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Captain Toad: Treasure Tracker (JP) is a puzzle game for the Wii U released in 2014. The game expands on the concepts from the Captain Toad levels from Super Mario 3D World and adds more Wii U GamePad functionality.

A port for Nintendo Switch and Nintendo 3DS have been released on July 13, 2018, which includes new levels based on Super Mario Odyssey.

Plot

While Captain Toad and Toadette are adventuring, a giant bird, Wingo, comes and grabs the power star they find. Toadette grabs it and gets taken away. 

Gameplay

The gameplay is very similar to the Captain Toad levels in Super Mario 3D World. However, there are a few additions. The main goal now is to get a Power Star at the end of a level but there are 3 gems in a more roundabout path.

There is also an additional challenge for each level. The player can also play as Toadette for certain levels. The touch blocks mechanic has been expanded into more puzzles as well as a rotating switch.

There are turnips used from Super Mario Bros. 2 to defeat enemies like Shy Guys. The mine-cart levels have the player aim with GamePad to fire turnips at enemies and gems. There are also boss levels.

Power-ups

Enemies

Bosses

The game only has a couple bosses with them getting reused in later levels.

Pixel Toad

Captain Toad amiibo

This game supports the Toad amiibo from the Super Mario series. Putting him on the NFC scanner will allow the player to play Hide and Seek with Pixel Toad in any level.

Other amiibo scanned in will give extra lives. The Super Mario Odyssey amiibo will unlock the Bonus Episode early.

Challenge Times

After beating an episode with all additional objectives completed and all Super Gems collected, the player unlocks Challenge Times for every level. Completing them per Episode unlocks the coin level for unlimited use.

Courses

There are over 70 courses in the game. Courses include:

Episode 1

  1. Plucky Pass Beginnings
  2. Walleye Tumble Temple
  3. Touchstone Trouble
  4. Mushroom Mesa
  5. Double Cherry Palace
  6. Shy Guy Heights
  7. Spinwheel Library
  8. Mine Cart Tunnel Throwdown
  9. Spinwheel Bullet Bill Base
  10. King of Pyropuff Peak
  11. Piranha Creeper Cove
  12. Briny Bowl Swimming Hole
  13. Turnip Canyon Jungle
  14. Pop-Up Prairie Town
  15. Drop-Road Dash
  16. Bizarre Doors of Boo Mansion
  17. Blizzard on the Star Express

Episode 2

  1. Chute Scoot Slopes
  2. Stumper Sneakaround
  3. Mine Cart Sunset Rundown
  4. Sinister Street Signs
  5. Floaty Fun Water Park
  6. Drift-Along Canyon
  7. Sliding Slab Shuffle
  8. Spooky Spectors at Shadow Manor
  9. Draggadon's Revenge
  10. Spinwheel Cog Ruins
  11. Windup Stairs
  12. Up 'n' Down Terrace
  13. Clear Pipe Puzzleplex
  14. Midnight in Wandering Woods
  15. Double Cherry Spires
  16. Bullet Bill's Touchy Trials
  17. Spinwheel Sky Fort
  18. Battle Tower Blitz

Episode 3

  1. Rolling Inferno
  2. Seesaw Sizzle
  3. Beep Block Sky Plaza
  4. Pickax Cave Plummet
  5. Stumpy Springs Sanctuary
  6. Biddybud Snow Stroll
  7. Cagey Conkdor Caper
  8. Up 'n' Down Desert
  9. Mine Cart Ruins Rumble
  10. Multi-Vator Mayhem
  11. Flip Panel Footpath
  12. Rock Block Badlands
  13. Secret of the Golden Realm
  14. Shy Guy Shadow Den
  15. Razzle-Dazzle Sliders
  16. Poison Canal Cannon Run
  17. Fright Train Flight
  18. No Sleep at Magikoopa Keep
  19. Retro Ramp-Up
  20. Twisty-Turny Planet
  21. Ghost Gallery Gambit
  22. Touchstone Turmoil
  23. Color Crate Carousel
  24. Trick-Track Hall
  25. Deep-Space Gyromajig
  26. Magma Road Marathon
  27. Scalding Scaffold Sinkhole
  28. Wingo's Whackdown

Bonus Episode

The Bonus Episode unlocks upon completing the 3 main episodes though it can be unlocked early either with a Super Mario 3D World save in the Wii U version or using a Super Mario Odyssey amiibo in the Switch and 3DS versions. The first 4 levels vary based on which version played

The Wii U versions levels are modified from 3D World and contain only a Green Star

The Switch and 3DS version are full levels based on Super Mario Odyssey kingdoms with 3 Super Gems each.

From then on, the games have the same levels though they have special requirements and are mostly variations on earlier levels.

Development

The game originally started development as a Legend of Zelda game but, Nintendo rejected it. They were impressed by the dioramas though and incorporated the design of levels into Super Mario 3D World before turning the concept into a full game.

Reception

The game was received by critics decently well, scoring a Metacritic of 80 and a GameRankings of 80.36%.

In terms of sales, the game has performed decently for a low budget release, selling about 39,000 in its first week in Japan.

Trivia

Firsts

References

  • In each level, like Super Mario 3D World, there's a hidden pixel Luigi.
  • On the title screen, there are two hidden levels showing visual tricks with perspective. One is a statue showing a flower and star and the other is a panel showing a Super Mario Bros. level.

Music/Audio

  • This is the first game for composer Naoto Kubo since joining Nintendo in 2013, who would later work as the music lead in Super Mario Odyssey.
    • The "Razzle-Dazzle Slider" stage can be a reference to the fact that Kubo, before Nintendo, has worked in US-based Aruze Gaming from 2011-13 which is focused on casino machines.

Developmental

Switch version trivia

  • After defeating Wingo in Book Three, the game has an altered ending in the Switch and 3DS versions. In the Wii U Version, Captain Toad and Toadette land in the Mushroom Kingdom's plains with Captain Toad chasing a Green Star down the pipe from the opening of Super Mario 3D World. In the Switch and 3DS version, Captain Toad and Toadette arrive in the Sand Kingdom and Toad chases after a landing Odyssey. This means Captain Toad can be considered a prequel to both games.
  • Interestingly, while the 3D World-based courses are nearly the same as the original, the Odyssey-based courses have different structures and closely resemble to the diorama-style levels.
  • The Switch version, docked, uses an on-screen cursor for the player to freeze enemies and objects, in place of the Wii U GamePad touchscreen controls. This is similar to the Wii Remote pointer function.
    • The 2-player feature which one player controls Captain Toad while the other uses the cursor to assist the player by shooting turnips is similar to the Super Mario Galaxy games where the first player controls Mario as the second player uses the Wii pointer to shoot Star Bits.
  • In the Switch and 3DS versions, the "Cookatiel's Sizzling Sprint" level (inspired by the Luncheon Kingdom) is the only Odyssey-based level to be a boss level, and to use a boss theme.
  • The port version was actually intended to be re-released just on the Nintendo 3DS due to its potential on the stereoscopic 3D features. The Switch version was later greenlit for the sake of co-op multiplayer.

Other

  • The Switch version has the most-successful sales with 1.18 million copies sold. It is the only version to sell 1 million copies, and the second Switch version of a game to do so after Donkey Kong Country: Tropical Freeze.
  • To promote the launch of the Switch and 3DS release, Super Mario Odyssey replaced the 8-Bit Luigi sprites with 8-Bit Captain Toad sprites in the "Hint Art" challenge. Both sprites also appeared in the "Jump Up, Super Star" during the game's "1-Year Anniversary" event.
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