Link

Link is the protagonist of The Legend of Zelda franchise and made his debut in the Nintendo Entertainment System/Famicom Disk System video game The Legend of Zelda. He was originally created by Shigeru Miyamoto. Link is the default name given to the player character in each of the Legend of Zelda titles, and there are in fact many different iterations of Link, each one arising when a great evil threatens the world, but at the same time there are links that trail through numerous games such as the Link from A Link to the Past is the same Link as in Link's Awakening. Outside of the core video games, Link has appeared in mangas, television shows, and merchandising. He is one of the most recognizable video game characters, which is due to each variation of Link looking similar to the previous one, with nearly identical clothes and hair.

The character has graced the cover of magazines, appeared as the topic of philosophical discussions, and is one of the 12 characters in the Super Smash Bros. series to appear in every game. He also appeared exclusively in the GameCube version of Soulcalibur II. His popularity is almost unparalleled due to his instantly recognizable appearance. His green clothing which includes a tunic and a floppy hat have been featured in all of the titles, and holds a symbolic meaning to what the character signifies.

Character
Link is a normal Hylian in most games that through Heroic events slowly becomes a hero and usually gains the Triforce of Courage along the way. He reigns from peaceful villages from the likes of the Kokiri Forest, and Ordon Village and possesses a variety of different weapons. His primary weapon of choice are swords and shields, though his best known and most often acquired sword is the Master Sword, also known as the Blade of Evil's Bane. Many games consist of magical musical instruments that Link acquires along his journey, such as the Windwaker from The Legend of Zelda: The Wind Waker, the Ocarina of Time from the Nintendo 64 games, and the Spirit Flute from The Legend of Zelda: Spirit Tracks. Link uses these and an assortment of different spells, weapons, and miscellaneous other nick-nacks to finish his quest.

Each version of Link is left-handed excluding the Wii version of The Legend of Zelda: Twilight Princess and the Link in The Legend of Zelda: Skyward Sword which was done solely for accessibility purposes. In the video games Link never utters a word other than a few noises that he makes when attacking or being attacked but in The Wind Waker Link can be heard saying "Come on". This allows the players, from a developers point of view, to feel more like they are Link. Though Link does show many emotions throughout the games through gestures in conversations and through gestures when he is left unmoving for certain periods of time. Link is known for his iconic Kokiri Tunic which has been in every single Zelda game. The origin behind his garb is explained as the garb of Kokiris in The Legend of Zelda: Ocarina of Time. Though since then many Legend of Zelda games have made their own reasons as to why Link must wear the Kokiri Tunic but the origin is still considered to be from The Legend of Zelda: Ocarina of Time.

The exact chronological order of all the games is unknown to players, though theories have been made by fans. The character's creator, Shigeru Miyamoto, has said that at Nintendo there's a large document that contains every bit of information regarding to the story of Zelda, including the official timeline, though Nintendo has yet to release it to the public. It is popularly believed that the end of The Legend of Zelda: Ocarina of Time splits the timeline into an Adult and Child Timeline. Most games can be simply placed on the timeline due to certain consistencies in objects, places, geography, people, and villain's deaths and reincarnations. Though the exception are Minish Cap and Oracle of Seasons/Oracle of Ages who were made by Capcom and are harder to place due to many inconsistencies. But that is not saying they are impossible to place.

A common feature found in most video games is the concept of hammerspace - having a nearly endless pocket in which he carries all of his items in. For example, during most of the game all you see is Link's sword and shield, though somehow he is also holding hammers, iron boots, bows and arrows, a grappling hook, multiple different swords and tunics without it even stunting his movement. Notably, the Iron Boots, when on, will cause Link to walk very slowly - however, even though he's carrying it throughout the game it causes no effect whatsoever unless they're on.

The Nintendo Entertainment System era
Shigeru Miyamoto had made quite the name for himself with his extremely popular Mario series. Debuted in the early 80's, Mario became the most recognizable character in the industry. His success was furthered when Miyamoto directed Super Mario Bros. on the Nintendo Entertainment System. After the game's success, Miyamoto went to work on a completely different title for the NES and, in Japan, Famicom Disk System. Titled The Legend of Zelda, the game would be one of the most immersive games ever created. It was so large that it was the first game that required a battery based save system so that players could return later and play.The Legend of Zelda was also the first game to star Link. In The Legend of Zelda Link finds himself in a land named Hyrule. The exact story as to how he ever got there is never fully explained even though the instruction booklet gives a minor story it is not seen as canon since it can be easily refuted since new games have come out. Link in the game has to defeat 8 bosses in 8 dungeons to collect pieces of the Triforce of Wisdom. After collecting all 8 pieces he must enter Level 9 (Ganon's Castle) and defeat Ganon to obtain the Triforce of Power and to save Princess Zelda.

Zelda II: The Adventure of Link is vastly different from its predecessor and is considered the black Sheep in the Zelda World. The game contained one large expansive world that had enemies that when Link ran into brought himinto an side scrolling area where he can defeat the enemies or run to one side to go back to the world. The game is often looked down upon because of its differences between it and other Zelda games but many Legend of Zelda items, enemies and ideas were first presented in this game and are still used to this day. Things such as ironknuckles, towns, talking NPC's(this was the first game ever to introduce this idea; it did so through the numerous people in the towns) In Adventure of Link, Link finds out from Impa that Zelda has been put to sleep by her brother and a magician. Link must go to six Palaces in order to release the seal on the Great Palace, where he goes on to defeat the Thunderbird in order to release the seal on Zelda. In addition, Ganon's minions are wreaking havoc in Hyrule again, hoping to sacrifice Link in order to bring back Ganon. Link defeats the Thunderbird, but then confronts his own Shadow, Dark Link. Ganon never actually appears in this game save for an image on the Game Over screen due to his death in the previous game. The two NES titles were released, and the series had sold millions.

The Super Nintendo Entertainment System era
With the SNES came the potential for more dramatic stories, enhanced graphics and much improved gameplay. Super Mario World had already made a big splash and Nintendo was hoping to replicate the game's success with another sequel. The director of Super Mario World, Takashi Tezuka (who was also a prominent figure in the development of the original Super Mario Bros. and The Legend of Zelda) was put in charge of the new Zelda title for the SNES which was called The Legend of Zelda: A Link to the Past. A new Link awakes to the sound of Princess Zelda's voice. He finds out that Hyrule castle is being attacked by a new Villain Agahnim and following his Uncle (a knight of Hyrule) Link gains a sword and saves Princess Zelda. Link then finds out from the old Man, Sahasrahla, that he must go to 3 temples and gain the Three pendants so that he can awaken the master sword and defeat Agahnim. But before he can defeat Agahnim he finds out that he has kidnapped Princess Zelda again. This time strorming into Hyrule castle Link defeats Agahnim but close to death Agahnim banishes Link to the Dark World. Link finds out that the 6 maidens are trapped within temples in the Dark World. Link saving these maidens and with their powers he opens the door to Ganon's tower on top of Death Mountain. He then defeats Agahnim only to find that he was just an puppet for Ganon. Ganon then flys off to the inside of the Pyramid of Power where Link and Ganon have their final battle. Link upon defeating Ganon takes his piece of the triforce, Princess Zelda's, and Ganon's and reunites them to end the game.

The Game Boy was released in 1989 and was welcomed to an unparalleled of success when compared to other handheld efforts. It was about time for Nintendo to release a game within the Zelda series for the Game Boy, which lead to the creation of The Legend of Zelda: Link's Awakening. In Link's Awakening, Link finds himself on an island after a dreadful ship wreck. Soon after, he is taken to Tarin's house, where Link will meet Marin (Tarin's daughter who resembles Zelda). Once Link ventures outside, an owl tells him that he must find and play the 8 sirens to awaken the Wind Fish to return back to his homeland, Hyrule. Each siren is heavily guarded by a boss found inside of a dungeon. Once he traverses through every dungeon, and destroys every boss, he will be able to play the instruments, and wake the Wind Fish. It is soon revealed that this story is nothing but a mere dream (the wind fish's dream) that Link is trapped inside. Though to get out, he must still play the sirens, which will wake the fish up, thus getting rid of the dream and saving Link. One large topic throughout the game that is theorized on is whether or not Link was the bad guy or the Nightmare because in the end of the game by awaking the Wind Fish Link essentially destroys the world of the dream killing all in it (excluding Marin who turns out to be an Seagull in the end of the game). This ending and idea is hinted throughout the game especially by different bosses who essentially are trying to stop Link from destroying the dream.

The Legend of Zelda: Ocarina of Time
The SNES's time had past and it was time to release a new console. Tentatively titled the Nintendo Ultra 64, Nintendo eventually removed the Ultra due to copyright problems with Konami and released the Nintendo 64. Announced for the console was a new Zelda title originally named Zelda 64. Impressive graphics complimented what seemed to be fluid and exciting gameplay, and little did players know that the game would become so much better looking as development progressed and the game inched closer to its release.

The Legend of Zelda: Ocarina of Time is often hailed as the greatest video game of all time. In it, the game begins in Kokiri Forest where Link is awakened by Navi the Fairy who informs Link that the Great Deku Tree wishes to see him. He seeks out a sword and shield upon the request of one of the Kokiri kids, and visits the Great Deku Tree who tells Link of a dastardly villain who cursed him after refusing to hand over one of the three Spiritual Stones. Desiring for the curse to vanish, he asked Link to travel inside his great body and destroy it. Link did so, though the curse had taken effect and the Great Deku Tree died before telling Link of his great adventure that would soon begin. He gave him the Forest Emerald and drew his last breath, with which he told Link to seek out the Princess of Hyrule. Link traveled to Hyrule Castle where he met Princess Zelda, who foretold the future through a dream of hers. The dream was dark and grim and featured Ganondorf, the evil tyrant who cursed the Deku Tree, as the prominent figure. The King of Hyrule may not have seen through him, though Zelda did, and saw that he wished to have the Triforce for his own. Zelda asked that Link find the two other Spiritual Stones in order to open the realm that houses the Triforce, and did so by visiting the locations of the Goron and Zora races. After finding the third Spiritual Stone, he traveled back to Hyrule Castle only to find that Ganondorf had attacked Hyrule. Zelda and her faithful servant Impa escaped, and passed by Link. Zelda tossed an Ocarina into the moat, and vanished. Ganondorf followed, though was never able to find them.

Using the three Spiritual Stones and the newly acquired Ocarina of Time, Link opened the door of the Sacred Realm. There laid the Master Sword, with which he would be able to defeat Ganondorf. He thrust it from its pedestal, thus opening the way to the Triforce. However, Link was too young a boy to kill Ganondorf, and was thus sealed away for seven years. After withdrawing the blade, Ganondorf entered the realm and took the Triforce for himself. Link would have to wait for many ages until he would be old enough to defeat the beast.

Seven years later, it was revealed that Ganondorf's heart was not balanced in power, courage and wisdom. Thus, upon acquiring the Triforce, it was split into three parts and would find its new location within those whose attributes accurately signify power, courage and wisdom. Power was to Ganondorf, wisdom to Zelda, and courage to Link. Ganondorf would need to find the two of them in order to gain the ultimate power he so desired.

Meanwhile, Link, now an adult, would need to seek the help of six Sages. Each one rested within a temple, and Link would need to conquer each one in order to awaken them and their power. After doing so, a seventh Sage was revealed, Zelda. With their combined power, Link was able to enter the tower of Ganondorf that was suspended in mid air above a pool of flowing lava. He crossed the newly made bridge and entered the building. He climbed to the top, defeating waves of enemies and completing challenging puzzles, only to come across Ganondorf once and for all. He defeated him, though the tower where he was stationed started to collapse and he and Zelda had to escape. They did so, though outside Ganondorf transformed into his beast form Ganon and a new battle ensued. link through the use of unconventional weapons defeats Ganon with a final blow to the skull. Though in the end Ganon is banished to the Spirit Realm by the sages. Link is sent back in time to tell Princess Zelda of the future so that this can never happen and in tis wake creates a split in time between the Adult Link's journey and the Child Link's journey. These two different endings to the game that happen simultaneously lead to other games that depict themselves as happening after one or the other ending.

Majora's Mask and the Oracle games
The team behind Ocarina of Time immediately went to work on the game's successor after it managed to become the best selling game in the series. Eiji Aonuma, who as one of the game's many directors in Ocarina, became the primary director of this game. Miyamoto had past the torch to him and a new leader would helm the series from there on out. The first result was a game considered the darkest title on the Nintendo 64. Enter The Legend of Zelda: Majora's Mask. In The Legend of Zelda: Majora's Mask, Link finds himself in a forest (presumed to be the Lost Woods) after the events of Ocarina of Time. Link on his journey was looking for his long lost friend Navi when he was attacked by the Skull Kid. Chasing him he fell into a portal leading him to Termina where the story begins as Link is turned into a Deku Scrub. Link then sets off to gain confront the Skull Kid so he gain the Ocarina of Time back so he can be turned back to normal. Link finds out that the Skull Kid has been corrupted because of a mythical mask called the Majora's Mask.

Majora's Mask's most devious plan was pulling the Moon from its initial orbit and bringing it closer to the planet. Within three days the moon would crash in the middle of Termina, bringing the apocalypse upon Termina. Link was obligated to stop these horrors from occurring. Link manages to get his Ocarina back, and playing a special song on it rewinds time by three days. Certain things that Link alter in those three days, however, will stay altered rather than reverting to their previous state such as items Link gains will still be with him. Link then needed to use this to his advantage and call the Four Giants so that they could push the moon back into its orbit. Doing so, however, would not rid of Majora's Mask. Link after calling the Four Giants finds that the Mask has become its own entity and then upon the moon laying in the holding hands of the Giants Link fights and defeats Majora's Mask.

The next game after Majora's Mask was unique since it was released as two separate games. Each one contained different stages, characters, and the overall theme was different too. Developed by Capcom's now defunct Flagship studio, the games were The Legend of Zelda: Oracle of Ages and The Legend of Zelda: Oracle of Seasons. Released alongside each other, the games would have Link acquiring the ability to change either the season or the year. In each game Link would have to stop Twinrova from reviving Ganon during a link game but before Link would have to stop Veran in The Legend of Zelda: Oracle of Ages and Onox in 'The Legend of Zelda: Oracle of Seasons. At the end of either game the flame of sorrow or the flame of destruction would be lit and by linking with another person you could find the other one lit. This would unlock the second half of the game with more puzzles, dungeons, and even more items since you could get items that before were only in one or the other game. A third game was rumored to be in construction that would work along side these two but it was never finished due to time constraints, money constraints, and difficulty constraints of interconnecting three games.

GameCube era
With the GameCube came a new look for Link in the form of Toon Link (he was named this in Super Smash Bros. Brawl though this is not an official name and he is recognized as WW Link). This new, cel-shaded look was given to a new iteration of Link in the game The Legend of Zelda: The Wind Waker. When first revealed, fans were skeptical, but their fears were soon subdued when they played the game. In the game, Ganondorf vows to retake Hyrule back from the sea that flooded it, so that he might one day rule it. A dark energy is felt through the world and Link, the hero of the winds, sets sail via the King of Red Lions after his sister is abducted by the Helmaroc King. At first Link's primary goal is to simply save his awaiting sister, though a series of events occur that causes him to be brought into a much more serious situation that requires him to thwart the demon king Ganondorf. But in this game Ganondorf through his speech seen in the end of game is shown to be human and not as much a dictator as he speaks o fhow he started the war and is continuing this war to try and better the lives of the Gerudos. As always, Ganondorf attempts to come in possession of the Triforce so that he can have ultimate power. Also, if he manages to do so, then he won't turn into the boar that he is destined to turn into. While in most titles Link is simply known as the Hero of Hyrule or Time, the King of Red Lions assumes that another name suits him well this time around - the Hero of Winds, as the character wields the Wind Waker, a magical wand that allows its user to control the winds. In the end of the game, Link wields the Master sword and plunges it through Ganondorf's head, turning him to stone.

The game was almost as successful as ''Ocarina of Time. Taking a new turn Eiji Aonuma planned to create a title more unique, and thus created The Legend of Zelda: Four Swords Adventure''. Hoping to cause a surge in sales, the game focused on multiplayer. In this game, there are four styles of Link. There is green, blue, red, and purple. While they are all Link, and they fight together, they encounter a new foe named Vaati, formally seen in the Four Sword Minigame. In this game Link pulls the Four Sword releasing Vaati from his prison after Dark Link attacked and captured the maidens and Princess Zelda. Link then is sent onto a quest to save the maidens and Princess Zelda from temples across Hyrule. The Link's slowly find out that a new Ganondorf is behind the entire plot and that Ganondorf through the Dark Mirror had created Dark Link to wreak havoc while he went behind Dark Link to steal the Trident of Power. In the end after the defeat of Vaati the Link's must defeat Ganon. With the help of Princess Zelda they banish him into the prison of the Four Sword that Vaati was formally within.

After Four Swords Adventures, Capcom's Flagship studio created their last Zelda title, The Legend of Zelda: The Minish Cap for the Game Boy Advance. This is often considered the first game in the series chronologically but due to it having no distinct links to any other games(other than the Four Sword saga) it can be placed in numerous places. The game casually starts with Link and Zelda attending a festival in Hyrule where the winner of a competition would be rewarded with a sword crafted by Link's grandfather. Chronologically, The Minish Cap is usually considered the very first video game in the series, thus making this Link the first incarnation of the hero. At the festival, Vaati, desiring the golden light contained within a chest that encased various evil monsters, broke the sword that kept the evil within. The monsters escaped, and after turning many of Hyrule resident's into stone, including the princess, Link was asked by King Daltus to reforge the sword by finding the legendary Picori.

Link managed to find the little creatures by placing the Picori that was cursed and turned into a hat Ezlo on his head. Using Ezlo, Link could shrink to the size of a Picori and thus converse with them. Link then by obtaining the 4 elements turned the broken Picori Sword into the Four Sword. In the end by defeating Vaati's human like form and then his true form he sent Vaati into the prison within the Four Sword which was then placed within the Four Sword Sanctuary.

Wii era
In 2004 Nintendo announced a new, realistic looking Zelda game at that year's E3 press conference. The game, announced for the GameCube, would be delayed by a year and would eventually be released in late 2006 for both the GameCube and the Wii.

At the beginning of Twilight Princess, Link is just an ordinary farm boy; but when King Bublin kidnaps his best friend Ilia, he is thrust into a world of Twilight created by Zant, the twilight usurp and is transformed into a wolf. A strange creature by the name of Midna offers to help Link get back to human form, but first they must meet Princess Zelda, who tells them to revive all the fountains of the Light Spirits and retrieve the Fused Shadow pieces to defeat Zant. However, once you do this, Zant steals the Fused Shadow leaving Link in an Wolf form and Midna weak. Link then must go to Princess Zelda again who gives some of her power to Midna to revive her. Then Link must retrieve the Master Sword from deep within the Lost Woods to turn himself back to normal. Link must travel to Arbiter's Grounds to find the mirror chamber, the only access point to the Twilight world. Upon finding out that the Mirror had been destroyed Link must retrieve the lost mirror shards from all around Hyrule and put them back into the mirror chamber to open the Twilight world to finally defeat Zant. Link also finds out here as he finds the mirror broken that Ganondorf when he was being sealed away had killed a Sage. The Sages then locked Ganondorf away in the Twilight Realm. Later after retrieving the mirror pieces Link goes to defeat Zant and finds out that Ganondorf was nbehinf Zant's power and was the real mastermind behind Zant's plot. Midna urges Link to go back to Hyrule Castle to save Princess Zelda from Ganondorf's wrath. Link defeats him, thus restoring peace to the land of Hyrule. In one final cutscene you see Midna's true form as she is now free of Zant and Ganondorf's curse. To keep anything like this from happening again the Twilight Princess, Midna, destroys the Mirror of twilight after she enters it. The same Link that appeared in Twilight Princess would later appear in the Wii Zapper compatible title Link's Crossbow Training, a spinoff game without a strong plot.

The next game in the series, The Legend of Zelda: Phantom Hourglass for the Nintendo DS, was released a year later. The game takes place after the events of The Wind Waker, and stars the same characters. Tetra jumps aboard a pirate ship they were searching for though doesn't come back. Link jumps to save her and winds up in an Alternate Universe named the world of the Ocean King. Link must then go out and save her with the help of a fairy named Ciela,along with two other fairies that don't really play as much of an significant roll, and a ship captain named Linebeck. The game retains the sea traveling elements from the previous game but emphasizes on accessibility by letting you route your course beforehand and removing the wind aspects. After finding the stone body of Tetra abroad the mythical Ghost Ship. Link goes out to retrieve three elements so that he can make the Phantom Sword, the only sword that can defeat Bellum who is the one causing havoc in this land. After Link travels to the bottom of the Temple of the Ocean King he defeats Bellum. Oshus gets some of his power back and revives Tetra from stone. Then Link finds out that Bellum wasn't actually killed. Bellum takes over the Ghost Ship which link defeats using the S.S. Linebeck. On the remnants of the Ghost Ship Link faces off for the last time against Bellum who has taken over Linebeck's body. After defeating him Osahus turns back to his original form as the Ocean King, a giant whale, and Link and Tetra are sent back to the Great Sea. Link and Tetra wake up on their pirate ship where they find out that only 5 minutes have passed. Link looks over the side of the ship to see the S.S. Linebeck sailing away.

In 2009 The Legend of Zelda: Spirit Tracks was released on the DS. Taking place one hundred years after Phantom Hourglass, this game stars yet another cast of characters. The seas that submerged Hyrule in water have condensed and the citizens of Hyrule have founded the technology to create trains. Trains are the main form of transportation in the video game. In Spirit Tracks, Link is an engineer who heads to Hyrule Castle to become a royal engineer. After Chancellor Cole removes Zelda's spirit from her body, Link and Zelda's spirit reunite and go onan adventure across 4 lands where they must awaken the Spirit Tracks in 4 different Temples. Finally to defeat Malladus who is about to be resurrected by Chancellor Cole Link must go to the Sand Temple to gain the Bow of Light. Then he is given the Lokomo sword and with both weapons on hand Link goes to defeat Chancellor Cole and Malladus. After defeating the Demon Train and then Princess Zelda's possessed body Malladus takes over Chancellor Coles body and turns into a monstrous creature reminiscient of Ganon. After defeating Malladus the Lokomos seal the beast away and the New Hyrule gains peace once again.

A new game is also planned for the Wii, named at E3 2010 as The Legend of Zelda: The Skyward Sword. In it, the game shows the creation of the legendary Master Sword from the titular Skyward Sword. According to an interview with Shigeru Myamoto the artwork given for the game ' shows the main story'. It has also been announced that it is going to be more unique so gamers can each have their own indidual memoires of playing the game.

Outside appearances and cameos
Link has been featured in various non-Zelda games, most of which are games published by Nintendo, though some third party titles as well. He has appeared as a playable character in all three Super Smash Bros. games.

Super Smash Bros. series


Link has appeared in every Super Smash Bros. video game since the original on the Nintendo 64. The Link that appears in all of the games is the adult version. The character from the original and Super Smash Bros. Melee is the iteration from The Legend of Zelda: Ocarina of Time while the character from Super Smash Bros. Brawl is the Link you play as in The Legend of Zelda: Twilight Princess. It should be noted that in Melee, there is a character by the name of Young Link that is the younger version of the Link from Ocarina of Time/Majora's Mask, while he was replaced by Toon Link in Super Smash Bros. Brawl, the character from The Wind Waker and Phantom Hourglass.

Link's special moves consists primarily of his arsenal from the games. His Bomb move will cause him to pull a bomb out of his tunic. He won't automatically throw the bomb, but rather he'll be given a few seconds before it explodes either in his hands or in the air. His Boomerang move will make him toss a boomerang at a foe. Subsequently after this it'll come back to the player. His Spin Attack is his recovery move. Finally, he'll use his Bow and Arrows to shoot players from afar. In Super Smash Bros. Brawl, his Final Smash is Triforce Slash.

SoulCalibur II
Link was a playable character in the GameCube version of the Namco developed fighter SoulCalibur II. The Link found in this game was the one featured in The Legend of Zelda: Ocarina of Time instead of the one present in The Wind Waker. Link, who had already appeared in Super Smash Bros. and its sequel, was becoming quite the fighter as this would mark his third appearance in a fighting video game. Shigeru Miyamoto said that because of Super Smash Bros., he didn't feel it was unnatural to have Link as a playable character in the game, and fans were delighted to see the return of the adult Link from Ocarina of Time. He retains various attacks from the games, and wields multiple weapons including the Master Sword, boomerang, Fairy Bow, bomb, and others. The Master Sword is his main weapon, and can be changed (as can his Hylian Shield). The various other swords present in the game include (note that not all replacements are swords) the Razor Sword, Armos Series, Megaton Hammer, Cane of Byrna, Mirror Shield, Magic Sword, Biggoron's Sword, Soul Edge, Great Fairy Sword, and the Bug Catching Net.

Cameos

 * In Donkey Kong Country 2: Diddy's Kong Quest, Link is at the end in Cranky's video game heroes if the player did not get enough DK coins to beat his place. Video game stars Mario and Yoshi would also appear here as well.
 * Link can be found sleeping at an inn in Super Mario RPG: Legend of the Seven Stars. Samus Aran, another famous Nintendo character, can also be seen sleeping in another inn.
 * One of the names on the scoreboard in the Nintendo 64 version of Mario Golf is Link.
 * In Animal Crossing: City Folk for the Wii, Link's hat and tunic are available as clothing items.
 * Link is one of the various characters who will cheer for the player in F-1 Race.
 * In a town inhabited of elves in the Japanese version of Final Fantasy for the Famicom and the Final Fantasy and Final Fantasy II GBA remake Final Fantasy I & II Dawn of Souls, Link's name is on one of the tombstones. While technically Link is not an elf, he does resemble one. In the Final Fantasy spin-off Final Fantasy Tactics Advance for the Game Boy Advance, the Master Sword is one of the items the player can acquire.

Conception
Link was created by Shigeru Miyamoto when he wanted to create a character who would traverse lands and uncover secret dungeons. Link was to be a boy open to the world, and his name stems from the "link" he has with the player. Though in game canon his name is Link, the player can usually name the character whatever they wish to.

Games

 * The Legend of Zelda (1987)
 * Zelda II: The Adventure of Link (1988)
 * The Legend of Zelda: A Link to the Past (1992)
 * The Legend of Zelda: Link's Awakening (1993)
 * The Legend of Zelda: Ocarina of Time (1998)
 * The Legend of Zelda: Majora's Mask (2000)
 * The Legend of Zelda: Oracle of Ages (2001)
 * The Legend of Zelda: Oracle of Seasons (2001)
 * The Legend of Zelda: Four Swords (2003)
 * The Legend of Zelda: The Wind Waker (2003)
 * The Legend of Zelda: Four Swords Adventures (2004)
 * The Legend of Zelda: The Minish Cap (2005)
 * The Legend of Zelda: Twilight Princess (2006)
 * The Legend of Zelda: Phantom Hourglass (2007)
 * The Legend of Zelda: Spirit Tracks (2009)
 * The Legend of Zelda: Skyward Sword (2011)

Trivia

 * Link won the award for Best Character in both the 1988 and 1989 Nintendo Power Awards for his appearance in Zelda II: The Adventure of Link. Four years later, he won Best Hero in the 1992 Nintendo Power Awards for his appearance in The Legend of Zelda: A Link to The Past.

LinkLink