Nintendo:E3 2008 Center/Wario Land: Shake It! information

Wario Land: Shake It! wasn't announced during E3, though it is present. More information was also revealed via a press release, and for those who haven't seen the boxart (which is seriously not as fantastic as the Japanese and European version), I'll post it to the right.

Press Release
Wario, Nintendo’s greedy, uncouth and rude anti-hero, returns to his roots. The Wario Land series is where Wario first appeared, and it’s back in all its side-scrolling, platformjumping glory.
 * With the Wii Remote TM controller turned sideways, veterans and newcomers alike can run, jump and smash their way through hectic side-scrolling stages. By  shaking the Wii Remote, you can shake down your enemies, free coins from  treasure bags and even cause earthquakes.
 * Each stage is a masterfully crafted side-scrolling obstacle course of puzzles, enemies and assorted hazards. Every stage holds numerous secrets and treasures  to discover (and steal). And each stage has multiple “missions” to keep you  coming back again and again to unlock everything, collect more coins or just  improve your best time.
 * Wario returns to form, with all the jumping, power-dashing and butt-stomping we’ve come to expect. This is surly Wario at his finest.

Game storyline: Wario receives an antique globe and telescope that allow him to travel to the once-idyllic Shake Dimension, now conquered by the tyrannical pirate, the Shake  King. With the assistance of his longtime rival, Captain Syrup, he must rescue the Merfles, denizens of the Shake Dimension imprisoned by the Shake King. Only by defeating the bosses of all five continents of this strange world can Wario find and  confront the Shake King, rescue Queen Merelda, queen of the Merfles, and, most  importantly, claim the Bottomless Coin Sack, a never-ending supply of gold.

Game storyline: Wario receives an antique globe and telescope that allow him to travel to the once-idyllic Shake Dimension, now conquered by the tyrannical pirate, the Shake  King. With the assistance of his longtime rival, Captain Syrup, he must rescue the Merfles, denizens of the Shake Dimension imprisoned by the Shake King. Only by defeating the bosses of all five continents of this strange world can Wario find and  confront the Shake King, rescue Queen Merelda, queen of the Merfles, and, most  importantly, claim the Bottomless Coin Sack, a never-ending supply of gold. How to progress through the game: Each stage has Wario navigating an obstacle course of dangers and traps to find an imprisoned Merfle. Once he frees the little fellow, the countdown begins and he must find his way back to the starting gate before time runs  out. Wario must also defeat a boss in each continent, and then buy a map of the next continent from Captain Syrup. Once all five continents’ bosses have been defeated, Wario takes on the Shake King himself.

Special powers/weapons/moves/features: Wario can jump and dash, as per previous Wario Land games. New to this game is the ability to shake the Wii Remote for various effects. By default, a shake of the Wii Remote makes Wario punch the ground, causing a small earthquake and dazing enemies. Wario can then pick up dazed enemies and, with another shake of the Wii Remote, shake them for rejuvenating garlic and occasionally  gold. Enemies can also be thrown, and you aim by tilting the Wii Remote. Wario also takes control of three different vehicles during the course of the game, all of which are piloted in part by tilting the Wii Remote. The controls are standard for a Wii Remote held sideways (D-pad, buttons), but with an important twist: most of Wario’s  special moves are accomplished by shaking or tilting the Wii Remote. This allows great versatility but without forcing the player to remember complicated button combinations.