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Balan Wonderworld is a 3D platformer from Square Enix inspired by NiGHTs. It is directed by two notable developers that were on Sonic Team, Yuji Naka, and Naoto Ohshima.

Gameplay[]

Balan Wonderworld is a platform game where players take on the role of either Leo Craig or Emma Cole, two children drawn into the magical realm of Wonderworld by a being called Balan. The game plays out across twelve multi-level areas called Chapters. At the beginning of the game only the first Chapter is available, but collecting items called Balan Statues in each area will unlock new Chapters. Within each Chapter, Leo or Emma must navigate through a sandbox environment, searching areas for collectables and solving puzzles to progress to the end of the level. Collectables include Balan Statues and crystalline objects called Drops. A simple control scheme is used, with two buttons used to change between costumes, and other actions aside from character and camera movement mapped to all other buttons. During exploration, enemies called Negati will appear and attack the player character. Each chapter ends with a boss battle themed after the Chapter's environment and narrative. The game uses adaptive difficulty, adjusting the number and types of enemies based on player performance both on the initial playthrough and return playthroughs of stages.

Plot[]

Balan Wonderworld mostly takes place in the Balan Theater, a magical realm overseen by a mysterious being called Balan. The Balan Theater appears when one's heart loses its balance, and connects to Wonderworld, a realm merging reality and fantasy created from memories and hearts. The protagonists are two troubled children called Leo and Emma. Leo isolates himself from social contact due to an argument with a friend years before, while Emma suffers from anxiety about what others might be saying behind her back. Both are drawn into the Balan Theater, and travel through twelve worlds born from the hearts of troubled adults and children alike. Leo and Emma are opposed by Lance, a counterpart to Balan who commands the Negati, monsters born from the darkness of Wonderworld's visitors.

After completing all twelve worlds and freeing their inhabitants of their burdens, Balan opens a portal for the chosen character to fight Lance. Upon his defeat, Lance is briefly shown in his true less menacing form before the Negati drag him into their realm. Balan then bids farewell to all of Wonderworld's visitors, though Leo and Emma's farewell is touching enough that he sheds a tear and shows them his real form; a human-like being similar to Lance in appearance. Leo and Emma are returned to the real world and face their problems; Leo connects with a dancing group he had previously shunned, while Emma learns of a birthday party thrown for her that her servants were keeping secret. The ending credits show stills of Wonderworld's visitors reuniting in the real world watched over by Balan.

Production[]

Balan Wonderworld is the debut project from Balan Company, a Square Enix subsidiary brand founded in 2018 by Sonic the Hedgehog and Nights into Dreams creator Yuji Naka to bring together internal and external production staff. Naka described Balan Company as a collective of designers and artists focusing on genres outside the norms of Square Enix. It was co-developed by Arzest, a company which had previously co-developed multiple projects for Nintendo and Mistwalker. A key staff member at Arzest was Naoto Ohshima, known for his work as a Sega artist who created the designs for Sonic and Dr. Eggman. When Naka joined Square Enix in January 2018, he considered making social mobile games but was encouraged by Shinji Hashimoto to make action games for the new market, which was seeing a resurgence in classic action and platform games. Naka approached Ohshima and Arzest about a collaboration. It was the first collaboration between Naka and Ohshima since Sonic Adventure in 1998.

Reception[]

The game receives negative reviews for the Switch. Metacritic rate this game 33 out of 100. Nintendo World Report rates this game a 3 out of 10. Following the release and poor reception of the game, Naka resigned from Square Enix; he later revealed he had been removed six months before the release due to internal conflict around its quality and marketing.

External links[]

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