Tadashi Hashikura

Tadashi Hashikura is a designer at HAL Laboratory. He has worked on motif design on various Kirby games, and also was in charge of modeling most of the stages in Super Smash Bros. and Super Smash Bros. Melee.

Game Works

 * Uchuu Keibitai SDF (1990) - Designer (as Ami Hashikura)
 * Metal Slader Glory (1991) - Assistant Graphic Designer
 * Kirby's Adventure (1993) - Character Designer
 * Kirby's Dream Course (1994) - CG Designer
 * Kirby Super Star (1996) - CG Designer
 * Kirby's Star Stacker (1998) - Designer
 * Super Smash Bros. (1999) - Designer (Effect Design; Samus, DK, Fox, Kirby, Pikachu, Boss Map Design)
 * Kirby 64: The Crystal Shards (2000) - Designer
 * Super Smash Bros. Melee (2001) - Design (Stage Modeling)
 * Kirby: Nightmare in Dream Land (2002) - Motif Design
 * Kirby Air Ride (2003) - Course Design
 * Kirby Canvas Curse (2005) - Design
 * Kirby Super Star Ultra (2008) - Motif Design
 * Picross 3D (2009) - Design
 * Kirby's Return to Dream Land (2011) - Lead Motif Design
 * Kirby: Triple Deluxe (2014) - Motif Design
 * Kirby Fighters Deluxe (2014) - Design
 * Dedede's Drum Dash Deluxe (2014) - Design
 * Kirby: Planet Robobot (2016) - Motif Design

Special Thanks

 * Arcana (1992)
 * Kirby's Dream Collection (2012)

Interviews

 * 1101: Super Smash Bros.