The Legend of Zelda: Skyward Sword

'''Take note: all of this information has been found on the United States Patent & Trademark Office website. In E3 of 2008, Satoru Iwata confirmed that a new Legend of Zelda was in development (it has been assumed that it is planned for the Wii), though confirmed nothing else about the title. Later in January of 2009 a patent created by Shigeru Miyamoto and owned by Nintendo surfaced suggesting some of the interesting features that would be present in the game. Note that all of this is mere speculation and could turn up to be false.

Modes

 * Normal: Allows the player to play the game as they would in any other. A hint system is placed at the top (view below) that allows them to view tutorials on a particular puzzle that have been made by other players.
 * Digest: Allows the player to simply watch one of the designers play the game. This is basically for those who simply want to see the story without having to play. However, if a player wants he can start to take the place of the A.I. and play it himself.
 * Scene: Allows a player to skip to a previously played part of the game.

Hint system
The patent suggests that the game will feature an in-depth hint system for those new to the series who haven't adapted to "core" games yet. According to one of the images released, the hint system button will be featured at the top right of the screen. Once pressed, you'll be able to view a user made tutorial of how to complete a certain level.

Replaying a level
Another feature mentioned was being able to go back and conquer particularly fun dungeons or puzzles again. In all previously released Zelda games, once you were finished with a dungeon you could go back inside, though all the puzzles were already complete and you couldn't do it again or defeat the boss again. This will allegedly change with the new Zelda game, that will allow you to choose which dungeon you want to complete again.