Captain Toad: Treasure Tracker (JP) is a puzzle game for the Wii U released in 2014. The game expands on the concepts from the Captain Toad levels from Super Mario 3D World and adds more Wii U GamePad functionality.
The gameplay is very similar to the Captain Toad levels in Super Mario 3D World. However, there are a few additions. The main goal now is to get a Power Star at the end of a level but there are 3 gems in a more roundabout path.
There is also an additional challenge for each level. The player can also play as Toadette for certain levels. The touch blocks mechanic has been expanded into more puzzles as well as a rotating switch.
- Shy Guy
- Piranha Sprout
- Piranha Creepers
- Piranha Plant
- Mud Trooper
- Bullet Bill
- Chargin' Chuck
- Hammer Bro.
- Fire Bro
The game only has a couple bosses with them getting reused in later levels.
This game supports the Toad amiibo from the Super Mario series. Putting him on the NFC scanner will allow the player to play Hide and Seek with Pixel Toad in any level.
Other amiibo scanned in will give extra lives. The Super Mario Odyssey amiibo will unlock the Bonus Episode early.
After beating an episode with all additional objectives completed and all Super Gems collected, the player unlocks Challenge Times for every level. Completing them per Episode unlocks the coin level for unlimited use.
There are over 70 courses in the game. Courses include:
- Plucky Pass Beginnings
- Walleye Tumble Temple
- Touchstone Trouble
- Mushroom Mesa
- Double Cherry Palace
- Shy Guy Heights
- Spinwheel Library
- Mine Cart Tunnel Throwdown
- Spinwheel Bullet Bill Base
- King of Pyropuff Peak
- Piranha Creeper Cove
- Briny Bowl Swimming Hole
- Turnip Canyon Jungle
- Pop-Up Prairie Town
- Drop-Road Dash
- Bizarre Doors of Boo Mansion
- Blizzard on the Star Express
- Chute Scoot Slopes
- Stumper Sneakaround
- Mine Cart Sunset Rundown
- Sinister Street Signs
- Floaty Fun Water Park
- Drift-Along Canyon
- Sliding Slab Shuffle
- Spooky Spectors at Shadow Manor
- Draggadon's Revenge
- Spinwheel Cog Ruins
- Windup Stairs
- Up 'n' Down Terrace
- Clear Pipe Puzzleplex
- Midnight in Wandering Woods
- Double Cherry Spires
- Bullet Bill's Touchy Trials
- Spinwheel Sky Fort
- Battle Tower Blitz
- Rolling Inferno
- Seesaw Sizzle
- Beep Block Sky Plaza
- Pickax Cave Plummet
- Stumpy Springs Sanctuary
- Biddybud Snow Stroll
- Cagey Conkdor Caper
- Up 'n' Down Desert
- Mine Cart Ruins Rumble
- Multi-Vator Mayhem
- Flip Panel Footpath
- Rock Block Badlands
- Secret of the Golden Realm
- Shy Guy Shadow Den
- Razzle-Dazzle Sliders
- Poison Canal Cannon Run
- Fright Train Flight
- No Sleep at Magikoopa Keep
- Retro Ramp-Up
- Twisty-Turny Planet
- Ghost Gallery Gambit
- Touchstone Turmoil
- Color Crate Carousel
- Trick-Track Hall
- Deep-Space Gyromajig
- Magma Road Marathon
- Scalding Scaffold Sinkhole
- Wingo's Whackdown
The Bonus Episode unlocks upon completing the 3 main episodes though it can be unlocked early either with a Super Mario 3D World save in the Wii U version or using a Super Mario Odyssey amiibo in the Switch and 3DS versions. The first 4 levels vary based on which version played
The Wii U versions levels are modified from 3D World and contain only a Green Star
The Switch and 3DS version are full levels based on Super Mario Odyssey kingdoms with 3 Super Gems each.
- Secret of the Inverted Pyramid (based on the Sand Kingdom)
- Mine Cart Cascade Crusade (based on the Cascade Kingdom)
- Uptown, Downtown (based on the Metro Kingdom)
- Cookatiel's Sizzling Sprint (based on the Luncheon Kingdom)
From then on, the games have the same levels though they have special requirements and are mostly variations on earlier levels.
- Toad Brigade to Mushroom Mesa! (160 Super Gems)
- Toad Brigade to Trick-Track Hall! (170 Super Gems)
- Toad Brigade to Bullet Bill Base!
- Toad Brigade to Magikoopa Keep!
- Mummy-Me on Flip Panel Footpath
- Mummy-Me on Drop-Road Dash
- Mummy-Me at Pyropuff Peak
- Episode 1 Prologue (100% Episode 1)
- Episode 2 Prologue (100% Episode 2)
- Episode 3 Prologue (100% Episode 3)
- Mummy-Me Maze Forever (Collect all the Super Gems and complete every additional objective)
- Coins Galore (Complete Challenge Times)
- More Coins Galore
- Even More Coins Galore
The game originally started development as a Legend of Zelda game but, Nintendo rejected it. They were impressed by the dioramas though and incorporated the design of levels into Super Mario 3D World before turning the concept into a full game.
In terms of sales, the game has performed decently for a low budget release, selling about 39,000 in its first week in Japan.
- First Mario spin-off game to star any Toad character, notably Captain Toad who first appeared in Super Mario Galaxy.
- It is also the first spin-off game from a 3D game.
- In each level, like Super Mario 3D World, there's a hidden pixel Luigi.
- On the title screen, there are two hidden levels showing visual tricks with perspective. One is a statue showing a flower and star and the other is a panel showing a Super Mario Bros. level.
- This is the first game for composer Naoto Kubo since joining Nintendo in 2013, who would later work as the music lead in Super Mario Odyssey.
- The "Razzle-Dazzle Slider" stage can be a reference to the fact that Kubo, before Nintendo, has worked in US-based Aruze Gaming from 2011-13 which is focused on casino machines.
- Many crew members from 3D World have returned for this game. They will later work in Super Mario Odyssey for the Nintendo Switch.
Switch version trivia
- After defeating Wingo in Book Three, the game has an altered ending in the Switch and 3DS versions. In the Wii U Version, Captain Toad and Toadette land in the Mushroom Kingdom's plains with Captain Toad chasing a Green Star down the pipe from the opening of Super Mario 3D World. In the Switch and 3DS version, Captain Toad and Toadette arrive in the Sand Kingdom and Toad chases after a landing Odyssey. This means Captain Toad can be considered a prequel to both games.
- Interestingly, while the 3D World-based courses are nearly the same as the original, the Odyssey-based courses have different structures and closely resemble to the diorama-style levels.
- The Switch version, docked, uses an on-screen cursor for the player to freeze enemies and objects, in place of the Wii U GamePad touchscreen controls. This is similar to the Wii Remote pointer function.
- In the Switch and 3DS versions, the "Cookatiel's Sizzling Sprint" level (inspired by the Luncheon Kingdom) is the only Odyssey-based level to be a boss level, and to use a boss theme.
- The port version was actually intended to be re-released just on the Nintendo 3DS due to its potential on the stereoscopic 3D features. The Switch version was later greenlit for the sake of co-op multiplayer.
- The Switch version has the most-successful sales with 1.18 million copies sold. It is the only version to sell 1 million copies, and the second Switch version of a game to do so after Donkey Kong Country: Tropical Freeze.
- To promote the launch of the Switch and 3DS release, Super Mario Odyssey replaced the 8-Bit Luigi sprites with 8-Bit Captain Toad sprites in the "Hint Art" challenge. Both sprites also appeared in the "Jump Up, Super Star" during the game's "1-Year Anniversary" event.