Super Smash Bros. Brawl

Super Smash Bros. Brawl, known in Japan as Dairantō Smash Brothers X (大乱闘 スマッシュ ブラザーズ X, Dairantō Sumasshu Burazāzu Ekkusu, roughly "Great Fray Smash Brothers X"), is a game that was released for the Wii in 2008. It is a fighting game that features characters from both Nintendo video games and third party franchises. It is the third game in the series to be released, and is developed by Sora Ltd., and published by Nintendo.

Gameplay
Fans of Super Smash Bros. Melee will be immensely familiar with the gameplay featured in Brawl. Essentially, it features the same gameplay attributes as the previous games in the series, though with major updates. Brawl, as its name implies, is a fighting game that features a slew of popular (and often times negligible) Nintendo characters, stages, themes, and more. Contradictory to most fighting games, the health bar goes up rather than down, meaning there's no really telling when your opponent will be defeated. To defeat, or KO (knock out) your enemy, though, you'll have to knock them off the edge rather than fully depleting their energy.

Once you hit your opponent, his or her damage meter percentage starts to go up. The farther up it is, the farther they'll soar when attacked. If they have a high damage percentage on their meter like 100%, then the chances that they'll fly off the edge are tremendous. If the meter isn't too high, then they have a good chance of staying on the platform. Performing smash attacks when an adversary's damage meter is far up will result in an almost instant K.O. depending on the circumstances.

Once your character starts to fall off the edge, you'll often times have to jump back by using your double and triple jump. Sometimes this won't work, however, usually when you're too far away to do so.

When a character does fall off an edge, then he or she will lose a life, or lose a point depending on which mode you're playing on (the former if you're playing on stock mode and the latter if you're playing on time mode). If you lose all of your lives, then you'll be removed from the current battle, and if you have the least amount of points by the end of the engagement, then you'll also lose. However, if the result is contrary to that, then you'll ultimately win the fight.

A new gameplay mechanic are Final Smashes. To perform a Final Smash, your character will have to come into possession of the Smash Ball by attacking it, which will appear throughout the battle. Once he or she does so, pressing the B button will execute an attack that will cause colossal damage to whomever was attacked. Each character has a different final smash. For example, if Mario obtains a Smash Ball, his body will be engulfed in flames, and he'll rapidly shoot giant fireballs across the whole stage to perform "Mario Finale", while Sonic will turn into his alternate form known as "Super Sonic".

The development team has implemented new techniques in Brawl, including "moving and shooting", "footstool jump", and "gliding". In previous Super Smash Bros. video games, you'd have to stop moving if you wished to use your shooting items against your opponents. This time around, you'll not only be able to move, jump and what-not while shooting, but you'll also be able to aim your shots as well. To perform the footstool jump, you'll have to, at the right time, press the jump button right before you land on one of your opponents to launch off of them. Gliding will allow certain characters to, as its name implies, glide in the air. Characters that are known to glide are Meta Knight, Charizard and Pit.

Subspace Emissary
Super Smash Bros. Brawl features a new single-player adventure mode called the Subspace Emissary. Sakurai stated that although the past games featured a large multi-player mode, they've never created an extensive single-player adventure. This time, the developers have included a plot-line that features the histories of the many fighters in Brawl. The Subspace Emissary will also include many new diverse characters, enemies, and levels that will each play a part in the adventure.

Structure
Stage selection is done via a map screen, which also allows players to select their difficulty (Easy, Normal, Hard, Very Hard, Intense) and determine if you want two-player co-op play. Before the beginning of each stage, the player picks a "Team" of allied characters that he or she would like to use to complete that particular level. Each stage has a fixed amount of lives that one can lose before the game is lost.

In-Game Structure
As you go through the game, your damage percentage will be displayed at the bottom of the screen for each player, just like in multiplayer battles. At the left side of the screen, a bar showing what seems to be your lives is displayed. A feature that was not present in Melee is that enemies now have health. As you fight them, their own health bars will be displayed at the top of the screen. More than one health bar may appear if you are fighting multiple enemies at once.

Co-op
The Subspace Emissary supports two-player co-op. When playing cooperatively, the two players share the same amount of lives. If player one is on his or her last life, and dies, but player two is still alive, the game is still over. Within stages, the game's camera follows player one, and so it is player two's responsibility to keep up with player one. If the two become separated, player two may return to player one's location with the "Space Jump" technique, as in Kirby Super Star.

The World
The Subspace Emissary introduces players to the true world of Smash Bros. This world is composed of a wide variety of terrain ranging from vast forests and grasslands to deep caverns and large deserts. The most notable structure is the enormous stadium that hovers over the land. It was the major place of all battles, until the Subspace invasion began. During this invasion, the entire stadium, along with any potential visitors, were engulfed in a huge explosion.

The Storyline
The main antagonist of the Subspace Emissary is Tabuu, an evil character who is forced to stay in subspace. His goal is to tear apart the world in which the playable characters live in and merge it with his own world. He watches over the world and mainly Master Hand, the ruler of the world. He chained up Master Hand and made him look for others who would fulfill his wishes, namely Ganondorf, Bowser and Wario. Ganondorf pretended to follow Master Hand and Wario didn't care too much about his objective.

Each of the three characters were given Dark Cannons so that they could turn any potential threat to their plan into trophies. Next, Tabuu enlisted the Master Robot of the Isle of Ancients against his will after taking his followers hostage. He was ashamed that he followed Tabuu, even if his intention to save his people was truly good. In his shame, he clothed himself and became known as the Ancient Minister. Later, when Ganondorf betrayed him and mind-controlled the robots, the Ancient Minister revealed himself to be R.O.B. Tabuu took over this place after discovering the vast technology that the robots have constructed, and put them to work. The robots cunstructed the Subspace Bombs, the Dark Cannons, and even the Subspace Gunship.

Next, Tabuu noticed the odd beings known as Mr. Game & Watch, who have no understanding of good or evil. He used them to create the Shadow Bugs that carry the Primid (Tabuu's army) around. Next, Tabuu needed a large ship for fast transportation of his army. He eyed Meta Knight's Halberd and hijacked it when the character was fighting King Dedede.

The characters of the world, which include all of the playable characters in the game excluding Toon Link, Wolf, and Jigglypuff, joined forces and took down the evil forces of Tabuu in an epic battle. Meta Knight eventually regained his ship back and took on the Subspace Gunship headfirst before entering Subspace to take on Tabuu.

When Tabuu turned all of the characters into trophies, Luigi, King Dedede, and Ness were revived thanks to special brooches that Dedede constructed for that sole purpose. Kirby also found one and transformed most of the characters back into their normal selves. Tabuu attempted to turn the characters back into trophies again using his "off waves", though Sonic came to the rescue and weakened them.

Weapons and Defense
The Subspace Army possesses special weapons called Subspace Bombs. The R.O.B.s (Robotic Operating Buddies) assist in activating each bomb. When a Subspace bomb explodes, it creates an enormous ball of energy that engulfs the area and brings it into Subspace. It is currently unknown as to what happens to living creatures when sucked into Subspace. In addition to the bombs, the Subspace Army also controls Meta Knight's massive airship, the Halberd. They use the Halberd to transport their armies and deliver the Subspace Bombs to their destinations.

The Primid
The Primid are the Subspace Army's main offensive soldiers. They are puppet-like beings who bear the Subspace symbol on their chest and they appear in different types:


 * Common Primid - These are the main Primid enemies that you encounter throughout the game. They mostly run around and make faces at you, but can also attack unexpectedly.
 * Fire Primid - Red Primid that have the ability to shoot fire.
 * Boom Primid - These Primid carry boomerangs and can therefore attack you from a distance.
 * Bomb Primid - These black, red, and grey Primid carry large bombs. If you touch one, they will explode or throw bombs at you. Sonic is the best partner to take care of them.
 * Sword Primid - These Primids wield green variations of the beam sword. They occasionally drop beam swords when defeated.
 * Scope Primid - These Primid shoot from guns they carry around. They either shoot three consecutive shots or charge up for one larger shot.  Once defeated they will either drop a Super Scope or a Cracker Launcher.
 * Big Primid - A basic Primid only bigger than their tiny brothers with attack power doubled.
 * Metal Primid - just like the normal Primid but do not flinch, and have permanent reflectors.

Other Enemies
The Subspace army have many robotic minions that assist them greatly during the game.


 * The R.O.B. Squad, groups of various R.O.B.s whom have missiles and lasers as their weaponry.


 * The Greap - a large hulking mechanical being that sports two incredible sickles, its weak spot is its head.


 * The Shaydas, who seem to be made entirely out of fog - though also have two large sword like weapons as well. Their weak spot is the glowing orb in their chest.


 * The Bytan, while seemingly harmless - aren't, as the small spheroids are capable of multiplying. They bear a resemblance to Pokéballs.


 * The Poppant, on the other hand, are relatively harmless, seeing that once you approach them, they'll cower and skedaddle off the stage.


 * Roaders are unicycle like enemies who drive around the stage - and are very fast at doing so. Also, Roaders are reminiscent of the original ExciteBiker.


 * The Glunder is a static-producing eyeball that hides in a metal shell. When you get near them, they open their shells and send out electricity.


 * The Glire is some sort of subspecies of the Glunder, in which they send out fire instead of electricity.


 * Spaaks are large mechanical clouds that try to ram you. When attacked, they turn black and become more aggressive.


 * Mites are tiny creatures that look like stick figure drawings. They like to attack in huge groups and are continuously produced through dark portals that can also be destroyed.


 * Towtows are large pink and white sheep-like monsters that will charge at you with their spiral horns.


 * The Trowlon is a pink robotic like creature who is quite thin compared to many of the others. According to the website it'll use its trowel like body to carry their opponents, or rather your character, off the top of the screen.


 * he Auroros are large mechanical birds who'll charge their beaks into the ground, attempting to harm you. They look similar to Dragoon, a legendary Air Ride machine from Kirby Air Ride.



Aside from these enemies, there are others that appear. A few of these come from an actual series, including the Hammer Bros., Bullet Bills, Goombas, and Koopas.

Stickers
At first, stickers may just seem like a useless but fun to collect item in the game, though that'd be a false assumption. In fact, you're able to use them in the Subspace Emissary mode to greatly upgrade your character. Each Sticker possesses a special power-up that, when applied to the bottom of a particular character's trophy, will slightly upgrade his or her abilities. Some stickers are only available to certain characters, and thus, if you place the sticker on another, it'll have no effect.

You're allowed to place as many stickers on the bottom of a trophy as you want, though eventually there will be no more room. You're not allowed to place them on top of each other, and once you peel a sticker off, it's gone forever, although stickers that have already been added can be moved to make room for new stickers.

Multiplayer Modes
The multiplayer modes of the Super Smash Bros. series have always been the main highlight. This time, multiplayer is more in-depth then ever before with not only more options, but the addition of Nintendo Wifi Connection as well, which lets you play with people from all across the world. The following is all the information regarding the multiplayer mode of Super Smash Bros. Brawl.

Tourney
The tourney mode has been present in previous Super Smash Bros. installments, so it'd be blazingly obvious that they'd add it in Brawl. Basically, this is a mode where you play against a certain amount of people, going up all the way to 32. You play in various matches against your friends to determine who, out of all of them, is the best of the best. You have plenty of options before entering the tourney, including how many people per match, how many people will be playing, the rules of the game, which characters each person will be using, and so on. The winner also gets a nice looking trophy and the word "Champion" across the screen.

Nintendo Wifi-Connection
For many months fan speculated whether WiFi would be added, with generally everyone hoping that they will in fact add it. On September 18, Nintendo confirmed that wifi would be included in the video game, and as expected would be very restricted compared to Sony or Microsoft's online program.

First off, if you wish to let people know your name, you have to have their friend code, and they have to have yours. If you're battling a friend, you'll be able to perform up to four different "taunts", which essentially make a word bubble come out of the character, saying a statement.

The farther away a player is, the more the game will lag. For example, the gameplay will move faster if someone from Kansas is playing against someone in the same state or surrounding states, though if they come across someone who happens to be from Europe or Japan, then the lag will be much greater.

If you don't have any friends with a copy of Brawl, then you'll still be able to fight other online, though the features will be limited compared to those found in friend mode. For example - you won't be able to showcase your name, and you won't be able to perform taunts that have the message bubbles. It should also be noted that the amount of games you've played in this mode will not be shown anywhere. However, if an opponent were to disconnect, they would quickly be replaced my a CPU, and the battle will continue as normal. Also, while waiting for a match to start, you'll be able to beat up the Sandbag from Super Smash Bros. Melee.

Also on Wifi mode are icons that you can select. These icons are wide ranged, though they include one for every playable character, one for each series' emblems, and your Mii characters. However, these are just the ones shown in the image featured on Smash Bros. Dojo, and it is expected that there are many more.

Another wifi mode involves the classic Sandbag from Melee. In this mode, you can either compete for the highest score or work together to get a super-high one.

Spectator Mode
Spectator Mode is a Wifi-only mode that allows players across the world to observe selected matches and bet on who will win. Because you're not allowed to see the players' stats, there is no telling who has the upper-hand during the matches, and winning will really just be luck.

You bet with the coins that you obtain in the game, and the more coins you bet, the more you'll get if you end up being right. Also, if it happens to be a four player match rather than a two or three player game, then you'll either lose or win more coins depending on the results.

You'll commonly come in possession of stickers in this mode, even if you don't win. You can get more stickers if you do happen to win, though.

Special Brawl
Special Brawl is an extra mode for multiplayer battles. It allows you to customize your matches just like in Special Melee from Smash Bros. Melee. You can determine different characteristics of the players such as their speed and size. You can also do special things, such as making them breath fire or turning them invisible. Finally, you can determine the camera angle of the game. The newest feature of this mode that was not in Melee is that you can mix each of these individual rules to form a super brawl, such as Stamina Mini Bunny Metal Curry Light Fast Angled Brawl.

Single Player Modes
Smash Bros. Brawl has many different Single Player Modes to test your skills and abilities with the characters.

Stadium
Stadium mode is back in Brawl. The features included in Stadium mode are Home-Run Contest, Target Smash!!, Multi-Man Brawl (which has several modes in itself) and Boss Battles (unlocked after clearing the Subspace Emissary).

In Homerun Contest, the player must tackle a sandbag and raise its damage meter as far as possible within 10 seconds. Before the ten seconds is over, you're required then to pick up the baseball bat and send the sandbag soaring far off of the stage. One new feature in this mode is the shield that surrounds the stadium, preventing you from accidentally hitting the sandbag off of the stage. Another new feature is the fact that you're allowed to play with two people, either cooperatively or competitively.

In Target Smash!!, you're required to smash 10 targets within the time limit. There are only five stages in all, as opposed to the twenty five in Melee. Each stage is featured outside, and you're also allowed to share your score with other members via Nintendo Wifi Connection. Another new addition is the ability to conquer the levels with a friend in a co-op mode. The number of targets is always the same regardless of the difficulty level.

In the new Multi-Man Brawl mode, you face off against the Fighting Alloy Team, Brawl's version of the Polygons and the Wireframes. There are four figures you fight. There is a red character, which resembles Captain Falcon, a Blue Character that resembles Princess Zelda, A Green Character that resembles Kirby, and a Yellow character that, despite having horns, is similar to Mario. The Alloys can not perform special moves. A new feature also allows you to co-op this mode with a friend.

Boss Battles mode is unlocked after clearing the Subspace Emissary. In this mode, the player must defeat ten bosses from the Subspace Emissary, including Master Hand and Crazy Hand, who are not battled in that mode. Like other Stadium modes, Boss Battles can be played co-operatively. The order of the bosses is always random, except for Tabuu, who is always fought last. The player only has one life with three Heart Containers (five in co-op), and can heal between matches.

Classic Mode
This mode returns from the past two games and basically works the same way it always did. You must fight your way through a series of battles, each in a different Nintendo world. Some stages that you battle on may have different rules to include Giant matches, Metal matches, Team battles, or battles against up to three foes at once. At the end, you can gain special coins that can be bet in Spectator mode, and be used as ammo in the Coin Launcher minigame. You will always fight someone from the Zelda series first.

Training Mode
Training mode returns and seems to be the same from previous installments. Basically what you do here is try out the multiple characters that are playable, and practice with some of the items or abilities that you're able to perform. As in the previous games, you're able to mess with the options, which include changing the speed, picking certain items, the number of computer characters that appear on the screen (up to 3), the damage that the CPU has (up to 999%), the camera position, and a new feature called "help". When 'Help' is turned on, it displays information about the character's attacks, such as how much damage it is, and how many consecutive hits, along with others. This feature was always on in the previous two installments.

Events Mode
Events mode is confirmed to return from Super Smash Bros. Melee. This is a single player mode in which the player must battle through certain pre-determined situations. Each event now has the option of three difficulties: easy, normal, and hard. Examples of some of the events featured in brawl include a battle against teamed up Bowser and Dedede, Pit's destruction of the Skyworld platforms, Yoshi laying Pikachu and Kirby in eggs simultaneously, and an epic battle between Link and Dark Link. Brawl features 41 single-player event matches in total.

A new addition to this mode that wasn't present in Melee is co-op play events, which must be played with a second player. There are 21 co-op events. There are three difficulty levels with each event, as with single-player.

The Vault
The vault is a new section in Brawl that focuses on the trophies and stickers that you'll collect in the game. It also houses the Stage Builder. In all, there are six sub-sections including the Trophy Gallery, the Trophy Hoard, the Coin Launcher, the Sticker Album, the Sticker Center, and the Stage Builder. Information on each particular section can be seen below.

Trophy Gallery

The Trophy Gallery was present in Super Smash Bros. Melee, though is slightly updated. All your trophies that you've collected in the game will be listed here, though this time it'll be dramatically updated to make it easier for searching for the trophy you're looking for. Each trophy in the gallery features a background of each character, item or stage, and gives a detailed look at the subject in question as well. You're able to zoom in on your trophy, turn it around and change the background to fit your needs. The trophies, as aforementioned, will be separated into categories which includes series and type.

Trophy Hoard

You're able to see every trophy you've collected all together in a setting in the trophy hoard, and create your own settings as well. Once you collect a new trophy, it'll be featured in the hoard in a set position. As formerly mentioned you can also create your own setting my placing certain trophies together and by changing the scenery to whatever you want.

Coin Launcher

The coin launcher replaces the slot machine from Melee. You're able to get coins in the game by performing certain feats. Almost everything you do will earn you coins, though the better you do them, the more coins you'll come in possession. Rather than placing them in a slot machine as you did in Melee, you'll place them in a sort of gun called the Coin Launcher. Afterwords, trophies, stickers, and explosive projectiles will rain down from above. If you shoot the trophies and stickers enough times, then they'll go in your trophy or sticker center. Make sure you also destroy the bombs as well, because if they hit you you'll lose tons of coins.

Sticker Center and Album

Stickers are a new item in the game. They're similar to trophies, except there are many more, though you'll also get no background information on the character, and understandably so. With the stickers, you can make scrapbooks and albums, plus take images of them and send them to friends via the Nintendo Wifi Connection.

Masterpieces
In this new mode, you're allowed to play demos for multiple different classic games, including but not limited to Super Mario Bros., The Legend of Zelda', Kid Icarus, Super Metroid, and Star Fox 64''. Each of the games here can be bought on the Virtual Console, and are a means to see the history behind some of the playable characters in the game.

Games

1: Indicates that the game is only playable in the Japanese version. 2: Indicates that the game is unlockable.

Cameos

 * Knuckles
 * Tails
 * Panther
 * Krystal

Stages
The following are a list of stages that appear in Brawl. There are 31 stages created specifically for Brawl, while there are ten "Melee Stages," that have been taken directly from Melee. Replicas from Melee

Stage Builder
The Super Smash Bros. series undeniably has some of the greatest replay value of any video game series. The addition of the stage builder immensely adds to this formula as you're capable of creating countless different types of stages and send them to friends.

Creating a stage is simple - first you must decide on which background you wish your stage to be featured on, and how big it should be. Currently it appears that there are three different backgrounds and three sizes. Also during this time you're allowed to choose the music that will play on this stage, though only from a selection of music that you've already collected. Next, you'll got to the edit stage section, where you add the stage pieces, which are wide ranged from different structures, floors, special features and so on. When adding, you're able to flip parts from left to right, enlarge or shrink selected parts, erase, swap palettes, and zoom in and out, among other things.

Once you've made your ideal stage, you'll then be allowed to name it and add a comment. Apparently, you can add tons of stages without worrying about the dramatic SD card memory. After creating a stage, you'll be able to send it to a friend that you've registered.

Another interesting feature is sending your stages to Nintendo. At the end of the day, Nintendo will select the best of the sent stages, and will send them to anyone who's on Nintendo Wi-Fi Connection. However, you must play on this stage quick, because it will vanish after exactly one day.

Items
Special Items- Certainly one of the most notable of the new items is the Smash Ball. Unlike many of the other items in the game, you'll literally have to attack this item in order to possess its amazing power. Assist trophies and Poké Balls (more information in their respective sections) are also in the game, with the former a new addition to the series. When thrown, they'll release a popular Nintendo (and often times non-Nintendo) character or species that'll usually attack your opponent.

Making a return is the PokeBall, which releases a random Pokémon that will attack all other enemies except the person who threw the ball. The site confirms that new Pokémon will be available, such as Groudon and Deoxys. It has also been confirmed that fourth generation Pokémon will appear, as Munchlax has been shown.

Assist trophies are items that are somewhat like the PokeBall, but instead of releasing a Pokémon, it releases a character that didn't quite make the cut as a playable character. They "assist" the fighter who uses the item by attacking, much like a Pokémon. A list of Assist Trophy characters can be seen below.

Shooting- Many shooting items will be in the game. Unlike in Melee, you can fire the item while running and jumping. The Cracker Launcher rapidly shoots firecrackers in any direction you choose. The Super Scope will make a return along with the ray gun. Fire flowers will also return with their original design from Smash Bros. 64.

Projectiles- One unusual new item that was announced is the Banana Peel, which can be thrown on the ground for your foes to slip on. It is unknown what the Banana Peel originates from, with the Mario Kart or DK series being the most likely.

A returning item from the original Smash Bros. 64 game is the Bumper, which was actually the only item that hadn't returned to Melee. In Brawl, when characters touch the Bumper, they will get violently knocked around by it. A new feature of the bumper is that it can now float. It is speculated that the Flipper from Balloon Fight (which appeared in Melee) has been scrapped, due to the large similarities to it and the Bumper.

Another new item has been revealed called the Pitfall, which comes from the Animal Crossing series. When thrown, it disappears into the ground as a hidden trap wherever it lands. If a character lands on it, he/she will become trapped in the ground for a short period of time. When placed on a pass-through platform, it will merely cause the character to fall directly through the platform. The Smoke Ball also joins the item roster. When thrown, a smoke ball will produce various colors of smoke that can blind your foes and make fighting difficult. It has been confirmed that Mr. Saturns and Green Shells will return.

Bludgeoning- The Golden Hammer from the Wrecking Crew video game has been revealed. It acts as a normal hammer (which has also been shown), though will attack with greater force and speed. If it goes fast enough - you'll even be able to walk on thin air! Some of the Golden Hammers, however, don't quite work, and if you attack your opponent, it'll turn into what the director calls the "Golden Squeaky Hammer", and just squeak upon impact, rather than harming them. Many bludgeoning items will return from the original game, including beam swords, homerun bats, star rods, and paper fans. The Lip's Stick item from Melee was also shown to make a return to Brawl.

Transformation- The Franklin Badge is featured in Brawl as a new item from the Earthbound series. Unlike most items, this badge can actually be worn by characters when picked up. The Franklin Badge possesses the ability to protect the character wearing it from projectiles and even reflect them. This item is also small and hardly noticeable when worn by characters.

The Superspicy Curry from the Kirby series enters Brawl. When eaten, it causes characters to breath fire continuously, even when performing attacks. The new Special Brawl mode suggests the possible return of the metal box, bunny ears, cloaking device, and mushrooms as transformation items.

Explosives- The site confirms a new item named the Gooey Bomb, which is a bomb that can be thrown to your foe. If it gets stuck there for too long it will explode, thus harming the enemy. Another new item is the Smart Bomb from the Star Fox series, which causes an enormous explosion when thrown. Bom-ombs will also return as items.

Health Replenishing- Food will return from Melee and will come in many varieties. Heart Containers and Maximum Tomatoes will also return to Brawl. Another item is Team Healer which allows you to throw this item at a team mate to help releave damage.

Item Containers- Two other returning items are crates and barrels. This time around, they will be changed visually along with the type of scenery (i.e. on the Star Fox stage, they are metal and futuristic, and on Yoshi's Island, they are presents). There are also sliding crates that slide along the ground and down hills when you throw them. It was also shown that some characters will be able to stand on top of crates, even if they are moving. Capsules will also return, along with Party Balls.

Boosting- The Spring Board from Super Mario World was revealed in the demo. At first, it can be carried; but when thrown, it grows larger and characters can bounce very high on it. Warpstars were also shown to return from Melee.

The Dragoon from Kirby Air Ride also appears as an item, but with a twist. It is separated into three parts that must be collected in order to assemble it. Once assembled, the Dragoon will allow you to aim with a cross hair and ride through opponents causing one-hit KOs. Like the Smash Ball, parts of the Dragoon can be dropped if you take too many hits from your foes.

Unknown Items- What looks to be an ordinary soccer ball was shown as an item. It likely originates from the Mario Strikers series. When the soccer ball is hit by an attack, it catches on fire and speeds in the direction of the hit before losing momentum and falling down. An item shaped like an alarm clock was shown falling out of a party ball. The Japanese "Famitsu" magazine stated that the alarm clock slows down time for your opponents. A new item resembling a sea urchin with eyes was revealed in the demo.

Assist Trophies
Assist Trophies are items but when picked up it summons a video game character, similar to the Pokéball.

Poké Balls
Poké Balls are items found in the Pokémon series, each one containing a Pokémon that you're able to summon out into battle. Certain Pokémon, such as Mew and Celebi, two popular legendary Pokémon, will drop presents such as CD's, though the likelihood of them appearing is very low. The following are a list of Pokémon that are featured in Brawl.

Collectible Items
In Smash Bros. Brawl, there are special collection elements that add a large diversity of items that you can gain as rewards. Collectibles can be found during multi-player battles or by completing certain tasks. They are divided into a few separate categories: List of stickers in Super Smash Bros. Brawl. List of trophies in Super Smash Bros. Brawl.
 * Stickers- These items are new to the Smash Bros. series and can be collected during multi-player matches. Players can place stickers in an album and make single frame comics or even save screenshots.
 * CDs- Like stickers, these can also be collected in-game. By picking up a CD, players can gain new music for different stages in the game. A new mode also allows players to change the likelihood that a song will play on a stage.
 * Trophies- Trophies were confirmed to return into Brawl. As before, you will be able to gain trophies as prizes for accomplishing certain tasks. Each one features a solid model of an in-game character along with its description and the ability to rotate the trophy itself. It was stated that trophies are somewhat harder to gain than stickers, and you will be able to view the ones you find in a list or gallery.

Music
The music this time around was created by over 35 musicians who remade their favorite Nintendo songs - including new ones (New Super Mario Bros.) as well as classic old ones (Super Mario Bros.).

Each stage features multiple different songs that will be picked randomly (by default, if one wishes they can choose which songs will be played, or which songs will have a better chance of being played). For example, Delfino Plaza has 5 different songs. Each song will fit in with the series - The Bridge of Eldin stage will have Zelda only songs and so on. You're also be able to pick how often these songs appear.

Another new feature are CDs, which will appear while you fight. If you pick a CD up, you'll be able to later hear the song that's playing. However, these disappear quickly and are prone to falling off edges and can also be acquired by the CPU.

Development
The game has been rumored to be in production long before it was confirmed, and ever since then the speculation on who would be present started. At E3 2006, Nintendo officially revealed the game along with characters including Mario, Link, Kirby, Pikachu, Samus Aran, Pit, Meta Knight, Wario, and a surprise appearance of Snake. The movie noted the enhanced graphics and showed off some new items including the Smash Ball and the Nintendog, which at the time was assumed to just be an item, and not an Assist Trophy (seeing that Assist Trophies weren't known about back then). Also shown was Samus's ability to turn into Zero Suit Samus, though how she could do so wasn't revealed until much later.

At the time, it was also suggested that it'd be a launch title for the Wii, though it's now known that it won't be released until more than a year afterwards. Apparently, according to director Masahiro Sakurai, Nintendo president Satoru Iwata visited him, asking him to return once again as director for the game. This was actually during E3 2005, a year before the video's launch.

Then for many months, no news of the game was released, though that didn't stop the hype. In every issue of Nintendo Power they'd have a section each month dedicated to one of the revealed characters, though sadly no new information was found through this, and was mainly just a biography for the characters.

In early/mid 2007, it was announced that Sakurai would open up a blog that he'd update every week-day that would reveal plenty of information (see above).