Donkey Kong Land

Introduction
One of the most graphically advanced games for the Nintendo Game Boy at the time, Donkey Kong Land (DKL), released in 1995 was to be Rare's answer to a portable Donkey Kong Country. Unlike it's SNES counter-part, DKL comprised of completely new levels and level design. It truely was a masterpiece of its own. Continuing from where DKC left-off. A jealous Cranky Kong, bitter from all the success Donkey Kong and Diddy Kong had in DKC, states that the only reason their first adventure was such a big hit was because of all the fanciful graphics and sound. He challenges that they'd never cut it on an 8-bit system, and then proceeds to get King K. Rool to steal the banana hoard once again.

Unlike DKC, DKL only allows one character on screen per time. Many speculated that this was because the Game Boy hardware could not handle to many sprites on the screen at the same time, however it was later stated by Rare that they could have made it work, but wanted to give the Game Boy DK games a distinctly different feel, and felt if they were too similar, customers would only bother buying one of the two versions.

At any rate, the game was a hit on Game Boy, and consequently many Rare fans are begging Rareware to update this game and put it on Game Boy Advance, as they did with the DKC series. Rareware so far have expressed no interest in doing this sadly, however there is always a chance.