Mario and Luigi: Partners In Time

Mario & Luigi: Partners in Time, known in Japan as Mario & Luigi RPG 2, is a role-playing video game developed by AlphaDream and published by Nintendo for the Nintendo DS video game console. It is the sequel to Mario & Luigi: Superstar Saga, and the fifth game in the Mario RPG series. Its graphics and general style greatly resemble Superstar Saga ' s.

Story
One day, Professor E. Gadd's newest invention, the time machine, is showcased at Princess Peach's castle. The machine is powered by a magnificent gem called the Cobalt Star. Princess Peach, enthralled by the invention, decides to embark on a voyage into the Mushroom Kingdom's distant past, with Mario and Luigi at her sound-off. When the time machine returns back to the present, it appears to be severely damaged. Furthermore, Princess Peach is not inside, but instead an alien creature.

After Mario defeats the monster, a mysterious portal opens up within the castle. Professor E. Gadd concludes that it is a time hole, a rip in the spacetime continuum, that appeared because of the time machine's return. The Mario brothers decide to enter the time hole, thus propelling them into the past. Upon arriving, they discover an immense swarm of Shroobs, evil aliens from a far-off planet in search of a new home, destroying the Mushroom Kingdom and abducting all its residents. In addition, they meet their infant selves: Baby Mario and Baby Luigi.

Mario, Luigi, and the babies learn that the princess's castle of the past has been taken over by Princess Shroob, the ruler of the Shroob race. In addition she also has the Princess Peach of the future hostage. The brothers and the babies decide to join forces and defeat the Shroobs, rescue the princess, and restore the Mushroom Kingdom's shattered past.

Game mechanics
The gameplay in Mario & Luigi: Partners in Time is quite comparable to that of its predecessor, Mario & Luigi: Superstar Saga, in terms of its overworld and battle system, but many apparent differences exist between the two games. It also should be noted that the game does not use the Nintendo DS's touch capability for its gameplay, save for one moment in a brief cut-scene.

Overworld
The player is able to control the four main protagonists (Mario, Luigi, Baby Mario, Baby Luigi) either as a quartet or alternatively in separate pairs. As a group of four, Mario and Luigi carry their baby counterparts on their backs. The player can choose to separate the adults from the babies, so that the adults can go one place whilst the babies go another. The pairs can also perform special moves while they are separated. The special moves are gained as the player progresses throughout the game.

Most action occurs in the DS Touch Screen, while in the Top Screen a map of the immediate vicinity is laid-out. The map highlights in what room Mario, Luigi, and the babies are in, location of Save Albums, and any other important things. In some cases, the babies can enter a passage and the action inside the passage is moved to the Top Screen, while the adults remain on the Touch Screen.

The player enters battle if touched by an enemy (or confronted by a boss) in the overworld.

Battle
The general battle system rules from the first game remain intact (solo moves are jumping and hammering; enemy attacks can be avoided or countered), but some changes were applied. If the player has both the adults and babies grouped together, solo jump and hammer commands can be enhanced by pressing the adults' and babies' buttons in perfect timing to inflict more damage. Bros. Commands have been replaced by Bros. Items- items the player can purchase in shops or obtain from Blocks. Bros. Items are used to inflict more damage on the enemy and may be used by two or more of the playable characters.

If all four characters are in battle, only adults receive damage (or loss of HP) until they pass out, and their baby counterparts become their understudies. If one of the babies pass out, the adult cannot be revived until his younger self is revived first. If all four characters pass out, the player receives a Game Over and must start over at the last save point.

However, the battle system changes if the player goes into battle without one pair or the other. First off, Bros. Items that require all four characters to operate (Cannonballers, Trampolines, etc.) are disabled. If only Mario and Luigi go into battle all enemy attacks that can only be defended using hammers are disabled because only the babies obtain hammers. If both Mario and Luigi (Adult) are incapacitated, then they will be replaced by the babies which in turn try to finish the fight.

Additionally, both DS screens are used to display all action occurring in battles.

Characters

 * Major Characters
 * Mario
 * Luigi
 * Baby Mario
 * Baby Luigi
 * Princess Peach
 * Toadsworth
 * Toadsworth the Younger
 * Professor E. Gadd
 * Stuffwell
 * Kylie Koopa
 * Baby Bowser
 * Shroob
 * Princess Shroob


 * Minor Characters
 * Baby Princess Peach
 * Toad
 * Yoshi
 * Young Professor E. Gadd
 * Bowser
 * Yoob
 * Toadbert
 * Toadiko

Trivia

 * Two major characters make reappearances from Mario & Luigi: Superstar Saga:
 * Fawful, who was sidekick to the villain Cackletta, works as a merchant in a shop below Peach's Castle, selling badges in return for beans.
 * Prince Peasley is seen on a poster on a wall in the Mushroom Shop at Peach's Castle.
 * Toadsworth the Younger's line, "You will save her, won't you? I assure you, she's NOT in another castle or anything." is a reference to Toad's famous line in Super Mario Bros.
 * The game box art (especially in the background) for the North American release is an homage to 1950s science-fiction/horror films.
 * The game's English language title is a pun of the term Partners in Crime.
 * When the Hammer Bros. are first encountered, they are under Shroob control and can only speak in leet.
 * In the last game, the Mario Bros.' spin ability was performed by Mario jumping on Luigi. However, in this game, it is reversed (since here you cannot switch the order of the brothers).
 * The game's plot is closely related to that of War of the Worlds, a popular novel/radio drama by H.G. Wells. In both stories, the aliens appear to be invincible but are eventually destroyed by something completely harmless (bacteria in War of the Worlds while baby tears killed the Shroobs). They also harvest the native population for resources (Vim is used for the Shroobs' ships as blood was used to grow the alien red vines in War of the Worlds).

Voices

 * Charles Martinet as Mario, Luigi, Baby Mario, Baby Luigi
 * Nicole Mills as Princess Peach and Baby Princess Peach
 * Kazumi Totaka as Yoshi and Prof. E. Gadd

Uncredited Voices
 * Scott Burns as Bowser
 * Dolores Rogers as Baby Bowser

Reception
On its first week of release in Japan, Mario & Luigi: Partners in Time sold 132,726 units. As of May 2006, 1.27 million copies of the game were sold worldwide, compared to its predecessor, which has sold 1.8 million copies since its release in late 2003.

The game has in addition won Editors' Choice Award at IGN.