Nintendo
Register
(Created page with "{{Head|type = Game}} {{Infobox CVG|name = 4th Super Robot Wars|image = 220px|developer = Banpresto Winky Soft|publisher = ...")
 
(Expanded)
Line 1: Line 1:
{{Head|type = Game}}
+
{{Head
  +
| type = Game
  +
| stub = x
  +
| class = D
  +
}}
 
{{Infobox CVG|name = 4th Super Robot Wars|image = [[File:4th Super Robot Wars Box Art JP.jpg|220px]]|developer = [[Banpresto]]
 
{{Infobox CVG|name = 4th Super Robot Wars|image = [[File:4th Super Robot Wars Box Art JP.jpg|220px]]|developer = [[Banpresto]]
 
[[Winky Soft]]|publisher = [[Banpresto]]|system1 = Super Famicom|system1JP = March 17, [[1995]]|genre = Tactical role-playing|Fix = x}}
 
[[Winky Soft]]|publisher = [[Banpresto]]|system1 = Super Famicom|system1JP = March 17, [[1995]]|genre = Tactical role-playing|Fix = x}}
'''4th Super Robot Wars '''is a tactical RPG for the [[Super Famicom]] developed by both [[Banpresto]] and [[WinkySoft]] and published by Banpresto. It's the 5th entry to the classic ''[[Super Robot Wars]]'' series and the last entry to the Divine Crusaders Arc. It was first released on March 17, [[1995]], and received mostly positive, highly praising the improvements from the last game while criticizing the game's increased difficulty.
+
'''4th Super Robot Wars '''is a tactical RPG for the [[Super Famicom]] developed by both [[Banpresto]] and [[WinkySoft]] and published by Banpresto. It's the 5th entry to the classic ''[[Super Robot Wars]]'' series and the last entry to the Divine Crusaders Arc.
  +
 
==Gameplay==
 
==Gameplay==
 
Gameplay of 4th Super Robot Wars is literally similar to its predecessor, ''[[Super Robot Wars EX]]'' which uses battle sprites for animations. When a stage begins, the character receives introductory dialogue between playable characters, leading to the scenario on the battle field. To complete a scenario, the player must accomplish scenario objectives. Some scenarios are longer, with multi-part missions or have new objectives added as the story unfolds. On battle field, the player and enemy take turns to order their units with commands available, such as movement, attacking, forming squads and casting "Spirit Commands", a set of magic-like spells unique to each pilot. Once the scenario is cleared, more dialogue is exchanged between characters before the player is taken to an intermission menu. Here, units can be upgraded or optional parts installed, characters' stats and skills can be changed or upgraded, and other maintenance actions can be performed before the player continues on with the game.
 
Gameplay of 4th Super Robot Wars is literally similar to its predecessor, ''[[Super Robot Wars EX]]'' which uses battle sprites for animations. When a stage begins, the character receives introductory dialogue between playable characters, leading to the scenario on the battle field. To complete a scenario, the player must accomplish scenario objectives. Some scenarios are longer, with multi-part missions or have new objectives added as the story unfolds. On battle field, the player and enemy take turns to order their units with commands available, such as movement, attacking, forming squads and casting "Spirit Commands", a set of magic-like spells unique to each pilot. Once the scenario is cleared, more dialogue is exchanged between characters before the player is taken to an intermission menu. Here, units can be upgraded or optional parts installed, characters' stats and skills can be changed or upgraded, and other maintenance actions can be performed before the player continues on with the game.
  +
 
==Plot==
 
==Plot==
  +
{{Expansion}}
  +
 
==Featured Series==
 
==Featured Series==
 
*Banpresto Originals (Not a TV or movie series)
 
*Banpresto Originals (Not a TV or movie series)
Line 32: Line 40:
 
*Heavy Metal L-Gaim (debut)
 
*Heavy Metal L-Gaim (debut)
 
*Invincible Super Man Zambot 3 (debut)
 
*Invincible Super Man Zambot 3 (debut)
  +
 
==Reception==
 
==Reception==
  +
The game was first released March 17, [[1995]], receiving positive reviews. Critics praised the improvements from the previous game, but criticized the games increased difficulty.
  +
 
{{Super Robot Taisen games}}
 
{{Super Robot Taisen games}}
 
[[Category:Super Robot Wars games]]
 
[[Category:Super Robot Wars games]]

Revision as of 12:50, 26 June 2019

4th Super Robot Wars is a tactical RPG for the Super Famicom developed by both Banpresto and WinkySoft and published by Banpresto. It's the 5th entry to the classic Super Robot Wars series and the last entry to the Divine Crusaders Arc.

Gameplay

Gameplay of 4th Super Robot Wars is literally similar to its predecessor, Super Robot Wars EX which uses battle sprites for animations. When a stage begins, the character receives introductory dialogue between playable characters, leading to the scenario on the battle field. To complete a scenario, the player must accomplish scenario objectives. Some scenarios are longer, with multi-part missions or have new objectives added as the story unfolds. On battle field, the player and enemy take turns to order their units with commands available, such as movement, attacking, forming squads and casting "Spirit Commands", a set of magic-like spells unique to each pilot. Once the scenario is cleared, more dialogue is exchanged between characters before the player is taken to an intermission menu. Here, units can be upgraded or optional parts installed, characters' stats and skills can be changed or upgraded, and other maintenance actions can be performed before the player continues on with the game.

Plot

Featured Series

  • Banpresto Originals (Not a TV or movie series)
  • Mobile Suit Gundam
  • Mobile Suit Gundam 0080: War in the Pocket
  • Mobile Suit Gundam 0083: Stardust Memory
  • Mobile Suit Zeta Gundam
  • Gundam Sentinel (debut)
  • Mobile Suit Gundam ZZ
  • Mobile Suit Gundam: Char's Counterattack
  • Mobile Suit Gundam F91
  • Mazinger Z
  • Great Mazinger
  • Grendizer
  • UFO Robot Grendizer vs. Great Mazinger (debut)
  • Getter Robo
  • Getter Robo G
  • Shin Getter Robo (debut)
  • GoShogun
  • Brave Raideen
  • Chōdenji Robo Combattler V
  • Invincible Steel Man Daitarn 3
  • Tōshō Daimos (debut)
  • Dancouga – Super Beast Machine God (debut)
  • Aura Battler Dunbine
  • Heavy Metal L-Gaim (debut)
  • Invincible Super Man Zambot 3 (debut)

Reception

The game was first released March 17, 1995, receiving positive reviews. Critics praised the improvements from the previous game, but criticized the games increased difficulty.