Nintendo
Nintendo
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This game is a DS counterpart to the 7 Wonders: Treasures of Seven PC game as part of the 7 Wonders PC game series. This is the last in a series of games based on the 7 Wonders series on DS with 2 previous DS games. 7 Wonders II came before this one and 7 Wonders of the Ancient World before that.

Gameplay[]

General Gameplay[]

7 Wonders on the PC and on the DS is a puzzle game series where you have to match 3 or more similar runes in a row to get points and clear obstacles. As you clear blocks by matching a rune on the same space the block is on, these blocks will be sent up to some people on the top screen. Then these people will move these blocks to build an ancient building or wonder. The faster you clear the blocks, the more people will appear to build. This is the gimmick of the 7 wonders franchise.

After clearing all the normal blocks, a special block called a Keystone will appear which take up their own space like a rune. These can only be moved by removing pieces underneath it to move it down the game board along a certain area of the game board with a yellow dotted outline. The Keystone can't move outside this area. Once it reaches a hole called the Key Hole somewhere in the yellow dotted area the Keystone will disappear and the stage will end. The keystone can only move downward so if it comes up to a point it can't move, you will have to rotate the game board so it can move again. Rotating the game board and the Keystone and Key Hole is a new feature of this game and not in the previous games in the series.

Match 4[]

If you match 4 runes in a row then it will create a special piece called an ice ball which when swapped with another piece will earn bonus points and it will clear all pieces to the left and right (horizontal row) of the ice ball.

Match 5[]

If you match 5 runes in a row then it will create a special piece called a fire ball which when swapped with another piece will earn bonus points and it will clear all pieces to the left, right, up and down (horizontal row and vertical row) of the fire ball.

Dice Bonus[]

After matching several fire or ice balls, you will earn a special piece (an orange dice with no name mentioned except "dice bonus") which when swapped with another piece will make 15-20 random runes around the game board disappear.

Bonus Match[]

If you find a Bonus Match on the game board then you will temporarily freeze the timer. This is a new feature for this game and not in the previous games.

Development[]

Reception[]

Public reception is above average with GameFAQs showing a 3.5/5 but with 35% 4/5 ratings.

There aren't many critics who covered this game but Game Chronicles gave it a 6.5/10 stating "Parents thinking of buying this for their kids may be interested in the historical tidbits that the game provides on each of the nine wonders, and the new world map showing the location of each wonder may provide some additional educational value. Other than that, though, Treasures is pretty much just more of the same jewel-matching action we’ve seen in countless other puzzle titles.".

7 Wonders: Treasures of Seven on the DS didn't sell well even for a game of this kind with a total of only 0.03 million. It sold a bit better in Europe than in North America but ultimately the game was a commercial flop.

Soundtrack OST[]

See here for a page with all tracks.

Track List[]

Credits[]

See video page for a video of the in-game credits.

Executive Producers[]

Mark Cottam

Ron Dimant

Mark Taylor

Director of Game Design - John Newcomer[]

Studio Manager - Ilya Plyusnin[]

Producer - Stanislav Yudin[]

Associate producers[]

David Shepherd

Konstantin Zavoloka

Programmer - Alexander Tuzhik[]

Artist - Roman Chubov[]

QA - Tony Drake[]

Original PC Version by MumboJumbo

Creative Director - Robert M. Atkins[]

Director of Production - Randy Varnell[]

Game Design - Alexander Vedeneev[]

Programming[]

Grigory Alexanin

Oleg Pogorelov

Mikhail Rozhkov

Art Director - Kirill Korneev[]

Art and Animation[]

Ivan Miguy

Alexandra Petruk

Slava Polovinkin

John Rodygin

Music and Sound FX - Vasily "Lavaman" Shestovets[]

QA Supervisors[]

David Shepherd

Stanislav Yudin

Sourced and written as seen from EU version in-game credits

External links[]

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