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{{DISPLAYTITLE:''Animal Crossing: Wild World''}}
 
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{{Head
 
| type = Game
 
| type = Game
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| speaker =
 
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| class = C}}
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{{Infobox CVG
 
{{Infobox CVG
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| name = ''Animal Crossing: Wild World''
 
| image = [[File:Animal Crossing - Wild World (NA).png|250px]]
 
| image = [[File:Animal Crossing - Wild World (NA).png|250px]]
 
| developer = [[Nintendo EAD]]
 
| developer = [[Nintendo EAD]]
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| ACB = G
 
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|caption = North American box art|system2 = Virtual Console (Wii U)|system2EU = November 19, [[2015]]|system2JP = July 27, [[2016]]|system2NA = October 13, [[2016]]}}
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|caption = North American box art.|system2 = Virtual Console (Wii U)|system2EU = November 19, [[2015]]|system2JP = July 27, [[2016]]|system2NA = October 13, [[2016]]}}
'''''Animal Crossing: Wild World''''' {{Japanese|おいでよ どうぶつの森|Oideyo Dōbutsu no Mori|fan = Animal Forest: Come on Over}} is a real-life simulation game for the [[Nintendo DS]]. It is a sequel to the [[Nintendo GameCube]] hit ''[[Animal Crossing]]'', and is one of the first games to support [[Nintendo Wi-Fi Connection]] with ''[[Mario Kart DS]]'' and ''Tony Hawks American Sk8land'' being first.
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'''''Animal Crossing: Wild World''''' {{Japanese|おいでよ どうぶつの森|Oideyo Dōbutsu no Mori|fan = Animal Forest: Come on Over}} is a real-life simulation game released for the [[Nintendo DS]]. It is a sequel to the [[Nintendo GameCube]] hit ''[[Animal Crossing]]'', and is one of the first games to support [[Nintendo Wi-Fi Connection]] with ''[[Mario Kart DS]]'' and ''Tony Hawks American Sk8land'' being first.
   
 
Like the original, ''Animal Crossing: Wild World'' has no real plot or goal. You are a young boy or girl that moves in to a new town, that gets populated by animal characters (with human personalities). The game relies on what the player makes out of it. Even so, some of the objectives that lie on the game are paying up your house, upgrading it to make it much bigger than its original form, building friendships with your neighbors, furnishing your house, interacting with other players through local wireless or Nintendo Wi-Fi Connection, complete the museum exhibits by catching all kinds of bugs, fish and finding fossils.
 
Like the original, ''Animal Crossing: Wild World'' has no real plot or goal. You are a young boy or girl that moves in to a new town, that gets populated by animal characters (with human personalities). The game relies on what the player makes out of it. Even so, some of the objectives that lie on the game are paying up your house, upgrading it to make it much bigger than its original form, building friendships with your neighbors, furnishing your house, interacting with other players through local wireless or Nintendo Wi-Fi Connection, complete the museum exhibits by catching all kinds of bugs, fish and finding fossils.
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==Music==
 
==Music==
 
The track "''Title''" (composed by [[Kazumi Totaka]] ) is available with the CD [[Touch! Generations Soundtrack]]
 
The track "''Title''" (composed by [[Kazumi Totaka]] ) is available with the CD [[Touch! Generations Soundtrack]]
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==See also==
 
==See also==
 
*''[[Animal Crossing]]''
 
*''[[Animal Crossing]]''
*[[List of Animal Crossing characters]]
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*[[List of Animal Crossing characters|List of ''Animal Crossing'' characters]]
*[[List of Animal Crossing items]]
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*[[List of Animal Crossing items|List of ''Animal Crossing'' items]]
 
*[[List of K.K. Slider's songs]]
 
*[[List of K.K. Slider's songs]]
   
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|}
 
|}
   
== Trivia ==
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==Trivia==
* Within the game's code are items colloquially known as "seeds" (their real names in the game's internal memory consist of garbled data) that spawn landscape objects (such as trees, rocks, or buildings) when dropped. The game uses these items to implement the layout of each randomly generated town. 
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*Within the game's code are items colloquially known as "seeds" (their real names in the game's internal memory consist of garbled data) that spawn landscape objects (such as trees, rocks, or buildings) when dropped. The game uses these items to implement the layout of each randomly generated town. 
* Through cheating, it is possible to place these "seeds" in the player's inventory and spawn landscape features as they please, though they will not appear until the player has entered and exited a building. Placing these objects is irreversible, and it is possible to softlock or brick the game if they are dropped in excess or otherwise abused.
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*Through cheating, it is possible to place these "seeds" in the player's inventory and spawn landscape features as they please, though they will not appear until the player has entered and exited a building. Placing these objects is irreversible, and it is possible to softlock or brick the game if they are dropped in excess or otherwise abused.
* Ankha the cat was originally intended to appear in the game but was replaced by Anabelle the anteater for unknown reasons.
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*Ankha the cat was originally intended to appear in the game but was replaced by Anabelle the anteater for unknown reasons.
* Nook's Cranny and [[Able Sisters]] are placed in a random location in a player's town, but always next to each other. However, the box art depicts them in separate locations.
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*Nook's Cranny and [[Able Sisters]] are placed in a random location in a player's town, but always next to each other. However, the box art depicts them in separate locations.
* One of the Messages of the Week can be "Bird, Bird, Bird. Bird is the word.", a reference to the song Surfin' Bird by The Trashmen.
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*One of the Messages of the Week can be "Bird, Bird, Bird. Bird is the word.", a reference to the song Surfin' Bird by The Trashmen.
* During a Summer day, if you stand outside for 30 minutes or more you will get a tan. You can also get higher level tans the longer you stand outside. This can only be done from July 15th to September 16th and must be done on a clear day.
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*During a summer day, if you stand outside for 30 minutes or more you will get a tan. You can also get higher level tans the longer you stand outside. This can only be done from July 15th to September 16th and must be done on a clear day.
* This game has a crash debugger triggered similarly to the one in ''[[The Legend of Zelda: Ocarina of Time]]''. This one is a bit less technical and more informative, but a lot less in-depth. To access the crash dump screen, first crash the game; then, hold L, R, A, and Left, let go, hold Down and B, let go, and finally hold Start and Select. This screen also exists in ''[[Super Mario 64 DS]]'' and ''[[New Super Mario Bros.]].''
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*This game has a crash debugger triggered similarly to the one in ''[[The Legend of Zelda: Ocarina of Time]]''. This one is a bit less technical and more informative, but a lot less in-depth. To access the crash dump screen, first crash the game; then, hold L, R, A, and Left, let go, hold Down and B, let go, and finally hold Start and Select. This screen also exists in ''[[Super Mario 64 DS]]'' and ''[[New Super Mario Bros.]].''
* Wearing the "Egyptian Look" set (the King Tut Mask and Egyptian Outfit) increases unluckiness for the player, making it more likely to trip and be stung by scorpions and tarantulas.
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*Wearing the "Egyptian Look" set (the King Tut Mask and Egyptian Outfit) increases unluckiness for the player, making it more likely to trip and be stung by scorpions and tarantulas.
   
 
==External links==
 
==External links==
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[[Category:Virtual Console games (Wii U, Nintendo DS)]]
 
[[Category:Virtual Console games (Wii U, Nintendo DS)]]
 
[[Category:Major Nintendo games]]
 
[[Category:Major Nintendo games]]
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[[Category:Simulation games]]
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[[Category:Life Simulator]]

Latest revision as of 22:46, June 19, 2020

Animal Crossing: Wild World (JP) is a real-life simulation game released for the Nintendo DS. It is a sequel to the Nintendo GameCube hit Animal Crossing, and is one of the first games to support Nintendo Wi-Fi Connection with Mario Kart DS and Tony Hawks American Sk8land being first.

Like the original, Animal Crossing: Wild World has no real plot or goal. You are a young boy or girl that moves in to a new town, that gets populated by animal characters (with human personalities). The game relies on what the player makes out of it. Even so, some of the objectives that lie on the game are paying up your house, upgrading it to make it much bigger than its original form, building friendships with your neighbors, furnishing your house, interacting with other players through local wireless or Nintendo Wi-Fi Connection, complete the museum exhibits by catching all kinds of bugs, fish and finding fossils.

MusicEdit

The track "Title" (composed by Kazumi Totaka ) is available with the CD Touch! Generations Soundtrack

See alsoEdit

Other Translations Edit

Language / Region Translates to:
South Korean Animal Forest: Come in to Play
Mandarin Chinese Welcome to the Animal Forest

TriviaEdit

  • Within the game's code are items colloquially known as "seeds" (their real names in the game's internal memory consist of garbled data) that spawn landscape objects (such as trees, rocks, or buildings) when dropped. The game uses these items to implement the layout of each randomly generated town. 
  • Through cheating, it is possible to place these "seeds" in the player's inventory and spawn landscape features as they please, though they will not appear until the player has entered and exited a building. Placing these objects is irreversible, and it is possible to softlock or brick the game if they are dropped in excess or otherwise abused.
  • Ankha the cat was originally intended to appear in the game but was replaced by Anabelle the anteater for unknown reasons.
  • Nook's Cranny and Able Sisters are placed in a random location in a player's town, but always next to each other. However, the box art depicts them in separate locations.
  • One of the Messages of the Week can be "Bird, Bird, Bird. Bird is the word.", a reference to the song Surfin' Bird by The Trashmen.
  • During a summer day, if you stand outside for 30 minutes or more you will get a tan. You can also get higher level tans the longer you stand outside. This can only be done from July 15th to September 16th and must be done on a clear day.
  • This game has a crash debugger triggered similarly to the one in The Legend of Zelda: Ocarina of Time. This one is a bit less technical and more informative, but a lot less in-depth. To access the crash dump screen, first crash the game; then, hold L, R, A, and Left, let go, hold Down and B, let go, and finally hold Start and Select. This screen also exists in Super Mario 64 DS and New Super Mario Bros..
  • Wearing the "Egyptian Look" set (the King Tut Mask and Egyptian Outfit) increases unluckiness for the player, making it more likely to trip and be stung by scorpions and tarantulas.

External linksEdit

  • [1] The Official Site
  • [2] Animal Crossing Community (ACC)
  • [3] Animal Crossing Ahead (AXA)
Community content is available under CC-BY-SA unless otherwise noted.