Nintendo

Buzz Lightyear of Star Command is a Game Boy Color game based on the Disney animated series of the same name, which is based on the Toy Story franchise. A version for the Nintendo 64 (which would likely have been identical to the version released on Sony PlayStation, Sega Dreamcast, and PC) was planned but was later cancelled for unknown reasons.

Gameplay[]

Buzz Lightyear of Star Command is an action shooter platform video game played from a third-person perspective. The game takes place on various fictional planets. The player controls Buzz Lightyear, who must race a villain to the end of each level, where a battle then occurs between the two. During the race, the player must defend against various enemies who try to stop Buzz. Throughout each level, the player can collect coins and use them to purchase weapon upgrades, shields, as well as vehicles, such as a hoverboard, a jet bike, and a jet pack. The player can also pay for level shortcuts, such as teleportation machines and boost pads, which launches Buzz further into the level.

At a certain point in each level, Buzz can summon his teammate Booster, who stomps the ground to kill all nearby enemies. If the main villain reaches the end of the level before Buzz, then the player has 15 seconds to reach the end before the villain escapes. If the player beats the villain to the end of the level, then Buzz's teammate Mira briefly arrives to drain some of the villain's health, making the battle easier for the player. The player's final battle is with Evil Emperor Zurg.

Medals are required to advance to later levels, and can be earned by collecting Little Green Men scattered around levels and collecting enough money to pass its mark. After winning a level, the player can then replay it through two game modes, which also award medals if won. In one game mode, the player goes through the level to retrieve pieces of Buzz's robotic partner, XR; the other game mode is a time challenge, in which the player must reach the level's finish line in time.

The game features 12 levels and its viewed from a top-down perspective, and also includes the same vehicles as the other versions.

Plot[]

Development[]

Reception[]

IGN's Marc Nix criticized the Game Boy Color version for its graphics and poor weapon arsenal. Nix was disappointed by the inability to perform hoverboard tricks as in the home game console versions, and was critical of the controls, writing that Buzz moves too heavily. Nix noted that it was possible for the player to pass up the villain being chased, resulting in the player having to wait at the end of the course for the villain to arrive in order to apprehend them, as they cannot be stopped prior to the end of the course; Nix considered this concept "pretty silly".

External links[]