Weapons (Rebelstar: Tactical Command)

Weapons are numerous in Rebelstar: Tactical Command and below is a short list from the manual:

Pistol: a standard gun that can be used more effectively with skill. Hand gun skill will improve accuracy and reduce AP cost.

Assault Rifle: an automatic assault rifle with good accuracy and damage. It doesn't require a lot of skill to use effectively, and is the standard issue weapon for new recruits.

Chain Gun: a heavy weapon that fires a lot of rounds once it gets going. It requires a lot of APs to fire, and strong character to wield it.

Sniper Rifle: a very accurate weapon that needs a long time to aim, and a lot of skill to use effectively. Rifle skill will increase accuracy considerably.

Stun Gun: a short range gun used to inflict stun damage on targets.

Blaster Cannon: a high powered grenade launcher that fires high explosive rounds. It can be used effectively for indirect fire, or against groups of enemy units.

Rocket Launcher: a heavy weapon that launches a single guided rocket. This is a very accurate weapon, but is heavy and fires one shot only. The rocket has a high explosive warhead and is extremely devastating.

HE Grenade: a standard anti-personnel grenade that can also blow holes in some of the weaker walls.

Smoke Grenade: a smoke grenade will reduce visibility temporarily, and provide some cover for soldiers.

Combat Knife: a standard close combat weapon. Surprisingly effective, if you can creep up behind an enemy, and doesn't create a lot of distracting noise.