Template:Class Growths

Usage
For unit class base growths, used to calculate generic enemy stats and reclassed growth rates. Input the values after the equal signs. Game values have to be inputted; input them as "".

There are fifteen FE games in total, so use "game1" to "game15". As FE15 has distinct separate player and enemy class growth rate systems and articles for classes appearing in that game have been programmed separate rows for both growth rate types, "game16" has been coded into the template as the last row, with rounded corners. However, if the class did not appear in FE15 as a playable class, then use "gameo" (if the total number of games is odd) or "gamee" (if the total number of games is even.) Whatever number after "game" is used is irrelevant, as long as the last row is rounded used "game16", "gameo" OR "gamee" (and so, "str16"/"stro"/"stre".)

In other words, use "game1" to "game16" for different games, but the number is irrelevant as long as the last set of values are rounded using "game16", "gameo" OR "gamee".

Constitution and movement growths are relevant only to, so leave blank for all other games; similarly, resistance growth is not relevant to Thracia 776. Strength and magic growths are also not relevant in certain situations, depending on whether a game uses the magic stat at all or whether a game treats strength and magic stats as the same stat internally and displays one attribute based on the class.

For more information on growth rates, see the article Growth rate.