FANDOM


(Pressed the Save button by mistake... XD)
Line 13: Line 13:
 
|followed = ''[[Big Brain Academy: Wii Degree]]''
 
|followed = ''[[Big Brain Academy: Wii Degree]]''
 
}}
 
}}
'''''Big Brain Academy''''' (やわらかあたま塾, ''Yawaraka Atamajuku'') is a [[Nintendo DS]] video game that was developed and published by [[Nintendo]] in mid [[2006]]. It is a educational game, and often compared with ''[[Brain Age: Train Your Brain in Minutes a Day!]]'', another "brain game" which was released a few moths earlier for the same system. It is part of the [[Touch Generations]] series.
+
'''''Big Brain Academy''''' (やわらかあたま塾, ''Yawaraka Atamajuku'') is a [[Nintendo DS]] video game that was developed and published by [[Nintendo]] in mid [[2006]]. It is a educational game, and often compared with ''[[Brain Age: Train Your Brain in Minutes a Day!]]'', another "brain game" which was released a few months earlier for the same system. It is part of the [[Touch Generations]] series.
   
 
==Gameplay==
 
==Gameplay==
Line 28: Line 28:
   
 
===Game modes===
 
===Game modes===
The main mode of play is the Test mode. The player is given to play one randomly chosen game from each of the five categories. When finished [[Dr. Lobe]] will evaluate the player based on the performance. The weight of the brain is calculated basing on the results, and a graph will be shown where the player can see in which categories he needs to improve. Dr. Lobe will then give the player a grade, ranging from F- to A+, and a suitable profession to go with it.
+
The main mode of play is the Test mode. The player is given to play one randomly chosen game from each of the five categories. When finished, [[Dr. Lobe]] will evaluate the player based on the performance. The weight of the brain is calculated basing on the results, and a graph will be shown where the player can see in which categories he needs to improve. Dr. Lobe will then give the player a grade, ranging from F- to A+, and a suitable profession to go with it.
   
 
In Practice mode the player can practice any of the exercises. Each activity has three difficulties to choose from, and depending on the score, a bronze, silver, gold or platinum medal might be given. The required scores differ slightly between games and difficulties.
 
In Practice mode the player can practice any of the exercises. Each activity has three difficulties to choose from, and depending on the score, a bronze, silver, gold or platinum medal might be given. The required scores differ slightly between games and difficulties.
Line 35: Line 35:
   
 
==Legacy==
 
==Legacy==
The game was successful enough to warrant a seguel, ''[[Big Bra
+
The game was successful enough to warrant a sequel, ''[[Big Brain Academy: Wii Degree]]'' was released for the [[Wii]] in 2007. The game expands on the same kind of brain exercises, but has a lot of focus on multiplayer modes. The game also uses [[Mii]]s heavily.
   
+
''Big Brain Academy'' has also been referred to in other Nintendo games. In the [[Nintendo DS]] video game ''[[WarioWare D.I.Y.]]'', one of the microgames titled Shadow Shift has the players guessing which monster matches the silhouettes that roam about on the screen, just like the actual activity in the game.
In the [[Nintendo DS]] video game ''[[WarioWare D.I.Y.]]'', one of the microgames titled Shadow Shift has the players guessing which monster matches the silhouettes that roam about on the screen.
 
   
 
{{Touch Generations}}
 
{{Touch Generations}}
 
{{Stub}}
 
 
[[Category: Nintendo DS games]]
 
[[Category: Nintendo DS games]]
 
[[Category: Touch Generation games]]
 
[[Category: Touch Generation games]]

Revision as of 14:19, October 14, 2010

Big Brain Academy (やわらかあたま塾, Yawaraka Atamajuku) is a Nintendo DS video game that was developed and published by Nintendo in mid 2006. It is a educational game, and often compared with Brain Age: Train Your Brain in Minutes a Day!, another "brain game" which was released a few months earlier for the same system. It is part of the Touch Generations series.

Gameplay

Big Brain Academy differs a lot from Brain Age in terms of its approach to the brain training. Where Brain Age has scientific research behind the exercises and grading design, Big Brain uses a more user friendly approach, with vivid colors, peculiar images and a more puzzle-like activity design.

Activities

The game contains fifteen different activities divided into five categories. They are as follows:

  • Think - Logic questions. Includes Heavyweight, Pathfinder, and Boneyard.
  • Memorize - Memory questions. Includes Sound Bites, Flash Memory, and Memo-random.
  • Analyze - Reason questions. Includes Missing Link, CubeGame, and Animal Lines.
  • Compute - Math questions. Includes Coin-parison, Add Agency, and Written Math.
  • Identify - Visual questions. Includes Shadow Shift, Get in Shape, and Matchmaker.

When playing one of the activities there is a time limit of 60 seconds, during which the player needs to complete as many questions as possible. Answering correctly also heightens the difficulty, and the amount of points received for a correct answer depends on the difficulty. Wrong answer lowers the difficulty though, in addition to losing valuable time and points. The score is calculated in grams, as in the brain mass.

Game modes

The main mode of play is the Test mode. The player is given to play one randomly chosen game from each of the five categories. When finished, Dr. Lobe will evaluate the player based on the performance. The weight of the brain is calculated basing on the results, and a graph will be shown where the player can see in which categories he needs to improve. Dr. Lobe will then give the player a grade, ranging from F- to A+, and a suitable profession to go with it.

In Practice mode the player can practice any of the exercises. Each activity has three difficulties to choose from, and depending on the score, a bronze, silver, gold or platinum medal might be given. The required scores differ slightly between games and difficulties.

2-8 players can also compete in the Versus mode. Activities are chosen randomly and the players compete to be the first one to answer the questions. Ten grams are added for answering correctly first, but wrong answers lead to points being subtracted. The one to reach a pre-determined target weight first wins.

Legacy

The game was successful enough to warrant a sequel, Big Brain Academy: Wii Degree was released for the Wii in 2007. The game expands on the same kind of brain exercises, but has a lot of focus on multiplayer modes. The game also uses Miis heavily.

Big Brain Academy has also been referred to in other Nintendo games. In the Nintendo DS video game WarioWare D.I.Y., one of the microgames titled Shadow Shift has the players guessing which monster matches the silhouettes that roam about on the screen, just like the actual activity in the game.

Template:Touch Generations

Community content is available under CC-BY-SA unless otherwise noted.