Magnet Pull

 is a Pokémon ability introduced in the third generation. It traps Steel Pokémon.

Description
Magnet Pull prevent Steel type foes from fleeing, including Teleport, or switching out as long as the user is in the battle. Switching moves like Volt Switch or using a Shed Shell allows the Pokémon to switch but not flee. Having the ability Run Away or using a Smoke Ball allows the Pokémon to flee but not switch.If a wild Pokémon with Magnet Pull faints a Steel Pokémon, the player can attempt to flee still.

Pokémon with Ability

 * Alolan Geodude
 * Alolan Graveler
 * Alolan Golem
 * Magnemite
 * Magneton
 * Nosepass
 * Magnezone
 * Probopass

Trivia

 * This ability acts similar to Shadow Tag and Arena Trap