Brain Age: Concentration Training (JP) (Dr Kawashima's Devilish Brain Training: Can You Stay Focused? in PAL regions) is a Nintendo 3DS edutainment video game; it is the fourth game of the Brain Age series and the first for the 3DS system. The game was initially launched in Japan in 2012 then in the North American and South Korean states in 2013. It was meant to be released in the PAL regions at around the same time, but however, it was finally launched in Europe and Australia in 2017, five years after the original release.


The game is focused on developing the player's focus instead of improving overall brain functionality of the earlier entries.



Some gaming journalists were initially antagonistic and skeptical towards Concentration Training. A Destructoid writer rebuked its price in the same paragraph he dismissed the entire series as a craze that has died. Destructoid did, however, comment on the game's willingness to improve any player's memory by an enormous amount. GameRadar+ AU dismissed the game in a way that contradicted Destructoid, quipping that "if you've read [this paragraph] description up until this point, you're likely ahead of the game," implying anyone literate is too intelligent to get much out of the experience. IGN's Mr. Thomas insisted the premise of a "devil doctor" would make the game less appreciated by who he considers to be the target audience of "older, non-gamer adults."

Brain Age: Concentration Training received average critical reviews, gaining aggregate scores of about 70/100 on GameRankings and Metacritic. Both IGN's Thomas as well as Knezevic, an author for GameRadar+, were delighted by the full upgrade in presentation. They felt it was a testament to the difference in the production budget that Dr. Kawashima was fully voiced throughout the experience. They praised the way it made for a "more personal experience." Morgan Sleeper of Nintendo Life called the dynamic difficulty a "fantastic addition," that "really does help with concentration." She went on to praise almost every single element of the game in detail. Thomas remarked that the game succeeded at hooking him (getting him "invested" in improving his working memory across multiple play-sessions). Game Informer's Ryckert noted the variety of content there, regardless of whether the player is thrilled with the main mode.


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