Aerobiz

Aerobiz is a management game for Super Nintendo and Mega Drive / Genesis, released in 1992 by Koei. Air Management (エ ア ー マ ッ ト ジ ャ ン ト ラ イ ン け け る? Air Management: Ōzora ni Kakeru) As a CEO of an airline under construction, there is a time limit for expanding its business to fend off rival companies (controlled by I.A. or other human players). The player is allowed to do everything in the management of his own financial empire, but some choices in certain historical periods can greatly influence the performance of the game. Business is not limited to aeronautics, but also in the management of hotels and restaurants sprawled here and there throughout the world.

The direct follow-up, Aerobiz Supersonic, released in August 1994 for SNES and Mega Drive / Genesis, presents more elements and weighs the global challenge, though the game is just an update. Air Management '96, the third sequel for the Japanese market only, is available for Sega Saturn and PlayStation.

Gameplay
Aerobis has two temporal locations in which to base its economic base: between 1963 and 1995 or between 1983 and 2015. Choosing the setting, you must choose which city to base its own base and each city has advantages and weaknesses: New York, London and Tokyo are richer, while Lima, Nairobi and Honolulu are much disadvantaged. The level of difficulty, the importance given by passengers to world events has been selected, and the number of these changes considerably. The title is very straightforward.

The "Paths" command allows you to add up to thirty new travel lines, or dismantle obsolete or redundant ones.

The "negotiation" command allows its company representatives to manage some of the airports they own.

The "exchange" command allows the player to buy or sell airplanes.

The budget allows you to manage costs for maintaining, quality of services and advertising. The marketing command allows the player to start out great advertising campaigns. The "investment of money" command allows you to place new foundations for opening hotels, new routes or attracting other passengers and buying and selling materials from other companies. The "Board Meeting" command tells the player how best to spend their money.

Information about cities, rival companies and your company's overall performance is available. After each maneuver by each player, the game is running world events that will greatly change the future of each company. Then compare the comparison results between the airlines that share the same routes and after the January-March monthly comparison, you have the annual one. To win the game is the player who first connects all 22 cities with a number of passengers per city (between 2.5 and 4.5 million depending on the difficulty) obviously leaving everything profitable. If your company ends your credit, it will be bankrupt and will have to be restored. If none of the companies wins within 128 shifts, the match ends automatically and is declared the defeat.