Sid Meier's Civilization VI

Civilization VI is a strategy 4X game and the 6th main entry in the Civilization series. Like other games in the series, the main goal of Civilization VI is to develop your empire as you see fit across the different eras of human history while keeping in check the other powerful empires that only want to see you fall. the player can choose a civilisation across a large variety of influential civilisations in history, each with their bonuses and maluses, and then try to achieve one of the many conditions of victory.

Gameplay
This game is close to other Civilization games at its core but what sets it apart is the system of district that greatly influence the way players must build their cities. Aside from that, other smaller changes have been made like personal agendas for the leaders of other civilisations or the loyalty system that was added in one of the expansion and that determine if a city is loyal to your empire or decide to betray you, governor with their own skill tree were also added with the loyalty system.

Aside for that, the game is pretty similar to other Civilization games in gameplay. There is still counters to determine how much units of science, culture, tourism, religion and money your actions have created. Science units will help progress in the technological tree, which is the mean to go from the stone age to the information era. The culture and tourism units are here to cancel eachother out. Tourism help resisting the cultural pull of another civilisation's culture, which would make them the winner once all civilization praise them. Culture is here to propagate your cultural influense to other nations and eventually win a cultural victory if they don't have enough tourism, it also helps unlocking parts of the civic tree, which contain its own system of civics that can be selected and give bonus to your empire depending on your type of government. Religion units are here to help buy special units that will help your civilisation in a potential religious conquest of the world. Money is here to buy land and speed up the construction of military units and buildings.

The game also feature different types of ressources found on the map. The bonus ressources are here only to give more food units to a city that coontrol it and help it grow more than it could without them. The strategic ressources are a special type of ressource that is needed to create special military units that are generally more powerful than the other ones of the same era, horse are needed for mounted units, Iron for armored units, gunpowder for units armed with a gun, oil for modern boats and planes and uranium for nukes. The luxury ressources are ressources that are here to raise the quality of life of a civilization that control them, thus raising the hapiness of the population and reducing the risk of revolt.

Military is here to battle other armies and take over cities that belongs to other civilisation. Some units can evolve into a more advanced units if the technology and ressource allow it. An unit has an HP bar and can pass turns to recover their health if they are hurt. They also have the ability to loot enemy territories, which can badly hurt an assieged city for example. Each units will gain experience point when they attack another unit or a city, which will allow them to level up and take another skill on their skill tree each time.

Reception
The original game recieved very favorable reviews and obtained a 88 on Metacritic, which is very good.

Trivia

 * Civilization VI is the first numered Civilization games to have appeared on a Nintendo console.