The Witcher 3: Wild Hunt - Complete Edition

The Witcher 3: Wild Hunt - Complete Edition is an action role-playing game developed and published by CD Projekt, based on The Witcher series of fantasy novels by Andrzej Sapkowski. Played in an open world with a third-person perspective, players control protagonist Geralt of Rivia, a monster hunter known as a witcher, who is looking for his missing adopted daughter on the run from the Wild Hunt: an otherworldly force determined to capture and use her powers. Players battle the game's many dangers with weapons and magic, interact with non-player characters, and complete main-story and side quests to acquire experience points and gold, which are used to increase Geralt's abilities and purchase equipment. Its central story has several endings, determined by the player's choices at certain points in the game.

Gameplay
The Witcher 3: Wild Hunt - Complete Edition is an action role-playing game with a third-person perspective. Players control Geralt of Rivia, a monster hunter known as a Witcher. Geralt walks, runs, rolls and dodges, and jumps, climbs and swims. He has a variety of weapons, including bombs, a crossbow and two swords (one steel and one silver). The steel sword is used primarily to kill humans while the silver sword is more effective against creatures and monsters. Players can draw out, switch and sheathe their swords at will. There are two modes of melee attack; light attacks are fast but weak, and heavy attacks are slow and strong. Players can block and counter enemy attacks with their swords. Swords have limited endurance and require regular repair. In addition to physical attacks, Geralt has five magical signs at his disposal: Aard, Axii, Igni, Yrden and Quen. Aard prompts Geralt to unleash a telekinetic blast, Axii confuses enemies, Igni burns them, Yrden slows them down and Quen offers players a temporary, protective shield. The signs use stamina, and cannot be used indefinitely. Players can use mutagens to increase Geralt's magic power. They lose health when they are attacked by enemies, although wearing armour can help reduce health loss. Health can be restored with meditation or consumables, such as food and potions. Players occasionally control Ciri, Geralt's adoptive daughter who can teleport short distances. The game has responsive, advanced artificial intelligence and dynamic environments. The day-night cycle influences some monsters (and their powers), as a werewolf becomes powerful during the night of a full moon. Players can learn about their enemies and prepare for combat by reading the in-game bestiary. When they kill an enemy, they can loot its corpse for valuables. Geralt's witcher sense enables players to find objects of interest, including items that can be collected or scavenged. Items are stored in the inventory, which can be expanded by purchasing upgrades. Players can sell items to vendors or use them to craft potions and bombs. They can visit blacksmiths to craft new weapons and armour with what they have gathered. The price of an item and the cost of crafting it depend on a region's local economy.

The game focuses on narrative, and has a dialogue wheel which allows players to choose how to respond to non-player characters. Geralt must make decisions which change the state of the world and lead to 36 possible endings, affecting the lives of in-game characters. He can have a romantic relationship with some of the game's female characters by completing certain quests. In addition to the main quests, books offer more information on the game's world. Players can begin side quests after visiting a town's noticeboard. These side missions include Witcher Contracts (elaborate missions requiring players to hunt monsters) and Treasure Hunt quests, which reward players with top-tier weapons or armour. Players earn experience points by completing missions. When a player earns enough experience, Geralt's level increases and the player receives ability points. These points may be used on four skill trees: combat, signs, alchemy and general. Combat upgrades enhance Geralt's attacks and unlock new fighting techniques; signs upgrades enable him to use magic more efficiently, and alchemy upgrades improve crafting abilities. General upgrades have a variety of functions, from raising Geralt's vitality to increasing crossbow damage. The game's open world is divided into several regions. Geralt can explore each region on foot or by transportation, such as a boat. Roach, his horse, may be summoned at will. Players can kill enemies with their sword while riding Roach, but an enemy presence may frighten the horse and unseat Geralt. Points of interest may be found on the map, and players receive experience points after completing mini-missions in these regions. Players can discover Places of Power for additional ability points. Other activities include horse racing, boxing and card playing.

Plot
Geralt rejoins his long-lost lover, Yennefer, in the town of White Orchard. Yennefer tells him that Emperor Emhyr has summoned him to the city of Vizima. Emhyr tasks Geralt with finding Ciri, who has recently been seen in several places. Ciri is a Child of the Elder Blood, the daughter of the emperor and the last heir to an ancient elfish bloodline with the power to manipulate space and time. Geralt first hears that Ciri was in Velen at Crow's Perch, the Bloody Baron's fort. The baron refuses to help, but Geralt's acquaintance, the sorceress Keira Metz, tells him that an elfish mage was looking for Ciri. Keira directs Geralt to the Crones of Crookback Bog: malicious, ancient spirits living near Velen. The Crones say that they captured Ciri for the Wild Hunt before she escaped and have enslaved Anna, the baron's missing wife. Geralt returns to the baron, who tells him that Ciri went to Novigrad.

He discovers that the Church of the Eternal Fire, a militant religious organization, is purging mages in Novigrad. Meeting his former lover, Triss Merigold, Geralt learns that Ciri had contacted his friend Dandelion. Geralt navigates Novigrad's criminal underworld to rescue Dandelion, and learns that Ciri teleported to the Skellige archipelago. In Novigrad, Geralt may help Triss to free fugitive mages. He sails to Skellige and rejoins Yennefer, who has been investigating a magical explosion linked to Ciri. They track Ciri to the island of Lofoten, which has been attacked by the Wild Hunt. Geralt and Yennefer realise that Uma, a deformed, cursed creature at Crow's Perch, was present after Ciri's escape. Before leaving Skellige, Geralt can help determine who will rule Skellige after the king's death. Yennefer severs the magical bond between her and Geralt, giving him the option of affirming his love for her or ending their relationship.

They bring Uma to the witcher school of Kaer Morhen, where Yennefer removes his curse and transforms him into Avallac'h. He reveals that he teleported Ciri to the Isle of Mists to save her from the Lofoten attack. Geralt travels to the island and finds Ciri in a deathlike state, until she is awakened by Avallac'h's magic. She says that Eredin's (the King of the Wild Hunt) homeworld is being destroyed by the White Frost, and he wants Ciri's power to conquer the Continent. Ciri and Geralt teleport to Kaer Morhen, pursued by the Wild Hunt. After a brief reunion with Yennefer, Triss and Vesemir (their witcher mentor), the Hunt attacks. Vesemir is killed protecting Ciri; her distress unleashes her Elder power, and Eredin and the Hunt retreat. Geralt, Yennefer, Triss, Ciri, and their allies conduct a funeral for Vesemir. Ciri and Geralt travel to Novigrad and help Triss and Yennefer reform the Lodge of Sorceresses to aid their fight.

They learn about the Sunstone, a relic which can lure Eredin out and bind him to a location. On the Skelligan island of Undvik, Avallac'h uses the Sunstone to draw out the Hunt and their fleet. Geralt, Ciri, their allies and the Nilfgaardian fleet battle the Hunt, and Geralt defeats Eredin in combat. As the White Frost descends on Skellige, Ciri insists that she must confront it with her Elder Blood before it consumes all life on every world. She enters a portal and defeats the White Frost, ending the threat. The game ending varies, depending on previous choices. If Ciri is alive, Geralt can retire with Yennefer or Triss or remain a lone witcher. If Geralt helps Nilfgaard win the war and brings Ciri to meet the emperor, she will become empress; if Ciri does not meet the emperor, Geralt fakes her death and she becomes a witcher. If Ciri dies fighting the White Frost, Geralt hunts down her stolen medallion as a keepsake; surrounded by monsters when he finds it, his fate is unknown.