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{| cellpadding=2 cellspacing=2 align=right border=1 width=250px style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 10px; background-color: #f7f8ff; border:1px solid #8888aa;"
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{{DISPLAYTITLE:''Big Brain Academy''}}
|- bgcolor=#99B1FF
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{{Head
| align=center colspan=2|<font size="2">'''''Big Brain Academy'''''</font>
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| type = Game
|-
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| quote = ''How big is your brain?''
|align="center" colspan=2|
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| speaker = Tagline
[[Image:Big Brain Academy-front.jpg|thumb|center|[[Boxart]]]]
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| stub =
|-
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| class = C
|Publisher:
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}}
|[[Nintendo]]
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{{Infobox CVG
|-
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| name = ''Big Brain Academy''
|Developer:
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| image = [[File:Big Brain Academy (NA).jpg|250px]]
|[[NST]]
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| developer = [[Nintendo EAD]]
|-
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| publisher = [[Nintendo]]
|Platform:
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| system1 = Nintendo DS
|[[Nintendo DS]]
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| system1NA = June 5, [[2006]]
|-
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| system1JP = June 30, [[2005]]
|Rated:
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| system1EU = July 7, 2006
|[[ESRB]]: [[Image:Everyone.png|15 px]] Everyone
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| class1 = Touch Generation
|-
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| genre = Edutainment, Puzzle
|Genre:
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| rating = Yes
|Educational
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| ESRB = E
|-
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| Fix = a
|Release Date:
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|system2 = Virtual Console (Wii U)|system1KO = August 2, [[2007]]|system2JP = April 2, [[2015]]|system2EU = June 3, [[2015]]|PEGI = 3|CERO = A|USK = 0|ACB = G|system2NA = February 11, [[2016]]}}
|[[Image:japan.gif]] June 30, 2005<br>[[Image:america.gif]] June 5, 2006<br>[[Image:europe.gif]] July 7, 2006<br>
 
|-
 
|}
 
   
'''''Big Brain Academy''''' (やわらかあたま塾, ''Yawaraka Atamajuku'') is a [[Nintendo DS]] video game that was developed and published by [[Nintendo]] in mid [[2006]]. The game is similar to Nintendo's previous "brain game" ''[[Brain Age: Train Your Brain in Minutes a Day!]]'' in terms of the genre. A sequel, or at least a remake is currently being developed for the [[Wii]], and will be released in [[2007]]. When you complete an activity, the game will determine your score by measuring it in Grams, or g for short. The game can hold up to four files; it will show your name that you entered and your grade. You'll get your grade after you finish your test. A test will consist of five random activities from each category. Grades are F-, F, F+, D-, D, D+, C- C, C+, B-, B, B+, A-, A, and Ace. Ace is only obtainable if you get the max score possible, which is 2000g. You can also do Practice mode, which allows you to practice the activities. If you score is at least 50g, you'll get a bronze medal. If your score is 100g, you'll get a silver one. If your score is 200g or above, you'll get a gold mode. There is also a platinum medal, but it is unknown how to get it. Last, you can play multiplayer with up to 8 players, and only one person needs the DS game.
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'''''Big Brain Academy''''' {{Japanese|やわらかあたま塾|Yawaraka Atamajuku}} is a [[Nintendo DS]] video game that was developed and published by [[Nintendo]] in mid [[2006]]. It is an educational game, and is often compared with ''[[Brain Age: Train Your Brain in Minutes a Day!]]'', another "brain game" which was released a few months earlier for the same system. It is part of the [[Touch Generations]] series.
   
==The activities==
+
==Gameplay==
  +
''Big Brain Academy'' differs a lot from ''Brain Age'' in terms of its approach to the brain training. Where ''Brain Age'' has scientific research behind the exercises and grading design, ''Big Brain'' uses a more user friendly approach, with vivid colors, peculiar images and a more puzzle-like activity design.
  +
  +
===Activities===
  +
The game contains fifteen different activities divided into five categories. They are as follows:
 
*Think - Logic questions. Includes Heavyweight, Pathfinder, and Boneyard.
 
*Think - Logic questions. Includes Heavyweight, Pathfinder, and Boneyard.
*Memorize - Memory questions. Includes Sound Bites, Flash Memory, and Memo-random.
+
*Memorize - Memory questions. Includes Sound Bites, Flash Memory, and Memo-random.
 
*Analyze - Reason questions. Includes Missing Link, CubeGame, and Animal Lines.
 
*Analyze - Reason questions. Includes Missing Link, CubeGame, and Animal Lines.
 
*Compute - Math questions. Includes Coin-parison, Add Agency, and Written Math.
 
*Compute - Math questions. Includes Coin-parison, Add Agency, and Written Math.
 
*Identify - Visual questions. Includes Shadow Shift, Get in Shape, and Matchmaker.
 
*Identify - Visual questions. Includes Shadow Shift, Get in Shape, and Matchmaker.
  +
When playing one of the activities there is a time limit of 60 seconds, during which the player needs to complete as many questions as possible. Answering correctly also heightens the difficulty, and the amount of points received for a correct answer depends on the difficulty. Wrong answer lowers the difficulty though, in addition to losing valuable time and points. The score is calculated in grams, as in the brain mass.
  +
  +
===Game modes===
  +
[[File:Big Brain Academy.png|thumb|right|Dr. Lobe evaluating the player.]]
  +
The main mode of play is the Test mode. The player is given to play one randomly chosen game from each of the five categories. When finished, [[Dr. Lobe]] will evaluate the player based on the performance. The weight of the brain is calculated basing on the results, and a graph will be shown where the player can see in which categories he needs to improve. Dr. Lobe will then give the player a grade, ranging from F- to A+, and a suitable profession to go with it.
  +
  +
In Practice mode the player can practice any of the exercises. Each activity has three difficulties to choose from, and depending on the score, a bronze, silver, gold or platinum medal might be given. The required scores differ slightly between games and difficulties.
  +
  +
2-8 players can also compete in the Versus mode. Activities are chosen randomly and the players compete to be the first one to answer the questions. Ten grams are added for answering correctly first, but wrong answers lead to points being subtracted. The one to reach a pre-determined target weight first wins.
  +
  +
==Legacy==
  +
The game was successful enough to warrant a sequel, ''[[Big Brain Academy: Wii Degree]]'' as it is called, was released for the [[Wii]] in 2007. The game expands on the same kind of brain exercises, but has a lot of focus on multiplayer modes. The game also uses [[Mii]]s heavily.
  +
  +
''Big Brain Academy'' has also been referenced in other Nintendo games. In the [[Nintendo DS]] video game ''[[WarioWare D.I.Y.]]'', one of the microgames titled Shadow Shift has the players guessing which monster matches the silhouettes that roam about on the screen, just like the actual activity in the game. In ''[[Super Smash Bros. Brawl]]'' the game is referred in several ways. Dr. Lobe appears on two stickers, with artwork from both ''Big Brain'' games, and music from the game can be unlocked for use on the stage [[Distant Planet]].
  +
  +
==Reception==
  +
{{Reviews
  +
|GR = 75.73% <small>(based on 48 reviews)</small>
  +
|1UP = 9/10
  +
|GamePro =
  +
|GSpot = 7/10
  +
|GSpy = 3/5
  +
|IGN = 8.1/10
  +
}}
  +
  +
''Big Brain Academy'' was generally well received among the critics. It holds an accumulated score of 75.73% on Game Rankings, compared to the ranking of 77.26% given to ''Brain Age''. Most reviewers praised the addictiveness of the game, and the fact that the exercises felt more like games than the ones in ''Brain Age''. The multiplayer mode was also enjoyed by most critics. There was however disagreement regarding the game's variety. Many reviewers thought it bested its competitor, though others actually thought there was a lack of variety. The lack of progress tracking was otherwise one of the biggest complaints. Unlike ''Brain Age'', only the best scores are saved, not a graph over results during a longer period.
   
{{Touch Generations}}
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The game was also a commercial success. While it didn't sell as well as ''Brain Age: Train Your Brain in Minutes a Day!'', it managed to reach 5.02 million sold copies worldwide (as of March 2008), making it one of the bestselling games on the system.
   
{{Stub}}
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==Music==
  +
The main title (composed by [[Kenta Nagata]]) is available with the CD [[Touch! Generations Soundtrack]]
   
[[Category: Nintendo DS games]]
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==See also==
[[Category: Touch Generation games]]
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*[[Big Brain Academy Board Game|''Big Brain Academy'' Board Game]]
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[[Category:Nintendo DS games]]
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[[Category:2005 video games]]
  +
[[Category:2006 video games]]
  +
[[Category:Big Brain Academy games]]
  +
[[Category:Edutainment games]]
  +
[[Category:Nintendo EAD4 games]]
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[[Category:Nintendo games]]
  +
[[Category:Virtual Console games (Wii U, Nintendo DS)]]
  +
[[Category:Games published by Nintendo]]

Latest revision as of 04:00, May 11, 2020

Big Brain Academy (JP) is a Nintendo DS video game that was developed and published by Nintendo in mid 2006. It is an educational game, and is often compared with Brain Age: Train Your Brain in Minutes a Day!, another "brain game" which was released a few months earlier for the same system. It is part of the Touch Generations series.

GameplayEdit

Big Brain Academy differs a lot from Brain Age in terms of its approach to the brain training. Where Brain Age has scientific research behind the exercises and grading design, Big Brain uses a more user friendly approach, with vivid colors, peculiar images and a more puzzle-like activity design.

ActivitiesEdit

The game contains fifteen different activities divided into five categories. They are as follows:

  • Think - Logic questions. Includes Heavyweight, Pathfinder, and Boneyard.
  • Memorize - Memory questions. Includes Sound Bites, Flash Memory, and Memo-random.
  • Analyze - Reason questions. Includes Missing Link, CubeGame, and Animal Lines.
  • Compute - Math questions. Includes Coin-parison, Add Agency, and Written Math.
  • Identify - Visual questions. Includes Shadow Shift, Get in Shape, and Matchmaker.

When playing one of the activities there is a time limit of 60 seconds, during which the player needs to complete as many questions as possible. Answering correctly also heightens the difficulty, and the amount of points received for a correct answer depends on the difficulty. Wrong answer lowers the difficulty though, in addition to losing valuable time and points. The score is calculated in grams, as in the brain mass.

Game modesEdit

Big Brain Academy

Dr. Lobe evaluating the player.

The main mode of play is the Test mode. The player is given to play one randomly chosen game from each of the five categories. When finished, Dr. Lobe will evaluate the player based on the performance. The weight of the brain is calculated basing on the results, and a graph will be shown where the player can see in which categories he needs to improve. Dr. Lobe will then give the player a grade, ranging from F- to A+, and a suitable profession to go with it.

In Practice mode the player can practice any of the exercises. Each activity has three difficulties to choose from, and depending on the score, a bronze, silver, gold or platinum medal might be given. The required scores differ slightly between games and difficulties.

2-8 players can also compete in the Versus mode. Activities are chosen randomly and the players compete to be the first one to answer the questions. Ten grams are added for answering correctly first, but wrong answers lead to points being subtracted. The one to reach a pre-determined target weight first wins.

LegacyEdit

The game was successful enough to warrant a sequel, Big Brain Academy: Wii Degree as it is called, was released for the Wii in 2007. The game expands on the same kind of brain exercises, but has a lot of focus on multiplayer modes. The game also uses Miis heavily.

Big Brain Academy has also been referenced in other Nintendo games. In the Nintendo DS video game WarioWare D.I.Y., one of the microgames titled Shadow Shift has the players guessing which monster matches the silhouettes that roam about on the screen, just like the actual activity in the game. In Super Smash Bros. Brawl the game is referred in several ways. Dr. Lobe appears on two stickers, with artwork from both Big Brain games, and music from the game can be unlocked for use on the stage Distant Planet.

ReceptionEdit

Reception
Aggregate scores
AggregatorScore
GameRankings 75.73% (based on 48 reviews)
Review scores
PublicationScore
1UP 9/10
GameSpot 7/10
GameSpy 3/5
IGN 8.1/10

Big Brain Academy was generally well received among the critics. It holds an accumulated score of 75.73% on Game Rankings, compared to the ranking of 77.26% given to Brain Age. Most reviewers praised the addictiveness of the game, and the fact that the exercises felt more like games than the ones in Brain Age. The multiplayer mode was also enjoyed by most critics. There was however disagreement regarding the game's variety. Many reviewers thought it bested its competitor, though others actually thought there was a lack of variety. The lack of progress tracking was otherwise one of the biggest complaints. Unlike Brain Age, only the best scores are saved, not a graph over results during a longer period.

The game was also a commercial success. While it didn't sell as well as Brain Age: Train Your Brain in Minutes a Day!, it managed to reach 5.02 million sold copies worldwide (as of March 2008), making it one of the bestselling games on the system.

MusicEdit

The main title (composed by Kenta Nagata) is available with the CD Touch! Generations Soundtrack

See alsoEdit

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