Sutte Hakkun

Sutte Hakkun is a Nintendo published and developed Super Famicom video game that was made available through retail and through Nintendo's Satellaview service, which offered a slightly different experience. Whereas Nintendo developed the game (specifically Nintendo R&D2), company Indieszero wrote the game's script.

The game was initially released through the broadcast service, though because of the overwhelming response Nintendo decided to release a retail version about a half a year later in 1998. However, not all Super Famicom owners could play it as it required the Nintendo Power. On the Nintendo Power version, there were more puzzles due to an increase in available size. In order to market it to an even broader audience, Nintendo released it once more, this time on an Super Famicom cartridge. However, due to it being 1999, many stores had already stopped stocking Super Famicom games, and the game became a colossal failure, unfortunately causing the death of a potential series.