Tetsuji Ohta

Tetsuji Ohta is a planner at Game Freak who has worked on the Pokémon series since Gold and Silver. He has worked mostly on parameteric design on many titles (including some Battle Tower trainers), as well as user interface planning since Black and White. In Pokémon Platinum, he was the game design leader.

Game Works

 * Pokémon Gold and Silver (1999) - Map Design
 * Pokémon Crystal (2000) - Game Design, Script Design, Map Data Design, Map Design
 * Pokémon Ruby and Sapphire (2002) - Game Designer, Script Designer, Map Designer, Map Data Designer, Parametric Designer
 * Pokémon FireRed and LeafGreen (2004) - Game Designer, Parametric Designer
 * Pokémon Emerald (2004) - Game Designer, Map Designer, Battle Frontier Data, Parametric Designer
 * Drill Dozer (2005) - Game Design
 * Pokémon Diamond and Pearl (2006) - Game Designer, Parametric Designer, Battle Tower Data
 * Pokémon Platinum (2008) - Game Design Leader, Parametric Design
 * Pokémon HeartGold and SoulSilver (2009) - Game Design, Parametric Design
 * Pokémon Black and White (2010) - User Interface System Design (Lead), User Interface--Main Design, Battle Subway Parameter Design
 * Pokémon X and Y (2013) - Game Battle System Design, Game UI System Design
 * Pokémon Omega Ruby and Alpha Sapphire (2014) - Game UI System Design
 * Pokémon Sun and Moon (2016) - Game UI System Design
 * Pokémon Let's Go, Pikachu! and Let's Go, Eevee! (2018) - Game Design, UI Planning
 * Pokémon Sword and Shield (2019) - UI Planning

Special Thanks

 * Super Smash Bros. Melee (2001) - Original Game Staff (Planning: Pokémon)
 * Pokémon Black 2 and White 2 (2012) - Pokémon Black and White Game Design

Interviews

 * Game Freak blog: Pokémon Platinum (archived)