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Map of the Light Realm.

The World of Light is the story mode present in Super Smash Bros. Ultimate. It's the first story mode in a Super Smash Bros. game since the Subspace Emissary in Super Smash Bros. Brawl.

Plot

Zelda, Marth, and Pit preparing to battle Galeem.

The mode starts with every character in the base game standing on a cliff similar to the one in Super Smash Bros. Brawl. The fighters are shown facing Galeem, a large celestial being with an army of Master Hands. After some dialogue between fighters, Galeem absorbs all the Master Hands and sends out massive beams of light, which Shulk forsees but is unable to stop in time. Galeem's rays of light consume almost all the fighters one by one except for Kirby, who flies on his Warp Star. Kirby uses the Warp Star's power to temporarily enter another plane of existance to avoid the beams. The beams are then shown hitting various non-playable characters, turning them into Spirits. The captured fighters are used to make puppet clones.

Kirby appears in the large world, where he starts to battle Spirits to help him while also rescuing other fighters. The fighters defeat Giga Bowser, Galleom, and Rathalos, the three bosses powering Galeem's shield. They defeat a Master Hand before battling and defeating Galeem. Their victory is short-lived, however, as Dharkon and his army of Crazy Hands arrive, taking control of the remaining Spirits and fighters.

The fighters defeat Ganon, Marx, and Dracula, the three bosses of Dharkon. They then battle and defeat Dharkon, sending him into retreat. However, Galeem reappears with an army of Spirits. From here, the fighters must battle both the forces of Galeem and the forces of Dharkon. From here, there are three endings.

Consumed by light

If the fighters defeat too many of Dharkon's Spirits and not enough of Galeem's, or if they only fight Dharkon, Galeem will consume the world with light.

Swallowed by darkness

If the fighters defeat too many of Galeem's Spirits and not enough of Dharkon's, or if they only fight Galeem, Dharkon will swallow the world with darkness.

Restoration

If the fighters maintain balance between the armies, they will battle Master Hand and Palutena (sent by Galeem) as well as Crazy Hand and Bayonetta (sent by Dharkon). After this, the Hands will help, and if the armies are still balanced, the player will temporarily control Master Hand to battle an army of puppet fighters. In the final battle, the fighters contend against all six bosses once more, before battling Galeem and Dharkon simultaneously, while they also fight each other. Once they are defeated, the Spirits are freed, and they return to their original worlds.

Gameplay

The player controls a fighter on a large overworld map, which features many distinct areas. The player starts as Kirby but can switch to other fighters as they are unlocked. The player can walk the player along many different paths, which are frequently blocked by Spirits or controlled fighters. If the player defeats them, they will obtain the Spirit or fighter. Occassionally, there will be an obstacle which can only be bypassed with a certain Spirit or one of a few Spirits. Certain Spirits are also Master Spirits, who control a facility.

Spirits with Overworld Effects

The following Spirits will allow the player to bypass certain obstacles on the map.

Master Spirits

The Honey Queen's dojo.

Master Spirits are a type of Spirit that (with one exception) can only be obtained by finding their facility in World of Light. There are four kinds of facilities: A gym, where Spirits can level up without the use of snacks; Explorations, where Spirits (including support Spirits) can go on expeditions; dojos, where Spirits can learn styles that alter the users stats; and shops, where Spirits and items can be bought.

List of Master Spirits

Name Facility Location Notes
Doc Louis Gym Light Realm, in the Southern part of the city
Toadette Explore Light Realm, in the misty forest Takes 2 hours to complete, and mainly awards SP.
Linebeck Explore Light Realm, beyond the light breach Takes 10 hours to complete, and mainly awards snacks.
Captain Charlie Explore Light Realm, in the mushrooms Takes 6 hours to complete, and mainly awards items for the Spirit Board.
Honey Queen Dojo Light Realm, on the ribbon road Big-Bee Style, increases defense, jump height, and weight, but decreases offense and move speed.
Darunia Dojo Light Realm, near the cliffside rapids Boulder Style, increases defense and move speed, but decreases offense and jump height.
Kraid Dojo Dark Realm, in the West Tank Style, increases offense and defense, but decreases move speed and jump height.
Peppy Hare Dojo Light Realm, in the space area Air Style, increases air power and jump height, but decreases ground power and move speed.
Slowpoke Dojo Light Realm, on the ribbon road Forgetful Style, allows a Spirit to instantly forget a Style, disabling any stat alterations it imposes.
Dr. Stewart Dojo Dark Realm, in the North on the left Runner Style, majorly increases move speed, but majorly decreases jump height.
Ryoma Dojo Light Realm, in the badlands Demon style, majorly increases offense, but majorly decreases defense
Dyntos Dojo Light Realm, on the floating islands Equipment Style, increases item power and amount of healing received by items, but decreases attack power, special-move power, and throw power.
Kat & Ana Dojo Light Realm, in the badlands Ninja Style, majorly increases throw power, grab power, item power, move speed, and fall speed, but majorly decreases attack power, special-move power, defense, and weight.
Copper & Booker Dojo Light Realm, in the Western town Brick-Wall Style, majorly increases defense, but majorly decreases offense.
Gravity Man Dojo Dark Realm, in the East Gravity Style, majorly increases jump height, but majorly decreases move speed and fall speed.
Wii Balance Board Dojo Light Realm, in the city Lightweight Style, increases move speed and jump height, but decreases offense, defense, and weight.
Zangief Dojo Light Realm, in the World Tour area Overthrow Style, increases throw power, grab range, and grab power, but decreases attack power, special-move power, and item power.
Cap'n Cuttlefish Dojo Light Realm, in the jungle Land Style, increases ground power and move speed, but decreases air power and jump height.
Funky Kong Shop Light Realm, in the Kongo Jungle Tends to have spirits connected to vehicles or transportation
Beedle Shop Light Realm, in the jungle Tends to have spirits that are living creatures
Anna Shop Light Realm, in the Southern plateau Tends to have spirits with equipment
Timmy & Tommy Shop Light Realm, in the Western town Tends to have spirits that are related to items. Timmy and Tommy can also be obtained by scanning their Amiibo.
Sheldon Shop Light Realm, in the beachside town. Tends to have spirits related to weapons

Trivia

  • According to Masahiro Sakurai, Kirby was chosen to be the initial protagonist because he was one of three fighters (the other two being Palutena and Bayonetta) who could plausibly survive Galeem's attack. Of the three, Kirby was the most suitable for an introductory character.
    • Bayonetta and Palutena are fought simultaneously near the end of the story, seemingly as a reference to this.
  • According to Sakurai, the reason there are puppet fighters of Kirby despite him having avoided capture is because Galeem managed to analyze him halfway through the story.
  • World of Light is possible to beat with as few as 21 characters. 19 of them (Kirby, Mario, Fox, Bowser, Simon, Pit, Samus, Sonic, Zelda, Young Link, Cloud, Ganondorf, Greninja, Ike, Meta Knight, Roy, Dark Samus, Bayonetta, Palutena) are mandatory, while the final two are one of three pairs of fighters (Marth/Pac-Man, Sheik/Yoshi, Villager/Lucario)
  • DLC fighters are unlocked as soon as the player unlocks ten fighters.
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