Baldur's Gate & Baldur's Gate II: Enhanced Edition

Baldur's Gate & Baldur's Gate II: Enhanced Edition is a remake of Baldur's Gate and Baldur's Gate II. It was published by Skybound Games and will be released for the Nintendo Switch in October 2019.

Baldur's Gate
The player plays as the young and orphaned ward of the mage Gorion. The two live in the ancient library fortress of Candlekeep. Abruptly, the Ward finds themselves ordered by Gorion to prepare to leave the citadel together during the night with no explanation. On the night of leaving Candlekeep, a mysterious armoured figure and his cohort ambushes the pair and orders Gorion to hand over the Ward. Gorion refuses, and dies in the ensuing battle, while ensuring that his Ward can escape. In the morning, the Ward encounters Imoen, a childhood friend and an orphan like them who lived in Candlekeep, who had followed them in secret. With no safe hiding place available, Candlekeep no longer accessible to them without Gorion's influence to circumvent its admission fee, and the city of Baldur's Gate currently closed off to outsiders due to bandit raids, the Ward resolves to investigate the cause of the region's Iron Crisis.

Travelling to the mines of Nashkel, the main source of the region's iron, the Ward's party discovers that the mine's ore is being contaminated by a group of kobolds led by a half-orc, and that they and the bandits plaguing the region are being controlled by an organization known as the Iron Throne, a merchant outfit operating out of Baldur's Gate. After sabotaging a mine operated by the Iron Throne in the Cloakwood that would presumably give them total control over the region's iron, the Ward's party head into the newly reopened Baldur's Gate. Venturing to the Throne's headquarters, the group learns that proof of the organization's involvement with the Iron Crisis was taken by one of the regional leaders when they and the rest of the leadership headed to Candlekeep for an important meeting. Revealing their findings to Duke Eltan, the leader of the Flaming Fist, the group receive a rare and valuable book, which would allow them access into Candlekeep, in order to spy on the meeting. During their investigations in the citadel's library, the Ward discovers a prophecy written by the ancient seer Alaundo, foretelling how the offspring created during the Times of Trouble by the dead god Bhaal, the Lord of Murder, will sow chaos until only one remains to become the new Lord of Murder. The Ward then finds a letter from Gorion revealing that the Ward is among the offspring of Bhaal, known as Bhaalspawn. During their stay at Candlekeep, the Ward's party is imprisoned for the murders of the Iron Throne leaders, regardless of whether they did so or not, until they can be transported to Baldur's Gate to be executed. Tethoril, a prominent keeper in Candlekeep, visits the party and reveals that a suspicious character the party met earlier, Koveras, is really the foster son of one of the now dead Iron Throne leaders. His name is Sarevok, the one responsible for Gorion's murder, and also wishes to kill the Ward.

Believing the Ward to be innocent, Tethoril transports the party into the catacombs beneath the fortress, where the party battles their way through doppelgängers taking on the form of people the Ward knew in Candlekeep. Returning to Baldur's Gate, the Ward's party find themselves accused of causing the Iron Crisis on the orders of the Kingdom of Amn, assassinating one of the city's Grand Dukes, and poisoning Duke Eltan. Forced to stay hidden from the Flaming Fist, the party discovers that the Iron Throne orchestrated the Iron Crisis to gain control of iron through their mine in the Cloakwood, while using doppelgängers to weaken other merchant outfits, ensuring that they would have a monopoly on iron. With tensions rising between Baldur's Gate and Amn, the organization hoped to sell the stockpiled iron to the city at exorbitant prices. Afterward, they aimed to de-escalate tensions between Baldur's Gate and Amn.

The party also discovers that Sarevok, having uncovered that he was a Bhaalspawn, hoped to fuel distrust between Baldur's Gate and Amn by making each think the other was responsible for creating the crisis, and cause them to go to war. Sarevok believed that the resulting carnage would be enough to allow him to become the new Lord of Murder. Due to the Ward's similar background, he hired assassins to kill them. Sarevok remained loyal to his father until the Iron Throne's meeting in Candlekeep threatened his plans, which led Sarevok to eliminate him and the other regional leaders of the Iron Throne before taking over the outfit and transferring their stores of iron to the city in order to be seen as a savior. He was also responsible for the poisoning of Duke Eltan and the assassination of one of the four Grand Dukes.

The Ward's party gain entry to the Duchal Palace, where the coronation of Sarevok as a Grand Duke of Baldur's Gate would be held, and present evidence of his schemes. Exposed, Sarevok flees into an ancient underground ruin beneath Baldur's Gate, with the Ward and the party following after. The Ward confronts Sarevok within an ancient temple to Bhaal, and defeats him, saving the Sword Coast and ending their brother's schemes. In the final ending cinematic, Sarevok's tainted soul departs his body and travels deep underground to a large circular chamber of alcoves, and destroys a statue of himself contained in one of the alcoves, whereupon it is revealed that the other alcoves each contain a statue of a Bhaalspawn that exists in Faerûn.

Baldur's Gate II
Shortly after the events of Baldur's Gate, the hero and companions are overcome and taken captive. When the game opens, the player character awakens in a cage and is then experimented on by a wizard, who is aware of the player character's heritage and speaks of "untapped power". The wizard is distracted as his complex is attacked by Shadow Thieves, and disappears to fight them. Imoen, appearing from a side room, frees the player character. Jaheira and Minsc are also held in cells close by. The characters fight their way through the underground complex, learning more and more of their captor's despicable character and that his name is Irenicus. At length, escaping the complex, they emerge into the city of Athkatla and witness Irenicus fighting off some of his attackers, whom he destroys. An argument then ensues, during which Imoen angrily attacks Irenicus using magic. The Cowled Wizards appear and, after a fight, arrest both Irenicus and Imoen for the unsanctioned use of magic, and teleport both of them away.

In the slums of Athkatla, a man named Gaelan Bayle offers the party the help of a powerful organization, who can find Imoen or Irenicus for the large sum of 20,000 gold pieces. The party is approached by and offered the help of another rival guild headed by Bodhi; it is the player's choice whom to side with.

Meanwhile, Imoen and Irenicus have been removed to an asylum called Spellhold, which is situated on an island. But Irenicus soon breaks his bonds and prepares to experiment on Imoen. Back in Athkatla, the party raises the money necessary and receives assistance from whichever organization it has decided to work with, and gains passage to the island on a ship sailed by the dubious and treacherous Saemon Havarian. The heroes then manage to get inside Spellhold, but they are captured by Irenicus, who has taken control of the prison and had planned all along to bring the protagonist there. Irenicus then subjects the protagonist to a ritual, taking the latter's soul. Imoen, who turns out to be a Child of Bhaal as well, had earlier undergone Irenicus's ritual, and her soul has gone to Bodhi, Irenicus's sister. Bodhi then abandons the party to the maze beneath Spellhold, so that she can hunt them after a space of time, saying also, as bait, that Irenicus may yet be foiled. When they face her, the now soulless protagonist loses control and transforms into a creature called the Slayer, one of the avatar forms of Bhaal. Bodhi, quite taken aback, retreats to tell Irenicus of it. The player character returns to their normal self after a short while. Soon, with the aid of Spellhold's inmates, the party battles Irenicus, forcing him to retreat. The party follows, and reaches the surface via the Underdark.

Upon reaching the surface, the party encounters the army of the elven city of Suldanessellar. The elves cannot return to the city, for Irenicus has magically hidden it. To gain access to it, the party secures the Rhynn Lanthorn from Bodhi, who has stolen the artifact; upon Bodhi's death, Imoen's soul is restored. The Rhynn Lanthorn lights the way to Suldanessellar, which has been invaded by Irenicus and his minions. The party proceeds through the city and, at the Tree of Life, learns that Irenicus is draining the power of the Tree, which will doom Suldanessellar. The heroes defeat him, but because Irenicus still has the protagonist's soul, the protagonist is dragged with the wizard into Hell, and the rest of the party are dragged along also. When they defeat Irenicus, they return to life and are honored by the elves of Suldanessellar.