Nintendo
No edit summary
No edit summary
Tag: Source edit
(28 intermediate revisions by 19 users not shown)
Line 1: Line 1:
  +
{{Head
[[Image:64DD.jpg|thumb|right|The console with the accessory.]]
 
  +
| type = Accessory
The '''Nintendo 64DD''' ('''Nintendo 64 Disk Drive''') was an add-on for the [[Nintendo 64]] released exclusively in Japan. Plans were made to release it elsewhere, though after failing to make an impression in Japan the plans were cut. Its failure could perhaps be attributed to the lack of triple A titles on the service, its release late in the console's life, and the multitude of broken promises could have made some gamers annoyed. For example, ''[[The Legend of Zelda: Ocarina of Time]]'' and ''[[The Legend of Zelda: Majora's Mask]]'' were both planned to make use of it, though were eventually released as cartridges. The Nintendo 64DD was intended to give more memory space to games that needed it. The player would be required to plug the accessory onto the bottom of the console. It nearly doubled the size of the Nintendo 64.
 
  +
| quote =
  +
| speaker =
  +
| stub =
  +
| class = C
  +
}}
  +
{{Hardware
  +
|name = 64DD
  +
|image = [[File:4744.png|247px|center]]
  +
|caption = Nintendo 64DD Unattached.
  +
|manufacturer = [[Nintendo]]
  +
|release = [[File:JP.png|15px]] December 11, [[1999]]
  +
|lifespan = 1999-2001
  +
|discontinued = February 28, [[2001]]
  +
|generation =
  +
|processor =
  +
|gpu =
  +
|memory =
  +
|resolution =
  +
|media = Disk
  +
|input = [[Nintendo 64 controller]]
  +
|online = [[RANDnetDD]]
  +
|codename =
  +
|price =
  +
|size =
  +
|shipped =
  +
|bestseller =
  +
}}
   
  +
The '''64DD''' (also known as the '''64 Disk Drive''' or the '''64 Dynamic Drive''') was a Japan-exclusive add-on for the [[Nintendo 64]] co-developed by Nintendo and Alps Electric. The 64DD used magnetic disks, offered large amounts of storage compared to most cartridges, and was plugged into the bottom of the console.  
==List of games that use Nintendo 64DD==
 
   
  +
Plans were made to release the Disk Drive elsewhere, though after failing to make an impression in Japan the plans were cut. Its failure could perhaps be attributed to the lack of high-profile games for the hardware, its release late in the console's life, and the multitude of unincluded but previously announced features. Some games previously announced with Disk Drive support were instead released without such support or were moved to competing consoles.  
* ''[[F-Zero X Expansion Kit]]'' 
 
  +
* ''[[Nippon Pro Golf Tour 64]]''
 
  +
==Disks==
* ''[[Doshin the Giant]]'' 
 
  +
The 64DD used magnetic disks instead of cartridges to compete against the PlayStation CD-ROM. The disks could store up to 64MB.
* ''[[Kyojin no Doshin Kaihou Sensen Chibikko Chikko Daishuugou]]''
 
  +
* ''[[Mario Artist: Communication Kit]]''
 
  +
==Randnet==
* ''[[Mario Artist: Paint Studio]]'' 
 
  +
During the launch of the Nintendo 64DD, Nintendo launched a subscription called RANDnetDD, an online service where users could email, chat, play games online, and read a special Nintendo newsletter. The service was discontinued in 2001 mainly because of the GameCube's Release.
* ''[[Mario Artist: Polygon Studio]]'' 
 
  +
* ''[[Mario Artist: Talent Studio]]''
 
  +
==Peripherals==
* ''[[SimCity 64]]''
 
  +
*[[Nintendo 64 Modem]]
  +
*[[N64 Capture Cassette|Nintendo 64 Capture Cassette]]
  +
*[[Nintendo 64 Mouse]]
  +
*[[Nintendo 64 Keyboard]]
  +
*[[VRU|Nintendo 64 microphone]]
  +
*[[Nintendo 64 Expansion Pak]]
  +
*[[Nintendo 64 Controller Pack]]
  +
*[[Transfer Pak]]
  +
*[[Cable|Nintendo 64 AV Cables]]
  +
*[[Game Boy Camera]]
  +
*[[Game Boy Printer]]
  +
  +
==Games==
  +
Only ten games were released for the add-on. Some games that were being developed for the 64DD wound up being developed for the regular Nintendo 64 instead.
  +
 
*''[[Mario Artist: Paint Studio]]'' (1999)
  +
*''[[Doshin the Giant]]'' (1999, also released for the [[Nintendo GameCube|GameCube]])
  +
*''[[Randnet Disk]]'' (2000)
 
*''[[Mario Artist: Talent Studio]]'' (2000)
 
*''[[SimCity 64]]'' (2000)
 
*''[[F-Zero X Expansion Kit]]'' (2000)
 
*''[[Nippon Pro Golf Tour 64]]'' (2000)
 
*''[[Kyojin no Doshin Kaihou Sensen Chibikko Chikko Daishuugou]]'' (2000)
 
*''[[Mario Artist: Communication Kit]]'' (2000)
 
*''[[Mario Artist: Polygon Studio]]'' (2000)
  +
  +
{{Systems}}
  +
  +
[[es:Nintendo 64 DD]]
  +
  +
[[Category:Nintendo]]
  +
[[Category:Consoles]]
  +
[[Category:Nintendo consoles]]
  +
[[Category:System articles]]
 
[[Category:Nintendo 64]]
 
[[Category:Nintendo 64]]
  +
[[Category:Japan only-consoles]]
  +
[[Category:Defunct]]
  +
[[Category:Class C articles]]

Revision as of 02:55, 15 December 2020


The 64DD (also known as the 64 Disk Drive or the 64 Dynamic Drive) was a Japan-exclusive add-on for the Nintendo 64 co-developed by Nintendo and Alps Electric. The 64DD used magnetic disks, offered large amounts of storage compared to most cartridges, and was plugged into the bottom of the console.  

Plans were made to release the Disk Drive elsewhere, though after failing to make an impression in Japan the plans were cut. Its failure could perhaps be attributed to the lack of high-profile games for the hardware, its release late in the console's life, and the multitude of unincluded but previously announced features. Some games previously announced with Disk Drive support were instead released without such support or were moved to competing consoles.  

Disks

The 64DD used magnetic disks instead of cartridges to compete against the PlayStation CD-ROM. The disks could store up to 64MB.

Randnet

During the launch of the Nintendo 64DD, Nintendo launched a subscription called RANDnetDD, an online service where users could email, chat, play games online, and read a special Nintendo newsletter. The service was discontinued in 2001 mainly because of the GameCube's Release.

Peripherals

Games

Only ten games were released for the add-on. Some games that were being developed for the 64DD wound up being developed for the regular Nintendo 64 instead.