player an opportunity to earn extra lives by correctly answering questions pertaining to the game itself. Questions are often about various enemies, levels, and worlds, usually requiring the player to identify their correct names.
  • Klubba - Klubba is an extremely large, strong, and greedy Kremling who guards the entrance to the Lost World. He is green in appearance, like most other Kremlings, and carries a large, spiked club. Klubba will only let the Kongs enter the Lost World if they pay him fifteen Kremkoins, although the player may choose the option to fight him. However, this fight is not done through gameplay, but rather a quick, comical scene in which Klubba simply whips the Kongs with his club, causing them to fly off the game screen. Klubba's Kiosk is found in every world except the first and last, Gangplank Galleon and The Flying Krock. Although he is a Kremling and as such a minion of K. Rool, at one point he expresses his hope that the Kongs defeat K. Rool, as K. Rool "treats the Kremlings like dirt."
PiratePanic

The first level of gameplay, showing Diddy on Pirate Panic.

Other Villains

Enemies

Worlds

Spoiler warning: The following information contains spoilers. Please read at your own risk.

Donkey Kong Country 2: Diddy's Kong Quest is a fairly lengthy game for a platformer, with particularly large levels filled with a plentiful amount of secrets, making it larger overall than its predecessor. It is divided into areas called Worlds, each which typically contain a set of levels revolving around a certain themed setting. There are only seven main worlds, with a special eighth world, titled the Lost World, unlocked by using bonus Coins, called Kremkoins, found hidden throughout the stages. The Lost World can be accessed from Klubba's Kiosk, found in each world except for the first and the last, and depending on the world it's accessed from, the player will travel to one of the five specific levels. The game's eight worlds, in order, are as follows:

  • Gangplank Galleon - The remains of K. Rool's ship from the original Donkey Kong Country, it has beached itself on the rocky coast of Crocodile Isle. Level settings in Gangplank Galleon include decks, flooded holds, and remains of ships. The boss of the world is Krow, an enormous vulture who attacks by dropping eggs and knocking them out of his nest. The player must avoid Krow's eggs and throw them back at him four times to succeed and move on to the next world.
  • Crocodile Cauldron - A heated volcanic region covered in lava, oddly the wreckage of several ships is found here. Crocodile Cauldron features mostly lava filled caverns and mine shafts throughout, as well as an area filled primarily with lava and very little land, forcing the player to ride on a hot air balloon in order to cross. The boss of the world is Kleever, a giant Kremling submerged in the lava that attacks by shaking a massive magical sword violently, stabbing forward through the air, and shooting fireballs. During the fight, cannonballs fall out of the sky at periodic intervals; Kleever can be defeated if the player accurately throws these cannonballs at his sword's bladed section six times.
  • Krem Quay - Supposedly once the port of Crocodile Isle, it is now an overgrown swamp filled with the debris of ships, be they afloat, sinking, or submerged underwater. The setting of a few of Krem Quay's levels is a marsh area with heavily polluted water due to a crashed oil tanker. The boss of the world is Kudgel, a grey pallette swap of Klubba (possibly his brother), who attacks by jumping (when Kudgel lands, the resulting tremors can momentarily stun the player as well) and swinging his large club. The player must defeat Kudgel by hitting him with TNT barrels six times, being able to successfully hurt him only when a TNT Barrel appears.
  • Krazy Kremland - A large and rundown amusement park, Krazy Kremland seems to be partially built on a swamp, and many regions within it are filled with Zinger hives and bramble vines. The levels in the amusement park consist mainly of roller coasters, which are not only haunted but also broken. The player actually rides these roller coasters, in a backdrop featuring ferris wheels, fireworks, and other typical carnival scenery. The boss of this world is King Zing, a huge Zinger who attacks by chasing the player, shooting out stingers, and later spawning other Zingers. This boss fight is unique due to the fact that the player must transform into Squawks directly after the level begins and fight the entire battle as him. In order to win, the player must hit King Zing seven times while he is not invulnerable, using Squawks' ability to shoot coconuts.
  • Gloomy Gulch - A creepy forested area filled mainly with ghosts, Gloomy Gulch also features a small Zinger hive, a coaster in a haunted house, and a windy forest. The boss of the world is Kreepy Krow, the ghost of the first world's Krow, who must now be defeated by barrels. The battle this time is much faster and contains segments where the screen scrolls upwards, forcing the player to keep up by climbing on ropes while simultaneously dodging eggs flying in various directions on the screen. Kreepy Krow only takes three hits, however, the player must defeat a Necky (as well as dodge ghost Neckies) in order to make each barrel appear.
  • K. Rool's Keep - K. Rool's Keep is K. Rool's castle area built near the very top of Crocodile Isle. This world features sections that happen to be frozen and others that are constantly battered with freezing winds. A magical floor rises inside the tower level "Castle Crush", while the climbing level "Chain Link Chamber" seems to have no floor. There is also a continually scrolling castle area and a tower that features a rising toxic liquid, forcing players to keep moving in both. No boss is fought at the end of the world in the original Donkey Kong Country 2: Diddy's Kong Quest, instead, Donkey Kong is seen tied up and hanging from a rope, before being pulled up into K. Rool's airplane which then travels higher into the sky. However, the Game Boy Advance port featured a boss called Kerozene, a massive orange Kremling whose attacks include slashing with two swords (both resembling Kleever), punching, and sending a wave of fire through the ground. The player must throw a cannonball at his face in order to damage Kerozene, and repeat this seven times to defeat him.
  • The Flying Krock - K. Rool's flying fortress, this area is partly in the sky. The Flying Krock has only one level, aside from the final boss level. Titled "Screech's Sprint", it is a challenging race against K. Rool's bird, Screech, through a bramble setting featuring obstacles and enemies such as Zingers impeding the player's progress. The boss of the world is Kaptain K. Rool, leader of the Kremlings and the game's main antagonist. Upon entering K. Rool's airplane, Donkey Kong is seen once again hanging by and tied to ropes before the battle begins. K. Rool has a large array of moves, mainly, he uses his cannon to fire various projectiles and, towards the end of the battle, suck the player in towards him. To hurt K. Rool, the player must throw cannonballs into his cannon when given the opportunity, which will cause it to malfunction. Doing this nine times will defeat K. Rool and trigger the game's regular ending.
  • The Lost World - A secret area located inside Crocodile Isle, the entrances to the Lost World are scattered about on the island and are being guarded by Klubba. The levels in this world do not necessarily follow a specific theme, as areas include volcanic settings, vast jungles, an icy vertically declining cavern, among others. The levels in the Lost World are generally some of the hardest levels in the game, forcing the players to pass difficult obstacles and face tougher enemies rarely or never found in typical levels. The boss fight in the Lost World is a rematch with Kaptain K. Rool. K. Rool uses many of the same attacks from the previous battle in rapid succession, however, once this is over he takes only one hit to defeat. This must be beaten in order to get the true ending of the game, collect the final DK Coin, and achieve a 102% completion rating.

Spoiler warning: Spoilers end here.

Levels

World 1: Gangplank Galleon Pirate Panic Mainbrace Mayhem Gangplank Galley Lockjaw's Locker Topsail Trouble Krow's Nest
World 2: Crocodile Cauldron Hot-Head Hop Kannon's Klaim Lava Lagoon Red-Hot Ride Squawk's Shaft Kleever's Kiln
World 3: Krem Quay Barrel Bayou Glimmer's Galleon Krockhead Klamber Rattle Battle Slime Climb Bramble Blast Kudgel's Kontest
World 4: Krazy Kremland Hornet Hole Target Terror Bramble Scramble Rickety Race Mudhole Marsh Rambi Rumble King Zing Sting
World 5: Gloomy Gulch Ghostly Grove Haunted Hall Gusty Glade Parrot Chute Panic Web Woods Kreepy Krow
World 6: K. Rool's Keep Arctic Abyss Windy Well (SNES) Castle Crush (SNES) Clapper's Cavern (SNES) Chain Link Chamber Toxic Tower Stronghold Showdown
Castle Crush (GBA) Clapper's Cavern (GBA) Windy Well (GBA)
World 7: The Flying Krock Screech's Sprint K. Rool Duel
World 8: Lost World Jungle Jinx Black Ice Battle Klobber Karnage Fiery Furnace Animal Antics Krocodile Kore

Music

Donkey Kong Country 2, like its predecessor Donkey Kong Country, features a well received score with each piece matching its designated level.

Legacy

In 2010, OverClocked Remix released their Donkey Kong Country 2 album on the internet for free. The album was called Serious Monkey Business and consisted of all the songs from the game professionally remixed by fans. It can be downloaded for free here.

The game is often misspelled to Diddy Kong's Quest.

Changes from the SNES and the Game Boy Advance version

  • The game now has an intro viewable by creating a new file, which is based on the prologue from the original game's manual.
  • The graphics were brightened considerably.
  • When fighting a boss more than once, Swanky Kong now charges ten Banana Bunch Koins and times the player.
  • The player now has the ability to save for free anywhere on the map, as opposed to saving only at Kong Kollege scattered throughout the game, sometimes for a fee of two banana coins.
  • The player can travel to a different world for free at any time, as long as they have seen Funky Kong at least once.
  • Stronghold Showdown now has a boss named Kerozene.
  • The death music and end-of-level music no longer depend on the level being played.
  • In the level Rambi Rumble, when King Zing chases the player, the Screech's Sprint music is now played. The song that was originally played, Run! Rambi, Run!, is no longer heard in this level, but can still be heard in the sound test.
  • The player's lives and banana bunch Koins are now saved, instead of being lost whenever the game is turned off.
  • A new minigame called Bag a Bug can be found at Klubba's Kiosk.
  • A new minigame called Expresso Racing can be found at Cranky's Hut. It involves racing as Expresso from a 2D viewpoint, trying to place first against other racers.
  • Each level now has a Gold Feather hidden in it. Each Gold Feather collected helps the player in the aforementioned mini-game.
  • Scrapbooks are now hidden throughout some levels and these are needed in order to get certain Hero Coins. Wrinkly Kong offers subtle hints pertaining to their locations.
  • All the overworld maps are completely redesigned and are now much larger.
  • Kong Kollege, Cranky's Hut, Funky's Flights II, and Swanky's Bonus Bonanza all have a different look.
  • Cranky comes along and talks to the player after beating a boss. In the original version, Diddy would play his boom box or Dixie would play her guitar, depending on which character was being controlled at the time the boss was defeated.
  • Some sprites from other Donkey Kong games were borrowed and used in this one. For instance, the frogs that appear in the swamp levels are Winky's sprites from Donkey Kong Country, and the bats in the castle levels are from Mario vs. Donkey Kong.
  • The Warp Barrels hidden in certain worlds now have a new design.
  • The Kackles in Haunted Hall are now all wearing the same cap. They originally had different colors to indicate their difficulty.
  • The inactive Kong is no longer shaded.
  • Some glitches have been removed, but a few others still exist.
Kremling crew 2

A Kremling Krew cast photo featuring the various Kremling enemies from the game.

  • On the levels, Target Terror and Rickety Race, the background was changed from night to early morning, and the screams heard in the background music for those levels were removed.
  • Dixie Kong's helicopter-spin can be heard, although it was not heard in the SNES version of Donkey Kong Country 2: Diddy's Kong Quest.
  • A Button is Jump (formerly used for the B Button), B Button is Attack and throw partner (when Teamed-Up) (both formerly used for the Y Button), R Button is Team-Up and Split-Up Team (both formerly used for the A Button), L Button is Dismount Animal Friend (formerly used for the X Button). However, you can change partners to be in the lead by pressing the L or SELECT Button, although in the SNES original, it was only used for the SELECT Button.
  • The sound effect of hitting the Check and X Barrels were changed from a good/bad sound to sound more like the gate going up or down.

Not all the changes were productive however. The changes to Funky's Flights II made it possible for players to get permanently stuck in the game. If a character fails to complete the "practice" round in Gangplank Galleon, Funky will not give the Kongs the gyrocopter. As the gyrocopter is the only way of leaving a completed world, the player will be stuck if revisiting a world they have completed (defeating the boss a second time will not advance the player to the next world, as it did in the original Donkey Kong Country 2: Diddy's Kong Quest). The sound quality is also inferior to the original, as the Game Boy Advance's sound hardware isn't as powerful as the SNES. The graphics for the Game Boy Advance's version are also inferior in quality to the original, probably because of the fact that the Game Boy Advance screen is so much smaller than a TV screen and thus the resolution for all SNES games redone for the Game Boy Advance are slightly poorer in quality in general, although there are usually many other enhancements (such as those listed above) to attempt to compensate.

Reception

Donkey Kong Country 2 was highly praised by both critics and fans alike upon release, especially in the platform gaming community. Acclaimed features such as the impressive and unique level design, well-hidden secrets and easter eggs, highly-detailed rendered graphics, a dark, mysterious atmosphere with a large sense of exploration and discovery, and a memorable orchestral soundtrack are often considered the main reasons for Donkey Kong Country 2's success and critical praise. While Donkey Kong Country 2 plays very similar to the original Donkey Kong Country, most agreed that the sequel's many improvements and added depth made it a better platform gaming experience. It has an average overall ranking of 93% at Game Rankings.

Credits

Gallery

  Main article: Donkey Kong Country 2: Diddy's Kong Quest/gallery

Soundtrack

Trivia

  • This game was originally named Donkey Kong Country 2: Diddy Kong's Quest.
  • In the prologue found in the game's instruction manual, the writers frequently break the fourth wall, like Rare often does. For example, Cranky Kong comments that the plot of Donkey Kong Country 2: Diddy's Kong Quest is "even worse than Donkey Kong Country!"
  • The player can find out whether or not they have collected all the bonuses for a certain level by checking the title for that level at the bottom of the screen. If there is an exclamation mark after the title, the player has collected all the Kremkoins (bonus coins) for that level; if there is a symbol of a Hero Coin next to that, the player has collected the Hero Coin for that level.
  • All of Wrinkly Kong's math problems in the Kong Kollege are wrong. It is said to be done by the Kremlings, proving them unintelligent.
  • The first time the player defeats K. Rool, Cranky tallies your Hero Coin total and compares that with the performance of other Nintendo characters. Mario, Yoshi and Link make an appearance as the top 3 in that respective order.
  • A few more cameo appearances of non-Nintendo characters' trademark devices are that of Sonic's shoes and Earthworm Jim's gun and tights by a trash can with a sign that says "No Hopers" (these were removed in the Game Boy Advance version). Also in Cranky's cabin, there is a poster with the character Thunder from another one of Rare's SNES games, Killer Instinct.
  • In all the bramble stages, each stage had a different color of the setting. For example: "Bramble Blast" was a bright green color, "Bramble Scramble" was an olive-green color (with a darker sky in the background meaning it was dark), and "Screech's Sprint" was an orange-brown color (with a sunsetting sky). Not just the brambles, other levels that have the same archetypes have different colored atmosphere. **Like the swamp levels, some were greenish, yellowish, and purple (meaning it was night time). In the lost world Lava stage "Fiery Furnace", it had a darker and purple feel to it. The ship cargo levels had different color water (like Glimmer's Galleon was green, and the one in the lava world was red, because it was hot water.) With the ship deck levels, some were a normal blue sky, an orange sunset, and a green sunrise. A lot of other level types had different colors, also. It is known that the game has been using palette swap.
  • Donkey Kong Country 2: Diddy's Kong Quest was a Virtual Boy game for a short time in development. However, the game moved production to the Super NES, to the Virtual Boy's failure.
  • In the first level of the first world, the first screen you get is almost exactly the same as Donkey Kong Country's King K. Rool boss battle.
  • The music in the level Rattle Battle starts with a melody of the final boss's music from the original Donkey Kong Country, but instead of sounding sinister it is now up-beat and jazzy.
  • The game was featured on the cover of Nintendo Power V79.
  • The game won 5 awards in the 1995 Nintendo Power Awards: Best Sound, Best Graphics, Best Challenge, Best Goodie/Sidekick (Squitter the Spider), and Worst Villain (Kaptain K. Rool).

References

External links