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1943: The Battle of Midway(JP) is a vertical scrolling shooter arcade game released by Capcom in June 1988. Capcom released their own port for the Nintendo Entertainment System. The overall faithfulness and quality of execution of these third-party versions varies greatly. 1943 is the second game in the 1940 series, following the successful 1942

Plot[]

Gameplay[]

The game is set in the Pacific theater of World War II, off the coast of the Midway Atoll. The goal is to attack the Japanese Air Fleet that bombed the players' American Aircraft Carrier, pursue all Japanese Air and Sea forces, fly through the 24 levels of play, make their way to the Japanese battleship Yamato and destroy her. 11 Levels consist of an Air-to-Sea battle (with a huge battleship or an aircraft carrier as an End-Level Boss), while 5 levels consist of an all-aerial battle against a squadron of Japanese Bombers and a Mother Bomber that needs to be destroyed. As in 1942, players pilot a P-38.

Two buttons are used: one for regular attacks (with several weapons) and one for special actions that executes either a loop like in 1942 or one of three special attacks that damage the plane.

Unlike 1942, the player only has one life, with one refillable energy meter. Energy is reduced by:

  • Getting hit by enemy fire (minor loss)
  • Getting rammed by enemy planes, the larger the plane the worse (major loss, often fatal)
  • Time
  • Grabbing a special weapon power-up
  • Using special attacks (lightning, tsunami, cyclone)
  • The game is over when all of the P-38's energy is gone.

Special weapons replace the default twin gun, are obtained as power-ups (see below) and last for a limited time before the shots revert to normal. They include:

  • Shotgun (wide, clears enemy fire, a second shotgun power-up increases its power)
  • Three-Way Machine Gun (wide, similar to the basic shot)
  • Auto (fires an extended burst)
  • Super Shell (the only weapon that fires continuously if the button remains pressed)
  • Laser (rare, armor-piercing)

Special attacks include:

  • Lightning (air sections only; destroys all small flying objects)
  • Tsunami (surface battle sections only; destroys all small flying objects, damages ships *and stops scrolling for a few seconds)
  • Cyclone (clears all enemy fire)
  • Using either the Lightning, Tsunami, and Cyclone will decrease the player's energy meter rapidly, but not to death (they will stop working instead).

If the level ends with a surface attack, the ship targets will count towards the score; otherwise, all air targets are accounted for. The player must succeed in destroying 70% of the boss or face a return to the scene to finish the job. Upon level's completion, most of the energy meter is replenished and points are awarded according to the percentage of destroyed targets and the number of loop moves remaining.

Destroying a complete formation of red enemy planes will result in a power-up, the most common type of which is the POW icon, which will replenish a little of the energy meter. Optionally, the player can fire at the POW icon to turn it into a variety of weapon power-ups as described above. As the weapon power-up currently in effect wears out with time (one point per second), replacement power-ups need to be picked up on a regular basis, or weapons will revert to the stock guns. The last of the regular power-ups, the rare double canister, will replenish most of the energy gauge. Apart from chance encounters straight from a red squadron, it is acquired by firing at a regular power-up icon for a very long time - it finally turns into one.

Other rarer power-ups exist. Occasionally a red squadron will yield Capcom's famous "Yashichi" symbol, which will replenish the energy meter completely. A plane symbol will provide reinforcements in the form of two wingmen. Sometimes a small, green plane will enter from behind, destroying it will reveal a star-shaped score bonus. Every level also contains hidden bonus items that can be spotted by firing randomly. When bullets hit this invisible target, a bonus will appear. The most noteworthy of these is the curious cat-shaped statue, which will teleport randomly around the screen. Picking it up will enable the P-38 to use the laser weapon for roughly 65 seconds.

Bosses[]

  • Tone (Japanese Heavy Cruiser)
  • Kaga (Japanese Aircraft Carrier)
  • Ayako 1 (Japanese Mother Bomber)
  • Fusō (Japanese Battleship)
  • Akagi (Japanese Aircraft Carrier)
  • Daihiryu 1 (Japanese Aircraft Squadron)
  • Ise (Japanese Battleship)
  • Hiryū (Japanese Aircraft Carrier)
  • Ayako 2 (Japanese Mother Bomber)
  • Mutsu (Japanese Battleship)
  • Daihiryu 2 (Japanese Aircraft Squadron)
  • Yamashiro (Japanese Battleship)
  • Sōryū (Japanese Aircraft Carrier)
  • Ayako 3 (Japanese Mother Bomber)
  • Nagato (Japanese Battleship)
  • Yamato (Japanese Battleship and Final Boss)

Development[]

Reception[]

1943 on the NES[]

The NES version varies from the arcade version somewhat, introducing the gradual improvement of the player's plane by permanently upgrading certain aspects of its abilities. These include the plane's offensive and defensive powers, the energy level, its special weapons and their durations. This somewhat alters the game balance and a different tactic is required to survive the game. For example, initially very few weapons are made available; more can be attained from power-ups by putting statistic points into "special weapons ability". Likewise, there are statistics for offensive ability, defensive ability, total energy, and special weapon time limit. The statistics modify the rates of change for the energy reserve, damage inflicted, and special weapon time limit.

Moreover, the names of the targets have changed as follows (from start to finish):

  • Rikaku (Japanese Heavy Cruiser)
  • Kaku (Japanese Aircraft Carrier)
  • Ayako 1 (Japanese Mother Bombership)
  • Kakushi (Japanese Battleship)
  • Kyoshu (Japanese Aircraft Carrier)
  • Ganryo (Japanese Bomber Armada)
  • Choko (Japanese Battleship)
  • Roshuku (Japanese Aircraft Carrier)
  • Ayako 2 (Japanese Mother Bombership)
  • Kayu (Japanese Battleship)
  • Bunshu (Japanese Bomber Armada)
  • Chojin (Japanese Battleship)
  • Riju (Japanese Aircraft Carrier)
  • Ayako 3 (Japanese Mother Bombership)
  • Ryofu (Japanese Battleship)
  • Totaku (Japanese Battleship, this is actually a fake Totaku)
  • Kaku (Japanese Aircraft Carrier)
  • Ayako 1 (Japanese Mother Bombership)
  • Choko (Japanese Battleship)
  • Ayako 2 (Japanese Mother Bombership)
  • Chojin (Japanese Battleship)
  • Ryofu (Japanese Battleship)
  • Ayakoes 1, 2, and 3 (Japanese Mother Bombership Armada)
  • "The Real Totaku" and a heavily-armed Japanese naval armada (All Battleships)

As opposed to the arcade version which had 16 stages, the NES version has 24 stages.

External links[]

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