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102 Dalmatians: Puppies to the Rescue is a platform video game developed by Crystal Dynamics and published by Activision for the Game Boy Color. It is loosely based on the live-action Disney movie 102 Dalmatians.
Gameplay[]
Over the course of the game, the player has several opportunities to collect "stickers" towards a virtual sticker book which can be accessed through the level menu. Various actions within the game will unlock stickers. Generally, there is a sticker for finding the first checkpoint and exiting every level, collecting 100 bones each level, and rescuing six puppies in each level. Each level has its own individual tasks—completing a chore, defeating a henchmen, solving a puzzle, etc., which will also grant stickers. There are six stickers per a level, excluding Cruella levels, which combine together with mini games for their own sticker image.
Puppies to the Rescue is a three-dimensional game with the ability to angle the camera in whichever direction will make it easiest to navigate for you. The player must bark at toys to short-circuit them, or roll into them to smash them.
Checkpoints within a level are places where the player will be sent back if you lose a life, and are marked by a parrot named Waddlesworth. If the player loses a life and have not reached a checkpoint, you will be sent back to the levels starting point. Unlike the Game Boy Color version of the game, toys the players break stay broken.
Each level has an "animal friend" who will tell the player how to get through the level, and sometimes assign Oddball or Domino specific tasks to do in return for their help. Completing each of the Cruella levels will unlock a mini game to play.
Plot[]
The game itself follows the film's storyline loosely. The player can choose the role of one of two Dalmatians: Oddball or Domino, who are out in the backyard looking for treasure. It is not long before the player realizes that a toy found buried in a park was made at one of Cruella De Vil's toy factories; this alludes to the fact that Cruella's toy sales are down, which ultimately leads to the problem in the storyline. Facing financial ruin from lack of sales, Cruella sets an evil plan in motion - to reprogram her toys to capture any pets in sight. Oddball and Domino are the only puppies in their family who have not been captured when they return from the park. Their parents, Dottie and Dipstick, set out to rescue their puppies, commanding Oddball and Domino to stay home and "be good". The puppies do not listen, and are soon out on their biggest adventure yet - to save their brothers and sisters, and their parents who are captured along the way.
Throughout the game, the puppies have to rescue their siblings, fend off Cruella's henchmen, and Cruella herself several times, while navigating through all kinds of terrain, leading up to a final battle at Cruella's toy factory, during which Cruella (and her "dot-com darling", Dr. Farzboom) are encased in Farzboom's own creation, "supergloop". Ironically, considering Cruella's plan was to encase all the puppies in this heavy duty glue-like substance to create a line of realistic animal toys. The henchmen end up deserted on an island, and Cruella ends up in a jail cell, still glued to Farzboom.
Development[]
Reception[]
External links[]
- 102 Dalmatians: Puppies to the Rescue at Wikipedia, the free encyclopedia
- 102 Dalmatians: Puppies to the Rescue at The Disney Wiki, the Fandom wiki on Disney
- 102 Dalmatians: Puppies to the Rescue at GameFAQs