Super Mario Galaxy/Walkthrough/Dusty Dune Galaxy

== Dusty Dune Galaxy ==

Star List: Soaring on the Desert Winds Blasting through the Sand Sunbaked Sand Castle Sandblast Speed Run Purple Coins in the Desert Bullet Bill on Your Back Treasure of the Pyramid

SOARING ON THE DESERT WINDS

Two things you should know before you start. The quicksand is instant death, and jumping inside a tornado and spinning will make you fly like a helicopter. Knowing those two things, make your way forward to the platform with the pipe over to the right of the horseshoe-shaped island. Inside the pipe, you will do some platforming. The quicksand here won't kill you, unless it's running toward the screen. If you can get on top of the first Thwomp, you will come to an area with a Super Mushroom and a 1-up. After the second Thwomp, the circular platforms have their own gravity. The ? coin after the round platforms will make a Fire Flower appear. Use it to defeat the piranha plants, and keep moving forward. Eventually, a boulder will appear and try to crush you. You should destroy it by spinning the red gem on it. At the end here, there is a sling star which leads to a pipe, which leads to a launch star.

You will have to scale a wall here. The easiest way to deal with the chickens here is to shoot them with Star Bits, then kick them. Keep scaling the wall until you reach a ? coin. The coin will make two sling stars appear. Use them to keep moving up to another ? coin. This one will summon a bunch of Star Bits. Now, you will have to wall jump to keep moving. At the end, two spins to the crystal will shatter it.

BLASTING THROUGH THE SAND

The little flowers in the ground here are actually enemies; just spin them to defeat them. Once you defeat all five on the second platform, a big one will appear. Just take out its segments one by one to defeat it. Doing so will earn you a launch star.

If you look carefully, beyond the planet with the boulders, you should see a Super Mushroom. Grab it, then head into the sling star. Make sure to hit the second sling star in the air. You will reach a quicksand planet. You can ride the quicksand to the other side, which has a sling star on it. On the next planet, you will have to use the same idea to collect the five blue star chips. There is a shell on the other side of the planet you land on, which you will need to use to open the treasure chest further down the quicksand path. Once you've picked up all five, use the pull stars to reach another planet. Here, you will need to travel along the moving paths without falling in the quicksand. If you fall, you will be sent back to the beginning. If you go in the direction of the green arrow, you will go to a room with 3 1-ups in it, then get spit out on a large, flat planet. If you follow the orange arrow, you will reach a launch star, and you will be shot to the same planet.

If you picked the orange way, you will have to take a path to meet with where the green path let out. Once you have done so, go through the hole to the other side, then follow the path to another hole. Go to the stack of three platforms and hit the blue switch on top of them. Quickly get back to the other side of the planet, since the switch is timed. When you get back, you will find out that the platforms switched sides of the planet, and you can now climb up and get your star.

SUNBAKED SAND CASTLE

Right at the start, you will want to hit the switch. This will make the platform you are on rise. You will need to watch out for blocks and things while you are rising. You should watch the shadows on the ground to see if you are about to hit something. There are a Super Mushroom and 1-up here, but they are reletively tough to get. Once you reach the top, there will be a launch star waiting for you.

On the next planet, you will need to hit two switches to make the platform rise and fall. You have to collect five star chips while the platform is rising and falling. Most of them are near either the top or the bottom, but there is one in a treasure chest that is pretty much in the middle. When you have all five, a launch star will appear at the top of the castle. Use it.

On the next planet, you will want to launch a coconut into the giant spiky plant. Doing so will reveal a launch star. You may need to wait for the planet to fill up with sand before you can reach it.

You will land on a planet with a Pokey, and no means to defeat it. You will need to use the sling star on the other side of the Pokey to reach a planet with a bunch of coconuts. Hit a bunch of the coconuts to the planet with the Pokey, and then fire at will. You will get a launch star for your efforts.

This will send you to a glass tower with the star in it. Drop down to the bottom and spin the box to find a pipe. Jump in the pipe and get ready to do some upside-down platforming. You can spin the box that is right inside the tower. Just keep continuing along until... What? The tower is sinking? Hurry to the end, breaking the boxes along the way. Once you reach the top, the tower will stop sinking, and you can grab the star.

SANDBLAST SPEED RUN

This time, you get four and a half minutes. The Super Mushroom has been replaced with a 1-up, so you can't get those 6 lives I know you want, but keep going, you can do it. Also, all the enemies, including the tornadoes, are gone, so you don't have to worry about them. The only thing you really need to worry about is having to go back on your own tracks, like missing the blue star chips and having to hit the switch more than once.

PURPLE COINS IN THE DESERT

Once you finish the game and the Purple Comet appears this is the level you play. There is no time limit. Pick up the five coins in front of you. There is also one inside the hole. Collect the coins on the path, as well as using the tornado to get the ones in the air. Make sure you get the ones above the Thwomp; those are hard to see from this angle. By the time you get to the next hole, you should have 44 coins. Grab the coins on the other side of the hole, as well as the one under it, and the one on the other side of it for a total of 49 coins. Go to the right, and get all the coins over there. Don't forget the ones above the tornadoes. Remember that switch you hit in Blasting Through the Sand? Well, you're going to be doing the same thing, just with more coins and less stars. By the time you get to the next hole, you should have 66 coins. Get the four coins on the way out of the hole, and keep moving along. Make sure to get the coin above the switch before you hit it. When you hit the switch, you should have 83 coins. Hit the switch and grab the three coins here. Make your way back to the tower, grabbing the remaining 14 coins along the way. (One of them is behind the tower.) The star will appear at the base of the tower.

BULLET BILL ON YOUR BACK

Choose Sunbaked Sand Castle. On the planet with the spiky plant, head toward the stack of coins. There is a switch there to ground pound, if you get there fast enough (remember that the sand level builds up on this planet). If you miss it, don't worry, because the sand will eventually drain back down. Once you do that, 15 notes will appear. You will also need to grab those before they sink. Once you get all 15, a launch star will appear.

You will land on a planet with a cannon. The idea here is to get the Bullet Bill to follow you as the platform you are on sinks. The blue switch will lower the platform so you can uncover the glass cases. One of them holds a star. The star will go to the top once you release it.

TREASURE OF THE PYRAMID

Choose Blasting Through the Sand. After the first launch star, go to the underside of the planet you land on. There is a Luma here who will want 20 SBs. If you don't have it, there are some nearby, and there is also a Starman under the platform with the sling star which you can use to destroy the boulders. Once you have 20, feed them to the Luma, and use the launch star that appears.

Once inside the pipe, you will need to grab five silver stars. Once you hit the green line, though, the sand will start to rise, and you will have to avoid getting crushed by the "scrolling screen", if you will. It's much easier to do this systematically, starting at a point and going either clockwise or counter-clockwise each time you go. Once you have all five, the sand will go away, and you will be able to grab your shiny, new green star!