Atsushi Miyagi

Atsushi Miyagi is a nintendo graphic designer and advisor,he gradued from the Kanazawa College of Art in 1994 as a fine artist,despite originaly wanting to work as a painter,after seeing artwork from a super nintendo rpg game in a magazine he decided to work at the video game industry,after some months he started working as a graphic designer,for soem years he worked at several small game studios,till in 2000 he joined nintendo where he still works nowadays,his first work was modeling the bianco hills in super mario sunshine,after this he made the Tower of the Gods,Ganons Tower and Hyrule Castle Courtyard in The Wind Waker,after this he made the underground garden stage for pikmin 2,he became famous for his work was  the lead enviroment artist in Twiilight Princess,where he planned the field design and managed the field design team,he made alone all the enviroments from the 2004 trailer,after this he made unknow courses in mario kart wii,and advised the art staff from new super mario bros wii,he probaly is involved in skyward sword,but his role is still unknown.



Game Works
Ghost in The Shell - Playstation - 1997 - Map Design/Character Textures Koudelka - Playstation - 1999 - Background Designer Xenosaga Episode I - 2001 - Map Design Animal Crossing - 2001 - Design Assist Super Mario Sunshine - 2002 - Map Design (Including Bianco Hills) The Legend of Zelda: The Wind Waker - 2002 Design Support (Tower of the gods,Hyrule Castle,Ganon Tower) Pikmin 2- 2004 - Map Design (Including Underground Garden) The Legend of Zelda: Twiilight Princess - 2006 - Lead Field Designer Mario Kart Wii - 2008 - Course Designer New Super Mario Bros Wii - 2009 - Graphic Adviser

Interviews :

http://us.wii.com/iwata_asks/twilight_princess/

http://www.zeldapower.com/index.php/zelda-articles/96-interviews/343-inside-zelda-atsushi-miyagi-landscape-designer.html