The 7th Saga

The 7th Saga is a virtual role playing game developed for Super Nintendo Entertainment System in Japan, abbreviated as Elnard (エ ル ナ ー ド?). The player is invited to choose two protagonists, who will experience different experiences, aiming at an analogous goal: collecting seven magic runes.

Advancing with the game, the team could join six new characters. When a minor character joins a main, the others will face the couple in various fights in order to win the missing runes.

The game, compared to the previous version, features a crystal "compass", visible at the top right, by which you can locate the enemies, even if they are not on the map. Usually, either they move towards the player or remain motionless and are always identifiable.

Fights, consequently, do not happen randomly: it is possible, for example, to avoid the enemies, but being both fast and random in their movements, they are difficult to avoid. The game uses the simil-3D Mode 7 graphic effect to distinguish transitions between the exploration phase and the combat phase. The game is also famous for its remarkable difficulty, forcing players less able to go on with the story, only after a very challenging workout.

Plot
Ticondera is a world where, 5,000 years ago, the preternatural Saro defeated an empire named Gorsia by using seven magic runes. In the following years, since then, these runes are scattered in different parts of the earth.

Lemele, Saro's son, born 4,900 years after the past events, became the demonic demon of Gariso. Now centenary, Lemele sits on the royal world throne, governed peacefully.

King Lemele, during his search for the seven runes, meets the other characters. Five years of workouts in his palace are enough to train the seven apprentices, who are sent around the world in search of runes. Each of them has distinct and unique powers.

Lemele's heir will only be one of those who will succeed in possessing all seven runes. To facilitate their search, the King gives all his apprentices a Crystal Ball.

Retrieving them equals to deal with tyrants, that is, those who possess them: sorcerers, corrupt kings and dragons. In the game it may happen that Pison, a poacher enlisted by an apprentice traitor, goes hunting for the same apprentices. Every time the game begins, the "traitor" mark is randomly assigned.

Defeat a risen Gariso and recover all the runes, the protagonist faces Lemele, actually Gorsia. Gorsia took a trip over time, dating back 5,000 years ago, killed Lemele and assumed identity, training the children, in fact, for personal purposes: finding runes and snapping them.

Each rune actually contains some of the sorcerer's powers. Lane crushes, ribbing all the spells of the past, and, having struck with a sack the protagonist, sends it in the past in an incognito world: the Tincondera of 5,000 years before.

After passing through several cities, the protagonist will reach the technological town of Melenam, ruining in the future. Melenam is the origin city of Tetsujin's robotics, and the protagonist assists the city's destruction by the hand of a scientist-led super-Tetsujin whose goal should be the defeat of Gorsia.

Although Saro has defeated Gorsia, Gorsia has come back from the future and has lethal injury to Saro. The discipline of Saro gives the protagonist the seven runes, with which the protagonist seals the power of magician turf. The dying cold lane the player in a last act of nemesis, but 4 900 years after Saro reincarnates the soul of the protagonist in a newborn, his son Lemele.